eraser1
cef97be244
Couple fixes + New version release
2015-09-09 22:01:26 -05:00
eraser1
b416a3beab
Another static AI...
2015-09-09 21:38:25 -05:00
eraser1
e1f2a3a1d9
no more hidden static AI (maybe)
2015-09-09 21:37:08 -05:00
eraser1
8c7606d67a
Forgot to create a mission + debugging
2015-09-09 21:11:04 -05:00
Defent
6437ce090e
Update lost_battalion.sqf
2015-09-06 19:35:15 +02:00
Defent
231a7699f4
random is not a thing.
2015-09-06 19:35:00 +02:00
Defent
36d9012987
New missions.
...
Things.
2015-09-06 19:11:00 +02:00
eraser1
687bbfb798
Use config function definitions
...
Thanks for the tip Zupa!
2015-09-04 22:40:00 -05:00
eraser1
b83a9e6746
Improve Crate Mechanics
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You can now have multiple crates in a mission (or none at all!).
Keep in mind that this changes the way you define your crates and their
loot values
2015-09-04 20:28:05 -05:00
eraser1
ea28d73468
Replace count w/ forEach
2015-09-04 11:35:19 -05:00
eraser1
158bb3bd79
Cleanup fix + PBO with latest stuff
2015-09-02 00:32:13 -05:00
eraser1
d423659746
Declare the _wreck in _missionObjs correctly
2015-09-02 00:31:04 -05:00
eraser1
0df7a01ad5
Good catch zupa
2015-09-01 17:33:59 -05:00
Defent
8483ca60eb
Update
...
Added 3 new missions.
Added ownership transfer of AI.
2015-09-01 18:59:43 +02:00
eraser1
1fa461da5b
Missions are now slightly different
2015-08-31 15:45:47 -05:00
eraser1
10f20aa270
Crate Smoke/IR
2015-08-31 15:45:46 -05:00
eraser1
d3f3084d4b
Fixed?
2015-08-31 14:55:50 -05:00
eraser1
96bb053267
github pls
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Conflicts:
@ExileServer/addons/a3_dms/DMS_init.sqf
@ExileServer/addons/a3_dms/crates/DMS_CreateBox.sqf
@ExileServer/addons/a3_dms/missions/MM1.sqf
@ExileServer/addons/a3_dms/missions/MM10.sqf
@ExileServer/addons/a3_dms/missions/MM2.sqf
@ExileServer/addons/a3_dms/missions/MM3.sqf
@ExileServer/addons/a3_dms/missions/MM4.sqf
@ExileServer/addons/a3_dms/missions/MM5.sqf
@ExileServer/addons/a3_dms/missions/MM6.sqf
@ExileServer/addons/a3_dms/missions/MM7.sqf
@ExileServer/addons/a3_dms/missions/MM8.sqf
@ExileServer/addons/a3_dms/missions/MM9.sqf
@ExileServer/addons/a3_dms/scripts/DMS_CreateMarker.sqf
@ExileServer/addons/a3_dms/scripts/DMS_cleanup.sqf
@ExileServer/addons/a3_dms/scripts/DMS_findSafePos.sqf
@ExileServer/addons/a3_dms/scripts/DMS_fnc_nearbyPlayers.sqf
@ExileServer/addons/a3_dms/scripts/DMS_selectMission.sqf
@ExileServer/addons/a3_dms/scripts/DMS_spawnAI.sqf
Pre-Packed PBO/a3_dms.pbo
README.md
2015-08-31 14:46:28 -05:00
eraser1
6c24c3f473
diversification of difficulties (colors)
2015-08-31 13:31:06 -05:00
eraser1
b2a1e634e1
Fixes + Tweaks
2015-08-31 03:04:07 -05:00
eraser1
a4144c7c07
More Fixes!
...
FSM should now call all of the functions...
Fixed debug messages for selectmission
Added recursive call for cleanup for typeName ARRAY arguments
Fixed parsing for FillCrate
Fixed script errors and removed some RPT spam from missionsmonitor
Allow groups for missionsuccesstate
Removed debug log for converting data type into array for TargetsKilled
2015-08-31 02:52:46 -05:00
eraser1
6e3a9b8615
More fixes + SpawnCrate
...
Created function SpawnCrate
Updated missions to use DMS_SpawnCrate
Fix (I think) issue with _side being passed to onkilled
updated test PBO
2015-08-31 01:08:30 -05:00
eraser1
641d40c157
DMSv1 is Live :D
...
Still a few things left to do but... the system works! ;)
2015-08-30 23:51:06 -05:00
eraser1
287508e6cb
Oops
...
More mistakes :P
2015-08-30 22:22:15 -05:00
eraser1
0c4e56f697
First mission(s)!
2015-08-30 21:42:02 -05:00
eraser1
02696c3406
Tweaks + More Configs + Fix
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You can now give AI general gear items (like food/drink/meds) per class
Removed old mission files
Added debug logging to AddMissionToMonitor
I accidentally switched _markerDot and markerXtime variables in debug
logging for removemarkers
2015-08-29 20:30:56 -05:00
eraser1
15429d5712
Tweaks + New Functions
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Move mission variable initialization to mission_init
Create mission_init
Create selectMission
Add "_missionSide" to missionstatuscheck params ("bandit" or "hero".
Only "bandit" functionality currently)
2015-08-28 20:48:18 -05:00
eraser1
13eef51a31
Progress
...
Created FindSafePos
Initialize DMS_MissionCount
Config will be loaded in preInit now
Renamed skills and random skill array
Removed mission_init (we will be using FSM instead)
2015-08-28 14:14:59 -05:00
Defent
346d3b9cdd
Update MM9.sqf
2015-08-28 14:31:10 +02:00
Defent
7fe6e04c7b
Update MM8.sqf
2015-08-28 14:29:59 +02:00
Defent
a5e356d777
Update MM7.sqf
2015-08-28 14:28:34 +02:00
Defent
e315888c30
Update MM6.sqf
2015-08-28 14:27:27 +02:00
Defent
9d78538622
Update MM6.sqf
2015-08-28 14:27:12 +02:00
Defent
5b29dfdc52
Update MM5.sqf
2015-08-28 14:26:08 +02:00
Defent
c62de049c8
Update MM4.sqf
2015-08-28 14:25:20 +02:00
Defent
5daf54c821
Update MM3.sqf
2015-08-28 14:24:40 +02:00
Defent
1b02ddf77d
Fix'd
2015-08-28 14:24:31 +02:00
Defent
cb98561943
Fix'd
2015-08-28 14:23:34 +02:00
Defent
6a69947cfc
Fix'd
2015-08-28 14:22:46 +02:00
Defent
6797b9d70e
Fixed missions
2015-08-28 14:21:25 +02:00
eraser1
8386773993
Couple functions "added" + Tweaks
...
Add the DMS_MissionStatusCheck loop only if DMS_DynamicMission is being
used
Insert base function for findSafePos
Create a couple files to be used later
2015-08-28 01:04:50 -05:00
Defent
6650113e98
Fixed a problem with the cleanup
2015-08-27 23:03:11 +02:00
Defent
ff0ddf0319
asd
...
asd
2015-08-27 21:57:18 +02:00
Defent
c5f62ca028
asd
...
asdas
2015-08-27 21:28:16 +02:00
Defent
3f6891d942
asd
...
asd
2015-08-27 16:51:28 +02:00
Defent
a6da0fca1c
asd
...
asd
2015-08-27 11:19:04 +02:00
Defent
f6cfb66a21
Fixed so it looks good and not stupid
...
Nice.
2015-08-26 23:01:10 +02:00