eraser1
efc7035c55
Merge pull request #15 from Defent/restructuring
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Restructuring
2015-09-04 23:04:10 -05:00
eraser1
05679cdda2
Increased default dynamicText Size
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No, it doesn't work yet...
2015-09-04 23:02:51 -05:00
eraser1
a29824e371
Fixed binocs/rangefinder BS on AI
2015-09-04 22:59:27 -05:00
eraser1
687bbfb798
Use config function definitions
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Thanks for the tip Zupa!
2015-09-04 22:40:00 -05:00
eraser1
bc2a2ead33
Decreased default amount of Money/Rep gain
2015-09-04 22:32:43 -05:00
eraser1
00744a2d48
switch-do is case sensitive
2015-09-04 20:28:24 -05:00
eraser1
b83a9e6746
Improve Crate Mechanics
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You can now have multiple crates in a mission (or none at all!).
Keep in mind that this changes the way you define your crates and their
loot values
2015-09-04 20:28:05 -05:00
eraser1
c7f09f7a68
oops
2015-09-04 18:42:22 -05:00
eraser1
50a483684f
PBO
2015-09-04 11:45:16 -05:00
eraser1
0830b05a78
Hotfix until I can properly test killing from vehs
2015-09-04 11:43:08 -05:00
eraser1
051450f010
Performance
2015-09-04 11:42:53 -05:00
eraser1
ea28d73468
Replace count w/ forEach
2015-09-04 11:35:19 -05:00
eraser1
6e627cf355
FindSuppressor Improvements
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Fixed classname for 7.62 suppressor
Using fancy shmancy switch-do now
2015-09-04 11:12:56 -05:00
eraser1
46af5cf997
Maybe addPVEH needs to be scheduled...
2015-09-03 01:44:56 -05:00
eraser1
f2d797e172
Maybe this will do it?
2015-09-02 22:30:34 -05:00
eraser1
8c4e0ff297
HC Logging + Fix?
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Test please :)
2015-09-02 13:01:39 -05:00
eraser1
aaec1239fc
Whoops
2015-09-02 12:18:48 -05:00
eraser1
3934384ce9
Compatibility for HC?
2015-09-02 12:16:22 -05:00
eraser1
4fef19a66c
report
2015-09-02 12:01:33 -05:00
eraser1
e9422d902a
Add blacklist for salt flats in findsafepos
2015-09-02 11:57:39 -05:00
eraser1
158bb3bd79
Cleanup fix + PBO with latest stuff
2015-09-02 00:32:13 -05:00
eraser1
d423659746
Declare the _wreck in _missionObjs correctly
2015-09-02 00:31:04 -05:00
eraser1
997f94d3ac
Update README, re-add example
2015-09-02 00:18:26 -05:00
eraser1
3760bc9826
Tweaks to Zupa's "SpawnNonPersistentVehicle" and comments
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Used function "params" to parse input.
Decrease the initial "maxDistance"
Added debug log for the function
Improved explanation of a couple of configs
2015-09-01 19:43:17 -05:00
eraser1
26ded8908c
Not needed there
2015-09-01 19:18:45 -05:00
eraser1
39ab0d1124
Fix FindSuppressor + Update stable PBO
2015-09-01 19:15:42 -05:00
eraser1
f9ba1c8461
Github T_T
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Also decreased default minimum FPS requirements
2015-09-01 18:27:30 -05:00
eraser1
a6db45a673
Merge branch 'master' of https://github.com/Defent/DMS_Exile
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Conflicts:
@ExileServer/addons/a3_dms/fn_DMS_preInit.sqf
2015-09-01 18:26:18 -05:00
eraser1
6c9a12cd56
Better locality management
2015-09-01 18:23:32 -05:00
eraser1
7f6178c811
Increase AI mag count
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Because they won't refill ammo when offloaded
2015-09-01 18:22:41 -05:00
eraser1
530ed61fd5
clarify
2015-09-01 17:37:29 -05:00
eraser1
0df7a01ad5
Good catch zupa
2015-09-01 17:33:59 -05:00
Zupa
f63eda8e87
Spawns a non persistence vehicle in the closest open spot &Added example
2015-09-01 23:29:46 +02:00
Zupa
eeb6ad0903
Spawns a non persistence vehicle in the closest open spot.
2015-09-01 23:24:15 +02:00
Defent
e092ab2ae5
Fixed
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asd
2015-09-01 22:38:58 +02:00
Defent
dfcc8b4150
Updated, works.
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We will push another update soon with some other, more convinient fixes!
2015-09-01 21:53:28 +02:00
Defent
2b2e054fb6
Updated
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Fix
2015-09-01 21:33:28 +02:00
Defent
298addd07f
Merge branch 'master' of https://github.com/Defent/DMS_Exile
2015-09-01 21:17:12 +02:00
Defent
48ecb643d0
Fixed
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Fixed
2015-09-01 21:15:34 +02:00
Defent
6fa2243bf5
Update SpawnAIGroup.sqf
2015-09-01 19:31:51 +02:00
Defent
d9477a6f2c
Fixd
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Test
2015-09-01 19:31:04 +02:00
Defent
4a69cb4bc7
Updated Locality
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Added AI locality check to FSM instead.
2015-09-01 19:28:14 +02:00
eraser1
3d368dd3b4
No suppressor for zafir
2015-09-01 12:17:32 -05:00
eraser1
c4ffd25836
Whoops
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Fixed a silly mistake
2015-09-01 12:15:49 -05:00
Defent
8483ca60eb
Update
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Added 3 new missions.
Added ownership transfer of AI.
2015-09-01 18:59:43 +02:00
eraser1
9af7f3f0ea
Add percentage chance to clear AI bodies
2015-09-01 11:30:58 -05:00
eraser1
f28280cb80
Whoops #2
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Wrong order :P
2015-09-01 01:26:28 -05:00
eraser1
ac8166c008
Whoops
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messed up previous commit
2015-09-01 01:25:14 -05:00
eraser1
dae2d2a54f
Fix launchers
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Launchers should now spawn on AI if you set the config value to true and
set the spawn percentage correctly.
Launchers will always spawn if you define it in the AI type
2015-09-01 01:24:42 -05:00
eraser1
06f818d1c0
Oops
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Forgot to do _x params instead of implied _this params
Forgot to add groups to allowed types in cleanup manager
Updated pre-packed PBO with latest fixes
2015-08-31 20:24:13 -05:00