second_coming
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120f9e053c
|
v35 fixes
|
2016-05-03 11:15:03 +01:00 |
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second_coming
|
13f3198e2d
|
v34 tweaks
|
2016-05-03 01:05:51 +01:00 |
|
second_coming
|
6088845088
|
v33 changes
|
2016-04-30 17:13:28 +01:00 |
|
second_coming
|
9ebc92a382
|
v30 changes & fixes
|
2016-04-27 01:05:07 +01:00 |
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second_coming
|
41603f5c74
|
v27 updates and fixes
|
2016-04-26 10:29:50 +01:00 |
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second_coming
|
6dd84c57f4
|
v26
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2016-04-22 13:22:09 +01:00 |
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second_coming
|
85c85e6d4f
|
v26 fixes
fixed public bus spawn issue on Namalsk
|
2016-04-22 13:19:51 +01:00 |
|
second_coming
|
7183e864b3
|
Update config.sqf
|
2016-04-20 17:35:26 +01:00 |
|
second_coming
|
abd4462132
|
v25 updates & fixes
added fastNights, configurable gear for both bandits and survivors,
static spawning for both bandit and survivors
|
2016-04-20 15:25:17 +01:00 |
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second_coming
|
71cd1d9f0c
|
v23 changes & fixes
|
2016-04-18 15:12:54 +01:00 |
|
second_coming
|
560dba02ff
|
v23 fixes & changes
|
2016-04-18 14:01:41 +01:00 |
|
second_coming
|
fb3a0de122
|
v22 fixes
|
2016-04-16 20:12:56 +01:00 |
|
second_coming
|
f6aac51555
|
v21 fixes & tweaks
|
2016-04-16 02:32:48 +01:00 |
|
second_coming
|
b08f08ec0c
|
v19 tweaks & fixes
Survivor AI now attack hostile players. Survivor side changed from WEST
to CIVILIAN
|
2016-04-15 01:49:24 +01:00 |
|
second_coming
|
6d1e98ab6c
|
v18 fixes & tweaks
|
2016-04-14 15:09:04 +01:00 |
|
second_coming
|
5e8f0ef6ee
|
v16 tweaks & fixes
|
2016-04-14 11:29:30 +01:00 |
|
second_coming
|
0f4b922a46
|
v15 fixes
|
2016-04-14 09:47:40 +01:00 |
|
second_coming
|
f48e02f403
|
v13 tweaks
|
2016-04-13 22:03:44 +01:00 |
|
second_coming
|
d0f81fc838
|
edits
add configurable % chance for survivor spawning
|
2016-04-13 13:02:59 +01:00 |
|
second_coming
|
999892c9fd
|
minor tweaks
|
2016-04-12 11:14:07 +01:00 |
|
second_coming
|
22475d3e46
|
Survivor AI option added to OccupationPlaces
|
2016-04-12 01:25:35 +01:00 |
|
second_coming
|
69a2c8bc17
|
bus changes and a few tweaks
|
2016-04-11 21:17:34 +01:00 |
|
second_coming
|
d7fbd39a4b
|
public bus service added
bug fix: attempt to sort the issue where AI groups kill each other on
spawning
|
2016-04-11 13:59:33 +01:00 |
|
second_coming
|
90e2fa3e16
|
bug fixes
|
2016-04-10 15:42:45 +01:00 |
|
second_coming
|
d3338161ce
|
Vehicle AI & AI Behaviour tweaks
|
2016-04-08 14:48:25 +01:00 |
|
second_coming
|
2e62048313
|
Fixed incompatibility with marma
|
2016-04-07 11:02:32 +01:00 |
|
second_coming
|
eacea8e54f
|
tweakamungous
|
2016-04-06 15:52:53 +01:00 |
|
second_coming
|
ef72464dbc
|
v5 06/04/2016
various fixes and changes to AI reactions
|
2016-04-06 11:29:59 +01:00 |
|
second_coming
|
887f26612b
|
Update config.sqf
|
2016-04-06 11:26:39 +01:00 |
|
second_coming
|
6044ec5432
|
all the updates
|
2016-04-02 20:06:53 +01:00 |
|
second_coming
|
9213ec24ca
|
Tidied file structure
Added old Dayz style helicrashes
|
2016-03-30 09:33:25 +01:00 |
|
second_coming
|
766ae4042b
|
all the updates!
update, adding eventhandlers to vehicle AI and an additional loot crate
option
|
2016-03-26 15:41:31 +00:00 |
|
second_coming
|
9747535b5c
|
Global variable rename & added static spawns
|
2016-03-23 11:05:19 +00:00 |
|
second_coming
|
9f37dfa703
|
Update config.sqf
|
2016-03-22 14:20:46 +00:00 |
|
second_coming
|
f9e72bd64a
|
Create config.sqf
|
2016-03-22 14:13:19 +00:00 |
|