veloren/voxygen/src/hud/settings_window.rs

1114 lines
38 KiB
Rust
Raw Normal View History

2019-07-23 01:02:57 +00:00
use super::{img_ids::Imgs, CrosshairType, Fonts, Show, TEXT_COLOR};
use crate::{
audio::base::Genre,
2019-07-26 02:28:53 +00:00
ui::{ImageSlider, ScaleMode, ToggleButton},
GlobalState,
};
use conrod_core::{
color,
widget::{self, Button, DropDownList, Image, Rectangle, Scrollbar, Text},
2019-07-23 01:02:57 +00:00
widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget, WidgetCommon,
};
2019-06-06 19:11:39 +00:00
const FPS_CHOICES: [u32; 11] = [15, 30, 40, 50, 60, 90, 120, 144, 240, 300, 500];
2019-06-06 19:11:39 +00:00
widget_ids! {
struct Ids {
settings_content,
settings_icon,
settings_button_mo,
settings_close,
settings_title,
settings_r,
settings_l,
settings_scrollbar,
controls_text,
controls_controls,
button_help,
button_help2,
show_help_label,
2019-07-26 02:28:53 +00:00
ui_scale_label,
ui_scale_slider,
2019-07-26 16:34:00 +00:00
ui_scale_slider_2,
2019-07-26 02:28:53 +00:00
ui_scale_button,
2019-07-26 07:56:57 +00:00
ui_scale_value,
relative_to_win_button,
relative_to_win_text,
absolute_scale_button,
absolute_scale_text,
gameplay,
controls,
rectangle,
2019-07-23 01:02:57 +00:00
general_txt,
debug_button,
debug_button_label,
interface,
inventory_test_button,
inventory_test_button_label,
mouse_pan_slider,
mouse_pan_label,
mouse_pan_value,
mouse_zoom_slider,
mouse_zoom_label,
mouse_zoom_value,
2019-07-23 01:02:57 +00:00
ch_title,
2019-07-07 00:15:22 +00:00
ch_transp_slider,
ch_transp_label,
ch_transp_value,
ch_transp_text,
2019-07-23 01:02:57 +00:00
ch_1_bg,
ch_2_bg,
ch_3_bg,
crosshair_outer_1,
crosshair_inner_1,
crosshair_outer_2,
crosshair_inner_2,
crosshair_outer_3,
crosshair_inner_3,
settings_bg,
sound,
test,
video,
vd_slider,
2019-06-06 19:11:39 +00:00
vd_text,
vd_value,
2019-06-06 17:54:11 +00:00
max_fps_slider,
max_fps_text,
max_fps_value,
audio_volume_slider,
audio_volume_text,
audio_device_list,
audio_device_text,
}
}
pub enum SettingsTab {
Interface,
Video,
Sound,
Gameplay,
Controls,
}
#[derive(WidgetCommon)]
pub struct SettingsWindow<'a> {
global_state: &'a GlobalState,
show: &'a Show,
imgs: &'a Imgs,
2019-07-26 16:34:00 +00:00
fonts: &'a Fonts,
2019-07-26 07:56:57 +00:00
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> SettingsWindow<'a> {
pub fn new(
global_state: &'a GlobalState,
show: &'a Show,
imgs: &'a Imgs,
fonts: &'a Fonts,
2019-07-26 07:56:57 +00:00
rel_to_win: bool,
absolute: bool,
) -> Self {
Self {
global_state,
show,
imgs,
fonts,
2019-07-26 16:34:00 +00:00
common: widget::CommonBuilder::default(),
}
}
}
pub struct State {
ids: Ids,
}
pub enum Event {
ToggleHelp,
ToggleInventoryTestButton,
ToggleDebug,
ChangeTab(SettingsTab),
Close,
AdjustMousePan(u32),
AdjustMouseZoom(u32),
AdjustViewDistance(u32),
AdjustVolume(f32),
ChangeAudioDevice(String),
2019-06-06 17:54:11 +00:00
MaximumFPS(u32),
2019-07-07 00:15:22 +00:00
CrosshairTransp(f32),
2019-07-23 01:02:57 +00:00
CrosshairType(CrosshairType),
2019-07-26 02:28:53 +00:00
UiScale(ScaleChange),
}
pub enum ScaleChange {
ToAbsolute,
ToRelative,
Adjust(f64),
}
impl<'a> Widget for SettingsWindow<'a> {
type State = State;
type Style = ();
type Event = Vec<Event>;
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
}
}
fn style(&self) -> Self::Style {
()
}
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
let mut events = Vec::new();
// Frame Alignment
Rectangle::fill_with([824.0, 488.0], color::TRANSPARENT)
.middle_of(ui.window)
.set(state.ids.settings_bg, ui);
// Frame
Image::new(self.imgs.settings_frame_l)
.top_left_with_margins_on(state.ids.settings_bg, 0.0, 0.0)
.w_h(412.0, 488.0)
.set(state.ids.settings_l, ui);
Image::new(self.imgs.settings_frame_r)
.right_from(state.ids.settings_l, 0.0)
.parent(state.ids.settings_bg)
.w_h(412.0, 488.0)
.set(state.ids.settings_r, ui);
// Content Alignment
Rectangle::fill_with([198.0 * 4.0, 97.0 * 4.0], color::TRANSPARENT)
.top_right_with_margins_on(state.ids.settings_r, 21.0 * 4.0, 4.0 * 4.0)
.scroll_kids()
.scroll_kids_vertically()
.set(state.ids.settings_content, ui);
Scrollbar::y_axis(state.ids.settings_content)
.thickness(5.0)
.rgba(0.33, 0.33, 0.33, 1.0)
.set(state.ids.settings_scrollbar, ui);
// X-Button
if Button::image(self.imgs.close_button)
.w_h(28.0, 28.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(state.ids.settings_r, 0.0, 0.0)
.set(state.ids.settings_close, ui)
.was_clicked()
{
events.push(Event::Close);
}
// Title
Text::new("Settings")
.mid_top_with_margin_on(state.ids.settings_bg, 5.0)
.font_size(14)
.color(TEXT_COLOR)
.set(state.ids.settings_title, ui);
// 1) Interface Tab -------------------------------
if Button::image(if let SettingsTab::Interface = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Interface = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Interface = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.top_left_with_margins_on(state.ids.settings_l, 8.0 * 4.0, 2.0 * 4.0)
.label("Interface")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(state.ids.interface, ui)
.was_clicked()
{
events.push(Event::ChangeTab(SettingsTab::Interface));
}
// Contents
if let SettingsTab::Interface = self.show.settings_tab {
2019-07-23 01:02:57 +00:00
let crosshair_transp = self.global_state.settings.gameplay.crosshair_transp;
let crosshair_type = self.global_state.settings.gameplay.crosshair_type;
2019-07-26 16:34:00 +00:00
let ui_scale = self.global_state.settings.gameplay.ui_scale;
2019-07-23 01:02:57 +00:00
Text::new("General")
.top_left_with_margins_on(state.ids.settings_content, 5.0, 5.0)
.font_size(18)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.general_txt, ui);
// Help
let show_help =
ToggleButton::new(self.show.help, self.imgs.check, self.imgs.check_checked)
.w_h(288.0 / 24.0, 288.0 / 24.0)
2019-07-23 01:02:57 +00:00
.down_from(state.ids.general_txt, 20.0)
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
.press_images(self.imgs.check_press, self.imgs.check_press)
.set(state.ids.button_help, ui);
if self.show.help != show_help {
events.push(Event::ToggleHelp);
}
Text::new("Show Help")
.right_from(state.ids.button_help, 10.0)
2019-05-31 19:14:20 +00:00
.font_size(14)
.font_id(self.fonts.opensans)
.graphics_for(state.ids.button_help)
.color(TEXT_COLOR)
.set(state.ids.show_help_label, ui);
// Inventory test
let inventory_test_button = ToggleButton::new(
self.show.inventory_test_button,
self.imgs.check,
self.imgs.check_checked,
)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.button_help, 7.0)
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
.press_images(self.imgs.check_press, self.imgs.check_press)
.set(state.ids.inventory_test_button, ui);
if self.show.inventory_test_button != inventory_test_button {
events.push(Event::ToggleInventoryTestButton);
}
Text::new("Show Inventory Test Button")
.right_from(state.ids.inventory_test_button, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.graphics_for(state.ids.inventory_test_button)
.color(TEXT_COLOR)
.set(state.ids.inventory_test_button_label, ui);
// Debug
let show_debug =
ToggleButton::new(self.show.debug, self.imgs.check, self.imgs.check_checked)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.inventory_test_button, 7.0)
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
.press_images(self.imgs.check_press, self.imgs.check_press)
.set(state.ids.debug_button, ui);
if self.show.debug != show_debug {
events.push(Event::ToggleDebug);
}
Text::new("Show Debug Window")
.right_from(state.ids.debug_button, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.graphics_for(state.ids.debug_button)
.color(TEXT_COLOR)
.set(state.ids.debug_button_label, ui);
2019-07-23 01:02:57 +00:00
2019-07-26 02:28:53 +00:00
// Ui Scale
2019-07-26 07:56:57 +00:00
Text::new("UI-Scale")
.down_from(state.ids.debug_button, 20.0)
.font_size(18)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.ui_scale_label, ui);
2019-07-26 02:28:53 +00:00
// TODO: change button image
2019-07-26 07:56:57 +00:00
/*if Button::image(self.imgs.settings_button)
2019-07-26 02:28:53 +00:00
.w_h(31.0 * 6.0, 12.0 * 3.0)
.hover_image(self.imgs.settings_button_hover)
.press_image(self.imgs.settings_button_press)
.down_from(state.ids.ui_scale_label, 10.0)
.label(match ui_scale {
ScaleMode::Absolute(_) => "Make relative to current window",
ScaleMode::DpiFactor => "Switch to absolute scaling",
ScaleMode::RelativeToWindow(_) => "Switch to absolute scaling",
})
.label_font_size(8)
.label_color(TEXT_COLOR)
.set(state.ids.ui_scale_button, ui)
.was_clicked()
{
match ui_scale {
ScaleMode::Absolute(_) => events.push(Event::UiScale(ScaleChange::ToRelative)),
ScaleMode::DpiFactor => events.push(Event::UiScale(ScaleChange::ToAbsolute)),
ScaleMode::RelativeToWindow(_) => {
events.push(Event::UiScale(ScaleChange::ToAbsolute))
}
}
2019-07-26 16:34:00 +00:00
}*/
2019-07-26 07:56:57 +00:00
2019-07-26 16:34:00 +00:00
/* Intended function:
Checking one button unchecks the other one
Buttons can't be unchecked by clicking them
Slider switches to active state (display of indicator and value) when absolute scaling is checked
*/
let mut scaling_method = ScaleChange::ToRelative;
// Relative Scaling Button
if Button::image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check,
ScaleMode::RelativeToWindow(_) => self.imgs.check_checked,
ScaleMode::DpiFactor => self.imgs.check_checked,
})
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.ui_scale_label, 20.0)
.hover_image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check_mo,
ScaleMode::RelativeToWindow(_) => self.imgs.check_checked,
ScaleMode::DpiFactor => self.imgs.check_checked,
})
.press_image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check_press,
ScaleMode::RelativeToWindow(_) => self.imgs.check_checked,
ScaleMode::DpiFactor => self.imgs.check_checked,
})
.set(state.ids.relative_to_win_button, ui)
.was_clicked()
{
events.push(Event::UiScale(ScaleChange::ToRelative));
2019-07-26 02:28:53 +00:00
}
2019-07-26 16:34:00 +00:00
Text::new("Relative Scaling")
2019-07-26 07:56:57 +00:00
.right_from(state.ids.relative_to_win_button, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.graphics_for(state.ids.relative_to_win_button)
.color(TEXT_COLOR)
.set(state.ids.relative_to_win_text, ui);
2019-07-26 16:34:00 +00:00
// Absolute Scaling Button
if Button::image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check_checked,
ScaleMode::RelativeToWindow(_) => self.imgs.check,
ScaleMode::DpiFactor => self.imgs.check,
})
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.relative_to_win_button, 20.0)
.hover_image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check_checked,
ScaleMode::RelativeToWindow(_) => self.imgs.check_mo,
ScaleMode::DpiFactor => self.imgs.check_mo,
})
.press_image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check_checked,
ScaleMode::RelativeToWindow(_) => self.imgs.check_press,
ScaleMode::DpiFactor => self.imgs.check_press,
})
.set(state.ids.absolute_scale_button, ui)
.was_clicked()
{
events.push(Event::UiScale(ScaleChange::ToAbsolute));
2019-07-26 07:56:57 +00:00
}
2019-07-26 16:34:00 +00:00
Text::new("Custom Scaling")
2019-07-26 07:56:57 +00:00
.right_from(state.ids.absolute_scale_button, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.graphics_for(state.ids.absolute_scale_button)
.color(TEXT_COLOR)
.set(state.ids.absolute_scale_text, ui);
// Slider -> Inactive when "Relative to window" is selected
2019-07-26 02:28:53 +00:00
if let ScaleMode::Absolute(scale) = ui_scale {
if let Some(new_val) = ImageSlider::continuous(
scale.log(2.0),
2019-07-26 07:56:57 +00:00
-0.5,
1.2,
2019-07-26 02:28:53 +00:00
self.imgs.slider_indicator,
self.imgs.slider,
)
2019-07-26 07:56:57 +00:00
.w_h(208.0, 22.0)
.right_from(state.ids.absolute_scale_text, 10.0)
2019-07-26 02:28:53 +00:00
.track_breadth(30.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.ui_scale_slider, ui)
{
events.push(Event::UiScale(ScaleChange::Adjust(2.0f64.powf(new_val))));
}
2019-07-26 07:56:57 +00:00
Text::new(&format!("{:?}", ui_scale))
.right_from(state.ids.ui_scale_slider, 8.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.ui_scale_value, ui);
} else {
if let Some(_val) =
ImageSlider::continuous(5.0, 0.0, 10.0, self.imgs.nothing, self.imgs.slider)
.w_h(208.0, 22.0)
.right_from(state.ids.absolute_scale_text, 10.0)
2019-07-26 16:34:00 +00:00
.track_breadth(12.0)
2019-07-26 07:56:57 +00:00
.slider_length(10.0)
2019-07-26 16:34:00 +00:00
.track_color(Color::Rgba(1.0, 1.0, 1.0, 0.2))
.slider_color(Color::Rgba(1.0, 1.0, 1.0, 0.2))
2019-07-26 07:56:57 +00:00
.pad_track((5.0, 5.0))
2019-07-26 16:34:00 +00:00
.set(state.ids.ui_scale_slider_2, ui)
2019-07-26 07:56:57 +00:00
{}
2019-07-26 02:28:53 +00:00
}
2019-07-23 01:02:57 +00:00
// Crosshair Options
// Crosshair Transparency
Text::new("Crosshair")
2019-07-26 07:56:57 +00:00
.down_from(state.ids.absolute_scale_button, 20.0)
2019-07-23 01:02:57 +00:00
.font_size(18)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.ch_title, ui);
if let Some(new_val) = ImageSlider::continuous(
crosshair_transp,
0.0,
1.0,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.ch_transp_text, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.ch_transp_slider, ui)
{
events.push(Event::CrosshairTransp(new_val));
}
Text::new(&format!("{:.2}", crosshair_transp,))
.right_from(state.ids.ch_transp_slider, 8.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.ch_transp_value, ui);
Text::new("Transparency")
.right_from(state.ids.ch_3_bg, 20.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.ch_transp_text, ui);
// Crosshair Types
// Round
if Button::image(if let CrosshairType::Round = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg
})
.w_h(15.0 * 4.0, 15.0 * 4.0)
.hover_image(if let CrosshairType::Round = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_hover
})
.press_image(if let CrosshairType::Round = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_press
})
.down_from(state.ids.ch_title, 20.0)
.set(state.ids.ch_1_bg, ui)
.was_clicked()
{
events.push(Event::CrosshairType(CrosshairType::Round));
}
// Crosshair
Image::new(self.imgs.crosshair_outer_round)
.w_h(20.0 * 1.5, 20.0 * 1.5)
.middle_of(state.ids.ch_1_bg)
.color(Some(Color::Rgba(
1.0,
1.0,
1.0,
self.global_state.settings.gameplay.crosshair_transp,
)))
.graphics_for(state.ids.ch_1_bg)
.set(state.ids.crosshair_outer_1, ui);
Image::new(self.imgs.crosshair_inner)
.w_h(21.0 * 2.0, 21.0 * 2.0)
.middle_of(state.ids.crosshair_outer_1)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.6)))
.graphics_for(state.ids.ch_1_bg)
.set(state.ids.crosshair_inner_1, ui);
// Rounded Edges
if Button::image(if let CrosshairType::RoundEdges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg
})
.w_h(15.0 * 4.0, 15.0 * 4.0)
.hover_image(if let CrosshairType::RoundEdges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_hover
})
.press_image(if let CrosshairType::RoundEdges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_press
})
.right_from(state.ids.ch_1_bg, 20.0)
.set(state.ids.ch_2_bg, ui)
.was_clicked()
{
events.push(Event::CrosshairType(CrosshairType::RoundEdges));
}
// Crosshair
Image::new(self.imgs.crosshair_outer_round_edges)
.w_h(21.0 * 1.5, 21.0 * 1.5)
.middle_of(state.ids.ch_2_bg)
.color(Some(Color::Rgba(
1.0,
1.0,
1.0,
self.global_state.settings.gameplay.crosshair_transp,
)))
.graphics_for(state.ids.ch_2_bg)
.set(state.ids.crosshair_outer_2, ui);
Image::new(self.imgs.crosshair_inner)
.w_h(21.0 * 2.0, 21.0 * 2.0)
.middle_of(state.ids.crosshair_outer_2)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.6)))
.graphics_for(state.ids.ch_2_bg)
.set(state.ids.crosshair_inner_2, ui);
// Edges
if Button::image(if let CrosshairType::Edges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg
})
.w_h(15.0 * 4.0, 15.0 * 4.0)
.hover_image(if let CrosshairType::Edges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_hover
})
.press_image(if let CrosshairType::Edges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_press
})
.right_from(state.ids.ch_2_bg, 20.0)
.set(state.ids.ch_3_bg, ui)
.was_clicked()
{
events.push(Event::CrosshairType(CrosshairType::Edges));
}
// Crosshair
Image::new(self.imgs.crosshair_outer_edges)
.w_h(21.0 * 1.5, 21.0 * 1.5)
.middle_of(state.ids.ch_3_bg)
.color(Some(Color::Rgba(
1.0,
1.0,
1.0,
self.global_state.settings.gameplay.crosshair_transp,
)))
.graphics_for(state.ids.ch_3_bg)
.set(state.ids.crosshair_outer_3, ui);
Image::new(self.imgs.crosshair_inner)
.w_h(21.0 * 2.0, 21.0 * 2.0)
.middle_of(state.ids.crosshair_outer_3)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.6)))
.graphics_for(state.ids.ch_3_bg)
.set(state.ids.crosshair_inner_3, ui);
}
// 2) Gameplay Tab --------------------------------
if Button::image(if let SettingsTab::Gameplay = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Gameplay = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Gameplay = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.interface, 0.0)
.label("Gameplay")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(state.ids.gameplay, ui)
.was_clicked()
{
events.push(Event::ChangeTab(SettingsTab::Gameplay));
}
// Contents
if let SettingsTab::Gameplay = self.show.settings_tab {
let display_pan = self.global_state.settings.gameplay.pan_sensitivity;
let display_zoom = self.global_state.settings.gameplay.zoom_sensitivity;
2019-06-06 19:11:39 +00:00
// Mouse Pan Sensitivity
Text::new("Pan Sensitivity")
.top_left_with_margins_on(state.ids.settings_content, 10.0, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.mouse_pan_label, ui);
if let Some(new_val) = ImageSlider::discrete(
display_pan,
1,
200,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(550.0, 22.0)
.down_from(state.ids.mouse_pan_label, 10.0)
.track_breadth(30.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.mouse_pan_slider, ui)
{
events.push(Event::AdjustMousePan(new_val));
}
Text::new(&format!("{}", display_pan))
.right_from(state.ids.mouse_pan_slider, 8.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.mouse_pan_value, ui);
2019-06-06 19:11:39 +00:00
// Mouse Zoom Sensitivity
Text::new("Zoom Sensitivity")
.down_from(state.ids.mouse_pan_slider, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.mouse_zoom_label, ui);
if let Some(new_val) = ImageSlider::discrete(
display_zoom,
1,
200,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(550.0, 22.0)
.down_from(state.ids.mouse_zoom_label, 10.0)
.track_breadth(30.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.mouse_zoom_slider, ui)
{
events.push(Event::AdjustMouseZoom(new_val));
}
Text::new(&format!("{}", display_zoom))
.right_from(state.ids.mouse_zoom_slider, 8.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.mouse_zoom_value, ui);
}
// 3) Controls Tab --------------------------------
if Button::image(if let SettingsTab::Controls = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Controls = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Controls = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.gameplay, 0.0)
.label("Controls")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(state.ids.controls, ui)
.was_clicked()
{
events.push(Event::ChangeTab(SettingsTab::Controls));
}
// Contents
if let SettingsTab::Controls = self.show.settings_tab {
Text::new(
"Free Cursor\n\
Toggle Help Window\n\
Toggle Interface\n\
Toggle FPS and Debug Info\n\
Take Screenshot\n\
Toggle Nametags\n\
Toggle Fullscreen\n\
\n\
\n\
Move Forward\n\
Move Left\n\
Move Right\n\
Move Backwards\n\
\n\
Jump\n\
\n\
Glider
\n\
Dodge\n\
\n\
Auto Walk\n\
\n\
Sheathe/Draw Weapons\n\
\n\
Put on/Remove Helmet\n\
\n\
Sit\n\
\n\
\n\
Basic Attack\n\
Secondary Attack/Block/Aim\n\
\n\
\n\
Skillbar Slot 1\n\
Skillbar Slot 2\n\
Skillbar Slot 3\n\
Skillbar Slot 4\n\
Skillbar Slot 5\n\
Skillbar Slot 6\n\
Skillbar Slot 7\n\
Skillbar Slot 8\n\
Skillbar Slot 9\n\
Skillbar Slot 10\n\
\n\
\n\
Pause Menu\n\
Settings\n\
Social\n\
Map\n\
Spellbook\n\
Character\n\
Questlog\n\
Bag\n\
\n\
\n\
\n\
Send Chat Message\n\
Scroll Chat\n\
\n\
\n\
Chat commands: \n\
\n\
/alias [Name] - Change your Chat Name \n\
/tp [Name] - Teleports you to another player \n\
/jump <dx> <dy> <dz> - Offset your position \n\
/goto <x> <y> <z> - Teleport to a position \n\
/kill - Kill yourself \n\
/pig - Spawn pig NPC \n\
/wolf - Spawn wolf NPC \n\
/help - Display chat commands
",
)
.color(TEXT_COLOR)
.top_left_with_margins_on(state.ids.settings_content, 5.0, 5.0)
.font_id(self.fonts.opensans)
.font_size(18)
.set(state.ids.controls_text, ui);
// TODO: Replace with buttons that show actual keybinds and allow the user to change them.
Text::new(
"TAB\n\
F1\n\
F2\n\
F3\n\
F4\n\
F6\n\
F11\n\
\n\
\n\
W\n\
A\n\
S\n\
D\n\
\n\
SPACE\n\
\n\
L-Shift\n\
\n\
??\n\
\n\
??\n\
\n\
??\n\
\n\
??\n\
\n\
??\n\
\n\
\n\
L-Click\n\
R-Click\n\
\n\
\n\
1\n\
2\n\
3\n\
4\n\
5\n\
6\n\
7\n\
8\n\
9\n\
0\n\
\n\
\n\
ESC\n\
N\n\
O\n\
M\n\
P\n\
C\n\
L\n\
B\n\
\n\
\n\
\n\
ENTER\n\
Mousewheel\n\
\n\
\n\
\n\
\n\
\n\
\n\
",
)
.color(TEXT_COLOR)
.right_from(state.ids.controls_text, 0.0)
.font_id(self.fonts.opensans)
.font_size(18)
.set(state.ids.controls_controls, ui);
}
// 4) Video Tab -----------------------------------
if Button::image(if let SettingsTab::Video = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Video = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Video = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.controls, 0.0)
.label("Video")
.parent(state.ids.settings_r)
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(state.ids.video, ui)
.was_clicked()
{
events.push(Event::ChangeTab(SettingsTab::Video));
}
// Contents
if let SettingsTab::Video = self.show.settings_tab {
2019-06-06 19:11:39 +00:00
// View Distance
2019-05-31 19:14:20 +00:00
Text::new("View Distance")
.top_left_with_margins_on(state.ids.settings_content, 10.0, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
2019-06-06 19:11:39 +00:00
.set(state.ids.vd_text, ui);
if let Some(new_val) = ImageSlider::discrete(
self.global_state.settings.graphics.view_distance,
1,
25,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
2019-06-06 19:11:39 +00:00
.down_from(state.ids.vd_text, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.vd_slider, ui)
{
events.push(Event::AdjustViewDistance(new_val));
}
2019-06-06 19:11:39 +00:00
Text::new(&format!(
"{}",
self.global_state.settings.graphics.view_distance
))
.right_from(state.ids.vd_slider, 8.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.vd_value, ui);
// Max FPS
2019-06-06 17:54:11 +00:00
Text::new("Maximum FPS")
2019-06-06 19:11:39 +00:00
.down_from(state.ids.vd_slider, 10.0)
2019-06-06 17:54:11 +00:00
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.max_fps_text, ui);
2019-06-06 19:11:39 +00:00
if let Some(which) = ImageSlider::discrete(
FPS_CHOICES
.iter()
.position(|&x| x == self.global_state.settings.graphics.max_fps)
.unwrap_or(5),
0,
2019-06-06 19:11:39 +00:00
10,
2019-06-06 17:54:11 +00:00
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.max_fps_text, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.max_fps_slider, ui)
{
2019-06-06 19:11:39 +00:00
events.push(Event::MaximumFPS(FPS_CHOICES[which]));
2019-06-06 17:54:11 +00:00
}
2019-06-06 19:11:39 +00:00
Text::new(&format!("{}", self.global_state.settings.graphics.max_fps))
.right_from(state.ids.max_fps_slider, 8.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.max_fps_value, ui);
}
// 5) Sound Tab -----------------------------------
if Button::image(if let SettingsTab::Sound = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Sound = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Sound = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.video, 0.0)
.parent(state.ids.settings_r)
.label("Sound")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(state.ids.sound, ui)
.was_clicked()
{
events.push(Event::ChangeTab(SettingsTab::Sound));
}
// Contents
if let SettingsTab::Sound = self.show.settings_tab {
Text::new("Volume")
.top_left_with_margins_on(state.ids.settings_content, 10.0, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.audio_volume_text, ui);
if let Some(new_val) = ImageSlider::continuous(
self.global_state.settings.audio.music_volume,
0.0,
1.0,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.audio_volume_text, 10.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.audio_volume_slider, ui)
{
events.push(Event::AdjustVolume(new_val));
}
// Audio Device Selector --------------------------------------------
match self.global_state.audio.model.get_genre() {
Genre::Bgm => {
let device = &self.global_state.audio.default_device;
let device_list = &self.global_state.audio.device_list;
Text::new("Volume")
.down_from(state.ids.audio_volume_slider, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.audio_device_text, ui);
// Get which device is currently selected
let selected = device_list.iter().position(|x| x.contains(device));
if let Some(clicked) = DropDownList::new(&device_list, selected)
.w_h(400.0, 22.0)
.down_from(state.ids.audio_device_text, 10.0)
.label_font_id(self.fonts.opensans)
.set(state.ids.audio_device_list, ui)
{
let new_val = device_list[clicked].clone();
events.push(Event::ChangeAudioDevice(new_val));
}
}
Genre::Sfx => unimplemented!(),
Genre::None => {
Text::new("Volume")
.down_from(state.ids.audio_volume_slider, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.audio_device_text, ui);
}
}
}
events
}
}