2022-04-08 15:37:50 +00:00
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#![enable(implicit_some)]
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2022-01-23 15:22:27 +00:00
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(
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2021-07-31 01:38:16 +00:00
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name: Name("Villager"),
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2021-07-04 14:55:52 +00:00
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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2023-06-19 01:16:42 +00:00
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loot: LootTable("common.loot_tables.nothing"),
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2022-04-08 15:37:50 +00:00
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.village.villager"),
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2022-05-06 19:58:52 +00:00
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active_hands: InHands((Choice([
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(1, Item("common.items.weapons.tool.broom")),
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(1, Item("common.items.weapons.tool.hoe")),
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(1, Item("common.items.weapons.tool.pickaxe")),
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(1, Item("common.items.weapons.tool.rake")),
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(1, Item("common.items.weapons.tool.shovel-0")),
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(1, Item("common.items.weapons.tool.shovel-1")),
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2022-11-10 20:59:53 +00:00
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(1, Item("common.items.tool.instruments.lyre")),
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(1, Item("common.items.tool.instruments.lute")),
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(1, Item("common.items.tool.instruments.guitar")),
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2022-05-06 19:58:52 +00:00
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]), None)),
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2022-04-08 15:37:50 +00:00
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)),
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items: [
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2022-01-23 16:55:07 +00:00
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(10, "common.items.consumable.potion_big"),
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2023-01-18 21:17:24 +00:00
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(10, "common.items.food.sunflower_icetea"),
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2022-01-23 16:55:07 +00:00
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],
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),
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2021-07-10 20:51:29 +00:00
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meta: [],
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2023-01-18 21:17:24 +00:00
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)
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