veloren/assets/common/entity/village/villager.ron

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#![enable(implicit_some)]
(
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name: Name("Villager"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.nothing"),
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inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.villager"),
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active_hands: InHands((Choice([
(1, Item("common.items.weapons.tool.broom")),
(1, Item("common.items.weapons.tool.hoe")),
(1, Item("common.items.weapons.tool.pickaxe")),
(1, Item("common.items.weapons.tool.rake")),
(1, Item("common.items.weapons.tool.shovel-0")),
(1, Item("common.items.weapons.tool.shovel-1")),
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(1, Item("common.items.tool.instruments.lyre")),
(1, Item("common.items.tool.instruments.lute")),
(1, Item("common.items.tool.instruments.guitar")),
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]), None)),
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)),
items: [
(10, "common.items.consumable.potion_big"),
(10, "common.items.food.sunflower_icetea"),
],
),
meta: [],
)