veloren/assets/common/entity/village/guard.ron

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#![enable(implicit_some)]
(
name: Name("Guard"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.guard"),
active_hands: ([
(1, (
tool: Sword,
material: Cobalt,
hands: None,
)),
(2, (
tool: Bow,
material: Ironwood,
hands: None,
)),
(1, (
tool: Axe,
material: Cobalt,
hands: None,
)),
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], None),
)),
items: [
(25, "common.items.consumable.potion_big"),
],
),
meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
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)