2020-12-05 22:03:42 +00:00
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use crate::{
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assets::{self, Asset, AssetExt},
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2021-08-24 20:00:03 +00:00
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comp::item::tool::ToolKind,
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2020-12-05 22:03:42 +00:00
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};
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2020-12-12 01:45:46 +00:00
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use hashbrown::{HashMap, HashSet};
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2020-06-29 16:22:19 +00:00
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use lazy_static::lazy_static;
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2020-07-06 14:23:08 +00:00
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use serde::{Deserialize, Serialize};
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2021-04-14 15:35:34 +00:00
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use specs::{Component, DerefFlaggedStorage};
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use specs_idvs::IdvStorage;
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2020-12-12 01:45:46 +00:00
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use std::hash::Hash;
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2021-01-05 06:03:25 +00:00
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use tracing::{trace, warn};
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2020-06-29 16:22:19 +00:00
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2020-12-05 22:03:42 +00:00
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#[derive(Clone, Debug, Serialize, Deserialize)]
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2021-01-18 19:08:13 +00:00
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pub struct SkillTreeMap(HashMap<SkillGroupKind, HashSet<Skill>>);
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2020-12-05 22:03:42 +00:00
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2020-12-06 19:10:47 +00:00
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impl Asset for SkillTreeMap {
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type Loader = assets::RonLoader;
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const EXTENSION: &'static str = "ron";
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}
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2021-01-18 19:08:13 +00:00
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pub struct SkillGroupDef {
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pub skills: HashSet<Skill>,
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pub total_skill_point_cost: u16,
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}
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2020-12-06 19:10:47 +00:00
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#[derive(Clone, Debug, Serialize, Deserialize)]
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2021-01-16 17:01:57 +00:00
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pub struct SkillLevelMap(HashMap<Skill, Option<u16>>);
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2020-12-06 19:10:47 +00:00
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impl Asset for SkillLevelMap {
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type Loader = assets::RonLoader;
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const EXTENSION: &'static str = "ron";
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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2021-01-16 17:01:57 +00:00
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pub struct SkillPrerequisitesMap(HashMap<Skill, HashMap<Skill, Option<u16>>>);
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2020-12-06 19:10:47 +00:00
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impl Asset for SkillPrerequisitesMap {
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2020-12-05 22:03:42 +00:00
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type Loader = assets::RonLoader;
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const EXTENSION: &'static str = "ron";
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}
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2020-07-03 19:40:37 +00:00
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lazy_static! {
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2021-08-16 17:43:57 +00:00
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// Determines the skills that comprise each skill group.
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//
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// This data is used to determine which of a player's skill groups a
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// particular skill should be added to when a skill unlock is requested.
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2021-01-18 19:08:13 +00:00
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pub static ref SKILL_GROUP_DEFS: HashMap<SkillGroupKind, SkillGroupDef> = {
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let map = SkillTreeMap::load_expect_cloned(
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2020-12-06 19:10:47 +00:00
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"common.skill_trees.skills_skill-groups_manifest",
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2021-01-18 19:08:13 +00:00
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).0;
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map.iter().map(|(sgk, skills)|
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(*sgk, SkillGroupDef { skills: skills.clone(),
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total_skill_point_cost: skills
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.iter()
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.map(|skill| {
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if let Some(max_level) = skill.max_level() {
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(1..=max_level)
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.into_iter()
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.map(|level| skill.skill_cost(Some(level)))
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.sum()
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} else {
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skill.skill_cost(None)
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}
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})
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.sum()
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})
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)
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.collect()
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};
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// Creates a hashmap for the reverse lookup of skill groups from a skill
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pub static ref SKILL_GROUP_LOOKUP: HashMap<Skill, SkillGroupKind> = {
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let map = SkillTreeMap::load_expect_cloned(
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"common.skill_trees.skills_skill-groups_manifest",
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).0;
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map.iter().map(|(sgk, skills)| skills.into_iter().map(move |s| (*s, *sgk))).flatten().collect()
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2020-12-06 19:10:47 +00:00
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};
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// Loads the maximum level that a skill can obtain
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2021-01-16 17:01:57 +00:00
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pub static ref SKILL_MAX_LEVEL: HashMap<Skill, Option<u16>> = {
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2020-12-06 19:10:47 +00:00
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SkillLevelMap::load_expect_cloned(
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"common.skill_trees.skill_max_levels",
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).0
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};
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// Loads the prerequisite skills for a particular skill
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2021-01-16 17:01:57 +00:00
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pub static ref SKILL_PREREQUISITES: HashMap<Skill, HashMap<Skill, Option<u16>>> = {
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2020-12-06 19:10:47 +00:00
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SkillPrerequisitesMap::load_expect_cloned(
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"common.skill_trees.skill_prerequisites",
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2020-12-05 22:03:42 +00:00
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).0
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2020-07-03 19:40:37 +00:00
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};
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}
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2020-06-29 16:22:19 +00:00
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/// Represents a skill that a player can unlock, that either grants them some
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/// kind of active ability, or a passive effect etc. Obviously because this is
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/// an enum it doesn't describe what the skill actually -does-, this will be
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/// handled by dedicated ECS systems.
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2021-08-16 17:43:57 +00:00
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// NOTE: if skill does use some constant, add it to corresponding
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// SkillTree Modifiers below.
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2020-06-29 16:22:19 +00:00
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
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pub enum Skill {
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2020-11-15 02:05:18 +00:00
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General(GeneralSkill),
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Sword(SwordSkill),
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Axe(AxeSkill),
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Hammer(HammerSkill),
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Bow(BowSkill),
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Staff(StaffSkill),
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Sceptre(SceptreSkill),
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2021-01-18 19:08:13 +00:00
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UnlockGroup(SkillGroupKind),
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2020-12-31 18:37:25 +00:00
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Roll(RollSkill),
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2021-03-20 16:13:59 +00:00
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Climb(ClimbSkill),
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2021-03-21 14:58:38 +00:00
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Swim(SwimSkill),
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2021-06-09 19:07:34 +00:00
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Pick(MiningSkill),
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2020-11-15 02:05:18 +00:00
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}
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2021-08-16 17:43:57 +00:00
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/// Tree of modifiers that represent how stats are
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/// changed per each skill level.
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///
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/// It's used as bridge between ECS systems
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/// and voxygen Diary for skill descriptions and helps to sync them.
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///
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/// NOTE: Just adding constant does nothing, you need to use it in both
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/// ECS systems and Diary.
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2021-08-22 10:50:01 +00:00
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// TODO: make it lazy_static and move to .ron?
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pub const SKILL_MODIFIERS: SkillTreeModifiers = SkillTreeModifiers::get();
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2021-08-16 17:43:57 +00:00
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pub struct SkillTreeModifiers {
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pub sword_tree: SwordTreeModifiers,
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pub axe_tree: AxeTreeModifiers,
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pub hammer_tree: HammerTreeModifiers,
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pub bow_tree: BowTreeModifiers,
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pub staff_tree: StaffTreeModifiers,
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pub sceptre_tree: SceptreTreeModifiers,
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pub mining_tree: MiningTreeModifiers,
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pub general_tree: GeneralTreeModifiers,
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}
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2021-08-22 10:50:01 +00:00
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impl SkillTreeModifiers {
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const fn get() -> Self {
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Self {
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sword_tree: SwordTreeModifiers::get(),
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axe_tree: AxeTreeModifiers::get(),
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hammer_tree: HammerTreeModifiers::get(),
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bow_tree: BowTreeModifiers::get(),
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staff_tree: StaffTreeModifiers::get(),
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sceptre_tree: SceptreTreeModifiers::get(),
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mining_tree: MiningTreeModifiers::get(),
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general_tree: GeneralTreeModifiers::get(),
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}
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}
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}
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2021-08-16 17:43:57 +00:00
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pub struct SwordTreeModifiers {
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pub dash: SwordDashModifiers,
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pub spin: SwordSpinModifiers,
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}
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pub struct SwordDashModifiers {
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pub energy_cost: f32,
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pub energy_drain: f32,
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pub base_damage: f32,
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pub scaled_damage: f32,
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pub forward_speed: f32,
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}
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pub struct SwordSpinModifiers {
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pub base_damage: f32,
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pub swing_duration: f32,
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pub energy_cost: f32,
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pub num: u32,
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}
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impl SwordTreeModifiers {
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2021-08-22 10:50:01 +00:00
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const fn get() -> Self {
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2021-08-16 17:43:57 +00:00
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Self {
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dash: SwordDashModifiers {
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2021-10-26 22:44:45 +00:00
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energy_cost: 0.9,
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energy_drain: 0.9,
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base_damage: 1.1,
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scaled_damage: 1.1,
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forward_speed: 1.05,
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},
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spin: SwordSpinModifiers {
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2021-10-26 22:44:45 +00:00
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base_damage: 1.2,
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swing_duration: 0.9,
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energy_cost: 0.9,
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2021-08-16 17:43:57 +00:00
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num: 1,
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},
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}
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}
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}
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pub struct AxeTreeModifiers {
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pub spin: AxeSpinModifiers,
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pub leap: AxeLeapModifiers,
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}
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pub struct AxeSpinModifiers {
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pub base_damage: f32,
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pub swing_duration: f32,
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pub energy_cost: f32,
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}
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pub struct AxeLeapModifiers {
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pub base_damage: f32,
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pub knockback: f32,
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pub energy_cost: f32,
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// TODO: split to forward and vertical?
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pub leap_strength: f32,
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}
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impl AxeTreeModifiers {
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2021-08-22 10:50:01 +00:00
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const fn get() -> Self {
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2021-08-16 17:43:57 +00:00
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Self {
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spin: AxeSpinModifiers {
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2021-10-26 22:44:45 +00:00
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base_damage: 1.2,
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swing_duration: 0.85,
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energy_cost: 0.85,
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2021-08-16 17:43:57 +00:00
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},
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leap: AxeLeapModifiers {
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2021-10-26 22:44:45 +00:00
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base_damage: 1.2,
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knockback: 1.2,
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2021-08-16 17:43:57 +00:00
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energy_cost: 0.75,
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2021-10-26 22:44:45 +00:00
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leap_strength: 1.1,
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2021-08-16 17:43:57 +00:00
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},
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}
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}
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}
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pub struct HammerTreeModifiers {
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pub single_strike: HammerStrikeModifiers,
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pub charged: HammerChargedModifers,
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pub leap: HammerLeapModifiers,
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}
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pub struct HammerStrikeModifiers {
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pub knockback: f32,
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}
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pub struct HammerChargedModifers {
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pub scaled_damage: f32,
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pub scaled_knockback: f32,
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pub energy_drain: f32,
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pub charge_rate: f32,
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}
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pub struct HammerLeapModifiers {
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pub base_damage: f32,
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pub knockback: f32,
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pub energy_cost: f32,
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pub leap_strength: f32,
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pub range: f32,
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}
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impl HammerTreeModifiers {
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2021-08-22 10:50:01 +00:00
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const fn get() -> Self {
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2021-08-16 17:43:57 +00:00
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Self {
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2021-10-26 22:44:45 +00:00
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single_strike: HammerStrikeModifiers { knockback: 1.25 },
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2021-08-16 17:43:57 +00:00
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charged: HammerChargedModifers {
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2021-10-26 22:44:45 +00:00
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scaled_damage: 1.2,
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scaled_knockback: 1.3,
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energy_drain: 0.85,
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charge_rate: 1.15,
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2021-08-16 17:43:57 +00:00
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},
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leap: HammerLeapModifiers {
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2021-10-26 22:44:45 +00:00
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base_damage: 1.25,
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knockback: 1.3,
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2021-08-16 17:43:57 +00:00
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energy_cost: 0.75,
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2021-10-26 22:44:45 +00:00
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leap_strength: 1.1,
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range: 0.5,
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2021-08-16 17:43:57 +00:00
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},
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}
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}
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}
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pub struct BowTreeModifiers {
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pub universal: BowUniversalModifiers,
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pub charged: BowChargedModifiers,
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pub repeater: BowRepeaterModifiers,
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pub shotgun: BowShotgunModifiers,
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}
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pub struct BowUniversalModifiers {
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// TODO: split per abilities?
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pub projectile_speed: f32,
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}
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pub struct BowChargedModifiers {
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pub damage_scaling: f32,
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pub regen_scaling: f32,
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pub knockback_scaling: f32,
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pub charge_rate: f32,
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pub move_speed: f32,
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}
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pub struct BowRepeaterModifiers {
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pub power: f32,
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pub energy_cost: f32,
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pub max_speed: f32,
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}
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pub struct BowShotgunModifiers {
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pub power: f32,
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pub energy_cost: f32,
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pub num_projectiles: u32,
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pub spread: f32,
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}
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impl BowTreeModifiers {
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2021-08-22 10:50:01 +00:00
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const fn get() -> Self {
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2021-08-16 17:43:57 +00:00
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Self {
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universal: BowUniversalModifiers {
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projectile_speed: 1.1,
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},
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charged: BowChargedModifiers {
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damage_scaling: 1.1,
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regen_scaling: 1.1,
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knockback_scaling: 1.1,
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2021-08-16 17:43:57 +00:00
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charge_rate: 1.1,
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move_speed: 1.1,
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},
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repeater: BowRepeaterModifiers {
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power: 1.1,
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energy_cost: 0.9,
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2021-08-16 17:43:57 +00:00
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max_speed: 1.2,
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},
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|
shotgun: BowShotgunModifiers {
|
2021-10-26 22:44:45 +00:00
|
|
|
power: 1.1,
|
|
|
|
energy_cost: 0.9,
|
2021-08-16 17:43:57 +00:00
|
|
|
num_projectiles: 1,
|
2021-10-26 22:44:45 +00:00
|
|
|
spread: 0.9,
|
2021-08-16 17:43:57 +00:00
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct StaffTreeModifiers {
|
|
|
|
pub fireball: StaffFireballModifiers,
|
|
|
|
pub flamethrower: StaffFlamethrowerModifiers,
|
|
|
|
pub shockwave: StaffShockwaveModifiers,
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct StaffFireballModifiers {
|
|
|
|
pub power: f32,
|
|
|
|
pub regen: f32,
|
|
|
|
pub range: f32,
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct StaffFlamethrowerModifiers {
|
|
|
|
pub damage: f32,
|
|
|
|
pub range: f32,
|
|
|
|
pub energy_drain: f32,
|
|
|
|
pub velocity: f32,
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct StaffShockwaveModifiers {
|
|
|
|
pub damage: f32,
|
|
|
|
pub knockback: f32,
|
|
|
|
pub duration: f32,
|
|
|
|
pub energy_cost: f32,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl StaffTreeModifiers {
|
2021-08-22 10:50:01 +00:00
|
|
|
const fn get() -> Self {
|
2021-08-16 17:43:57 +00:00
|
|
|
Self {
|
|
|
|
fireball: StaffFireballModifiers {
|
2021-10-26 22:44:45 +00:00
|
|
|
power: 1.1,
|
|
|
|
regen: 1.1,
|
|
|
|
range: 1.1,
|
2021-08-16 17:43:57 +00:00
|
|
|
},
|
|
|
|
flamethrower: StaffFlamethrowerModifiers {
|
2021-10-26 22:44:45 +00:00
|
|
|
damage: 1.15,
|
|
|
|
range: 1.1,
|
|
|
|
energy_drain: 0.9,
|
|
|
|
velocity: 1.1,
|
2021-08-16 17:43:57 +00:00
|
|
|
},
|
|
|
|
shockwave: StaffShockwaveModifiers {
|
2021-10-26 22:44:45 +00:00
|
|
|
damage: 1.15,
|
|
|
|
knockback: 1.15,
|
|
|
|
duration: 1.1,
|
|
|
|
energy_cost: 0.9,
|
2021-08-16 17:43:57 +00:00
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct SceptreTreeModifiers {
|
|
|
|
pub beam: SceptreBeamModifiers,
|
|
|
|
pub healing_aura: SceptreHealingAuraModifiers,
|
|
|
|
pub warding_aura: SceptreWardingAuraModifiers,
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct SceptreBeamModifiers {
|
|
|
|
pub damage: f32,
|
|
|
|
pub range: f32,
|
|
|
|
pub energy_regen: f32,
|
|
|
|
pub lifesteal: f32,
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct SceptreHealingAuraModifiers {
|
|
|
|
pub strength: f32,
|
|
|
|
pub duration: f32,
|
|
|
|
pub range: f32,
|
|
|
|
pub energy_cost: f32,
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct SceptreWardingAuraModifiers {
|
|
|
|
pub strength: f32,
|
|
|
|
pub duration: f32,
|
|
|
|
pub range: f32,
|
|
|
|
pub energy_cost: f32,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl SceptreTreeModifiers {
|
2021-08-22 10:50:01 +00:00
|
|
|
const fn get() -> Self {
|
2021-08-16 17:43:57 +00:00
|
|
|
Self {
|
|
|
|
beam: SceptreBeamModifiers {
|
2021-10-26 22:44:45 +00:00
|
|
|
damage: 1.1,
|
|
|
|
range: 1.1,
|
|
|
|
energy_regen: 1.1,
|
|
|
|
lifesteal: 1.05,
|
2021-08-16 17:43:57 +00:00
|
|
|
},
|
|
|
|
healing_aura: SceptreHealingAuraModifiers {
|
2021-10-26 22:44:45 +00:00
|
|
|
strength: 1.05,
|
|
|
|
duration: 1.1,
|
|
|
|
range: 1.1,
|
|
|
|
energy_cost: 0.90,
|
2021-08-16 17:43:57 +00:00
|
|
|
},
|
|
|
|
warding_aura: SceptreWardingAuraModifiers {
|
2021-10-26 22:44:45 +00:00
|
|
|
strength: 1.05,
|
|
|
|
duration: 1.1,
|
|
|
|
range: 1.1,
|
|
|
|
energy_cost: 0.95,
|
2021-08-16 17:43:57 +00:00
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct MiningTreeModifiers {
|
|
|
|
pub speed: f32,
|
2021-08-24 20:00:03 +00:00
|
|
|
pub gem_gain: f32,
|
|
|
|
pub ore_gain: f32,
|
2021-08-16 17:43:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl MiningTreeModifiers {
|
2021-08-22 10:50:01 +00:00
|
|
|
const fn get() -> Self {
|
2021-08-16 17:43:57 +00:00
|
|
|
Self {
|
|
|
|
speed: 1.1,
|
|
|
|
gem_gain: 0.05,
|
|
|
|
ore_gain: 0.05,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct GeneralTreeModifiers {
|
|
|
|
pub roll: RollTreeModifiers,
|
|
|
|
pub swim: SwimTreeModifiers,
|
|
|
|
pub climb: ClimbTreeModifiers,
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct RollTreeModifiers {
|
|
|
|
pub energy_cost: f32,
|
|
|
|
pub strength: f32,
|
|
|
|
pub duration: f32,
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct SwimTreeModifiers {
|
|
|
|
pub speed: f32,
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct ClimbTreeModifiers {
|
|
|
|
pub energy_cost: f32,
|
|
|
|
pub speed: f32,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl GeneralTreeModifiers {
|
2021-08-22 10:50:01 +00:00
|
|
|
const fn get() -> Self {
|
2021-08-16 17:43:57 +00:00
|
|
|
Self {
|
|
|
|
roll: RollTreeModifiers {
|
2021-10-26 22:44:45 +00:00
|
|
|
energy_cost: 0.95,
|
|
|
|
strength: 1.05,
|
|
|
|
duration: 1.05,
|
2021-08-16 17:43:57 +00:00
|
|
|
},
|
|
|
|
swim: SwimTreeModifiers { speed: 1.25 },
|
|
|
|
climb: ClimbTreeModifiers {
|
|
|
|
energy_cost: 0.8,
|
|
|
|
speed: 1.2,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2021-01-16 17:01:57 +00:00
|
|
|
pub enum SkillError {
|
|
|
|
MissingSkill,
|
|
|
|
}
|
|
|
|
|
2020-11-15 02:05:18 +00:00
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
|
|
pub enum SwordSkill {
|
2020-12-06 19:10:47 +00:00
|
|
|
// Sword passives
|
|
|
|
InterruptingAttacks,
|
|
|
|
// Triple strike upgrades
|
|
|
|
TsCombo,
|
|
|
|
TsDamage,
|
|
|
|
TsRegen,
|
|
|
|
TsSpeed,
|
|
|
|
// Dash upgrades
|
|
|
|
DCost,
|
|
|
|
DDrain,
|
|
|
|
DDamage,
|
|
|
|
DScaling,
|
|
|
|
DSpeed,
|
2021-04-18 22:09:57 +00:00
|
|
|
DInfinite, // Represents charge through, not migrated because laziness
|
2020-12-06 19:10:47 +00:00
|
|
|
// Spin upgrades
|
2021-01-13 08:11:31 +00:00
|
|
|
UnlockSpin,
|
2020-12-06 19:10:47 +00:00
|
|
|
SDamage,
|
|
|
|
SSpeed,
|
|
|
|
SCost,
|
|
|
|
SSpins,
|
2020-11-15 02:05:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
|
|
pub enum AxeSkill {
|
2020-12-19 22:07:02 +00:00
|
|
|
// Double strike upgrades
|
|
|
|
DsCombo,
|
|
|
|
DsDamage,
|
|
|
|
DsSpeed,
|
|
|
|
DsRegen,
|
|
|
|
// Spin upgrades
|
|
|
|
SInfinite,
|
|
|
|
SHelicopter,
|
|
|
|
SDamage,
|
|
|
|
SSpeed,
|
|
|
|
SCost,
|
|
|
|
// Leap upgrades
|
2021-01-13 08:11:31 +00:00
|
|
|
UnlockLeap,
|
2020-12-19 22:07:02 +00:00
|
|
|
LDamage,
|
|
|
|
LKnockback,
|
|
|
|
LCost,
|
|
|
|
LDistance,
|
2020-11-15 02:05:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
|
|
pub enum HammerSkill {
|
2020-12-20 22:28:17 +00:00
|
|
|
// Single strike upgrades
|
|
|
|
SsKnockback,
|
|
|
|
SsDamage,
|
|
|
|
SsSpeed,
|
|
|
|
SsRegen,
|
|
|
|
// Charged melee upgrades
|
|
|
|
CDamage,
|
|
|
|
CKnockback,
|
|
|
|
CDrain,
|
|
|
|
CSpeed,
|
|
|
|
// Leap upgrades
|
2021-01-13 08:11:31 +00:00
|
|
|
UnlockLeap,
|
2020-12-20 22:28:17 +00:00
|
|
|
LDamage,
|
|
|
|
LCost,
|
|
|
|
LDistance,
|
|
|
|
LKnockback,
|
|
|
|
LRange,
|
2020-11-15 02:05:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
|
|
pub enum BowSkill {
|
2020-12-23 02:28:55 +00:00
|
|
|
// Passives
|
|
|
|
ProjSpeed,
|
2021-05-22 05:05:27 +00:00
|
|
|
// Charged upgrades
|
2020-12-23 02:28:55 +00:00
|
|
|
CDamage,
|
2021-05-22 05:05:27 +00:00
|
|
|
CRegen,
|
2020-12-23 02:28:55 +00:00
|
|
|
CKnockback,
|
|
|
|
CSpeed,
|
|
|
|
CMove,
|
|
|
|
// Repeater upgrades
|
|
|
|
RDamage,
|
|
|
|
RCost,
|
2021-05-22 05:05:27 +00:00
|
|
|
RSpeed,
|
|
|
|
// Shotgun upgrades
|
|
|
|
UnlockShotgun,
|
|
|
|
SDamage,
|
|
|
|
SCost,
|
|
|
|
SArrows,
|
|
|
|
SSpread,
|
2020-11-15 02:05:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
|
|
pub enum StaffSkill {
|
2020-12-24 17:54:00 +00:00
|
|
|
// Basic ranged upgrades
|
|
|
|
BDamage,
|
|
|
|
BRegen,
|
|
|
|
BRadius,
|
|
|
|
// Flamethrower upgrades
|
|
|
|
FDamage,
|
|
|
|
FRange,
|
|
|
|
FDrain,
|
|
|
|
FVelocity,
|
|
|
|
// Shockwave upgrades
|
2020-11-15 02:05:18 +00:00
|
|
|
UnlockShockwave,
|
2020-12-24 17:54:00 +00:00
|
|
|
SDamage,
|
|
|
|
SKnockback,
|
|
|
|
SRange,
|
|
|
|
SCost,
|
2020-11-15 02:05:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
|
|
pub enum SceptreSkill {
|
2021-03-07 02:16:35 +00:00
|
|
|
// Lifesteal beam upgrades
|
|
|
|
LDamage,
|
|
|
|
LRange,
|
|
|
|
LLifesteal,
|
|
|
|
LRegen,
|
2021-08-24 20:00:03 +00:00
|
|
|
// Healing aura upgrades
|
2021-03-07 02:16:35 +00:00
|
|
|
HHeal,
|
|
|
|
HRange,
|
2021-07-10 22:08:21 +00:00
|
|
|
HDuration,
|
|
|
|
HCost,
|
2021-03-07 02:16:35 +00:00
|
|
|
// Warding aura upgrades
|
|
|
|
UnlockAura,
|
|
|
|
AStrength,
|
|
|
|
ADuration,
|
|
|
|
ARange,
|
|
|
|
ACost,
|
2020-11-15 02:05:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
|
|
pub enum GeneralSkill {
|
2020-12-04 23:39:03 +00:00
|
|
|
HealthIncrease,
|
2020-12-31 18:37:25 +00:00
|
|
|
EnergyIncrease,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
|
|
pub enum RollSkill {
|
|
|
|
Cost,
|
|
|
|
Strength,
|
|
|
|
Duration,
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|
|
|
|
|
2021-03-20 16:13:59 +00:00
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
|
|
pub enum ClimbSkill {
|
|
|
|
Cost,
|
|
|
|
Speed,
|
|
|
|
}
|
|
|
|
|
2021-03-21 14:58:38 +00:00
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
|
|
pub enum SwimSkill {
|
|
|
|
Speed,
|
|
|
|
}
|
|
|
|
|
2021-06-09 05:14:20 +00:00
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
2021-06-09 19:07:34 +00:00
|
|
|
pub enum MiningSkill {
|
2021-06-09 05:14:20 +00:00
|
|
|
Speed,
|
|
|
|
OreGain,
|
|
|
|
GemGain,
|
|
|
|
}
|
|
|
|
|
2020-06-29 16:22:19 +00:00
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
2021-01-18 19:08:13 +00:00
|
|
|
pub enum SkillGroupKind {
|
2020-11-15 02:05:18 +00:00
|
|
|
General,
|
|
|
|
Weapon(ToolKind),
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|
|
|
|
|
2021-01-18 19:08:13 +00:00
|
|
|
impl SkillGroupKind {
|
2021-01-02 04:11:30 +00:00
|
|
|
/// Gets the cost in experience of earning a skill point
|
2021-01-07 21:02:50 +00:00
|
|
|
pub fn skill_point_cost(self, level: u16) -> u16 {
|
2021-08-08 03:34:56 +00:00
|
|
|
const EXP_INCREMENT: f32 = 10.0;
|
|
|
|
const STARTING_EXP: f32 = 70.0;
|
|
|
|
const EXP_CEILING: f32 = 1000.0;
|
|
|
|
const SCALING_FACTOR: f32 = 0.125;
|
|
|
|
(EXP_INCREMENT
|
|
|
|
* (EXP_CEILING
|
|
|
|
/ EXP_INCREMENT
|
2021-01-16 17:01:57 +00:00
|
|
|
/ (1.0
|
2021-08-08 03:34:56 +00:00
|
|
|
+ std::f32::consts::E.powf(-SCALING_FACTOR * level as f32)
|
|
|
|
* (EXP_CEILING / STARTING_EXP - 1.0)))
|
2021-01-16 17:01:57 +00:00
|
|
|
.floor()) as u16
|
2021-01-07 21:02:50 +00:00
|
|
|
}
|
2021-01-04 17:53:27 +00:00
|
|
|
|
|
|
|
/// Gets the total amount of skill points that can be spent in a particular
|
|
|
|
/// skill group
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn total_skill_point_cost(self) -> u16 {
|
|
|
|
if let Some(SkillGroupDef {
|
|
|
|
total_skill_point_cost,
|
|
|
|
..
|
|
|
|
}) = SKILL_GROUP_DEFS.get(&self)
|
|
|
|
{
|
|
|
|
*total_skill_point_cost
|
2021-01-16 17:01:57 +00:00
|
|
|
} else {
|
|
|
|
0
|
2021-01-04 17:53:27 +00:00
|
|
|
}
|
|
|
|
}
|
2021-01-02 04:11:30 +00:00
|
|
|
}
|
|
|
|
|
2020-06-29 16:22:19 +00:00
|
|
|
/// A group of skills that have been unlocked by a player. Each skill group has
|
|
|
|
/// independent exp and skill points which are used to unlock skills in that
|
|
|
|
/// skill group.
|
2020-11-15 02:05:18 +00:00
|
|
|
#[derive(Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
|
2020-06-29 16:22:19 +00:00
|
|
|
pub struct SkillGroup {
|
2021-01-18 19:08:13 +00:00
|
|
|
pub skill_group_kind: SkillGroupKind,
|
2020-11-15 21:05:02 +00:00
|
|
|
pub exp: u16,
|
|
|
|
pub available_sp: u16,
|
2021-01-02 04:11:30 +00:00
|
|
|
pub earned_sp: u16,
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|
|
|
|
|
2020-07-03 19:40:37 +00:00
|
|
|
impl SkillGroup {
|
2021-01-18 19:08:13 +00:00
|
|
|
fn new(skill_group_kind: SkillGroupKind) -> SkillGroup {
|
2020-07-03 19:40:37 +00:00
|
|
|
SkillGroup {
|
2021-01-18 19:08:13 +00:00
|
|
|
skill_group_kind,
|
2020-06-29 16:22:19 +00:00
|
|
|
exp: 0,
|
|
|
|
available_sp: 0,
|
2021-01-02 04:11:30 +00:00
|
|
|
earned_sp: 0,
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-07-03 19:40:37 +00:00
|
|
|
/// Contains all of a player's skill groups and skills. Provides methods for
|
|
|
|
/// manipulating assigned skills and skill groups including unlocking skills,
|
|
|
|
/// refunding skills etc.
|
|
|
|
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
2020-06-29 16:22:19 +00:00
|
|
|
pub struct SkillSet {
|
2020-07-03 19:40:37 +00:00
|
|
|
pub skill_groups: Vec<SkillGroup>,
|
2021-01-16 17:01:57 +00:00
|
|
|
pub skills: HashMap<Skill, Option<u16>>,
|
2020-12-31 18:37:25 +00:00
|
|
|
pub modify_health: bool,
|
|
|
|
pub modify_energy: bool,
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|
|
|
|
|
2021-04-14 15:35:34 +00:00
|
|
|
impl Component for SkillSet {
|
|
|
|
type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
|
|
|
|
}
|
|
|
|
|
2020-06-29 16:22:19 +00:00
|
|
|
impl Default for SkillSet {
|
|
|
|
/// Instantiate a new skill set with the default skill groups with no
|
|
|
|
/// unlocked skills in them - used when adding a skill set to a new
|
|
|
|
/// player
|
|
|
|
fn default() -> Self {
|
2020-07-03 19:40:37 +00:00
|
|
|
Self {
|
2021-06-09 05:14:20 +00:00
|
|
|
skill_groups: vec![
|
|
|
|
SkillGroup::new(SkillGroupKind::General),
|
|
|
|
SkillGroup::new(SkillGroupKind::Weapon(ToolKind::Pick)),
|
|
|
|
],
|
2020-12-04 23:39:03 +00:00
|
|
|
skills: HashMap::new(),
|
2020-12-31 18:37:25 +00:00
|
|
|
modify_health: false,
|
|
|
|
modify_energy: false,
|
2020-07-03 19:40:37 +00:00
|
|
|
}
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl SkillSet {
|
2020-07-04 18:32:24 +00:00
|
|
|
/// Unlocks a skill group for a player. It starts with 0 exp and 0 skill
|
|
|
|
/// points.
|
|
|
|
///
|
|
|
|
/// ```
|
2021-01-18 19:08:13 +00:00
|
|
|
/// use veloren_common::comp::{
|
|
|
|
/// item::tool::ToolKind,
|
|
|
|
/// skills::{SkillGroupKind, SkillSet},
|
|
|
|
/// };
|
2020-07-04 18:32:24 +00:00
|
|
|
///
|
2021-01-18 19:08:13 +00:00
|
|
|
/// let mut skillset = SkillSet::default();
|
|
|
|
/// skillset.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Sword));
|
2020-07-04 18:32:24 +00:00
|
|
|
///
|
2021-06-09 05:14:20 +00:00
|
|
|
/// assert_eq!(skillset.skill_groups.len(), 3);
|
2020-07-04 18:32:24 +00:00
|
|
|
/// ```
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn unlock_skill_group(&mut self, skill_group_kind: SkillGroupKind) {
|
|
|
|
if !self.contains_skill_group(skill_group_kind) {
|
|
|
|
self.skill_groups.push(SkillGroup::new(skill_group_kind));
|
2020-07-03 19:40:37 +00:00
|
|
|
} else {
|
|
|
|
warn!("Tried to unlock already known skill group");
|
|
|
|
}
|
|
|
|
}
|
2020-06-29 16:22:19 +00:00
|
|
|
|
2020-07-04 18:32:24 +00:00
|
|
|
/// Unlocks a skill for a player, assuming they have the relevant skill
|
|
|
|
/// group unlocked and available SP in that skill group.
|
|
|
|
///
|
|
|
|
/// ```
|
2021-01-18 19:08:13 +00:00
|
|
|
/// use veloren_common::comp::skills::{GeneralSkill, Skill, SkillGroupKind, SkillSet};
|
2020-07-04 18:32:24 +00:00
|
|
|
///
|
2021-01-18 19:08:13 +00:00
|
|
|
/// let mut skillset = SkillSet::default();
|
|
|
|
/// skillset.add_skill_points(SkillGroupKind::General, 1);
|
2020-07-04 18:32:24 +00:00
|
|
|
///
|
2021-01-18 19:08:13 +00:00
|
|
|
/// skillset.unlock_skill(Skill::General(GeneralSkill::HealthIncrease));
|
2020-07-04 18:32:24 +00:00
|
|
|
///
|
|
|
|
/// assert_eq!(skillset.skills.len(), 1);
|
|
|
|
/// ```
|
2020-07-03 19:40:37 +00:00
|
|
|
pub fn unlock_skill(&mut self, skill: Skill) {
|
2021-01-18 19:08:13 +00:00
|
|
|
if let Some(skill_group_kind) = skill.skill_group_kind() {
|
2021-01-16 17:01:57 +00:00
|
|
|
let next_level = self.next_skill_level(skill);
|
2021-01-05 06:03:25 +00:00
|
|
|
let prerequisites_met = self.prerequisites_met(skill);
|
2021-01-16 17:01:57 +00:00
|
|
|
if !matches!(self.skills.get(&skill), Some(level) if *level == skill.max_level()) {
|
2021-01-18 19:08:13 +00:00
|
|
|
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
|
2020-12-05 22:03:42 +00:00
|
|
|
if prerequisites_met {
|
|
|
|
if skill_group.available_sp >= skill.skill_cost(next_level) {
|
|
|
|
skill_group.available_sp -= skill.skill_cost(next_level);
|
|
|
|
if let Skill::UnlockGroup(group) = skill {
|
|
|
|
self.unlock_skill_group(group);
|
|
|
|
}
|
2020-12-31 18:37:25 +00:00
|
|
|
if matches!(skill, Skill::General(GeneralSkill::HealthIncrease)) {
|
|
|
|
self.modify_health = true;
|
|
|
|
}
|
|
|
|
if matches!(skill, Skill::General(GeneralSkill::EnergyIncrease)) {
|
|
|
|
self.modify_energy = true;
|
|
|
|
}
|
2020-12-05 22:03:42 +00:00
|
|
|
self.skills.insert(skill, next_level);
|
|
|
|
} else {
|
2021-01-05 06:03:25 +00:00
|
|
|
trace!("Tried to unlock skill for skill group with insufficient SP");
|
2020-11-15 21:05:02 +00:00
|
|
|
}
|
2020-06-29 16:22:19 +00:00
|
|
|
} else {
|
2021-01-05 06:03:25 +00:00
|
|
|
trace!("Tried to unlock skill without meeting prerequisite skills");
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|
|
|
|
} else {
|
2021-01-05 06:03:25 +00:00
|
|
|
trace!("Tried to unlock skill for a skill group that player does not have");
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|
|
|
|
} else {
|
2021-01-05 06:03:25 +00:00
|
|
|
trace!("Tried to unlock skill the player already has")
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|
|
|
|
} else {
|
2020-12-04 23:39:03 +00:00
|
|
|
warn!(
|
|
|
|
?skill,
|
|
|
|
"Tried to unlock skill that does not exist in any skill group!"
|
|
|
|
);
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|
|
|
|
}
|
2020-07-03 19:40:37 +00:00
|
|
|
|
2020-07-04 18:32:24 +00:00
|
|
|
/// Removes a skill from a player and refunds 1 skill point in the relevant
|
|
|
|
/// skill group.
|
|
|
|
///
|
|
|
|
/// ```
|
2021-01-18 19:08:13 +00:00
|
|
|
/// use veloren_common::comp::skills::{GeneralSkill, Skill, SkillGroupKind, SkillSet};
|
2020-07-04 18:32:24 +00:00
|
|
|
///
|
2021-01-18 19:08:13 +00:00
|
|
|
/// let mut skillset = SkillSet::default();
|
|
|
|
/// skillset.add_skill_points(SkillGroupKind::General, 1);
|
|
|
|
/// skillset.unlock_skill(Skill::General(GeneralSkill::HealthIncrease));
|
2020-07-04 18:32:24 +00:00
|
|
|
///
|
2021-01-18 19:08:13 +00:00
|
|
|
/// skillset.refund_skill(Skill::General(GeneralSkill::HealthIncrease));
|
2020-07-04 18:32:24 +00:00
|
|
|
///
|
|
|
|
/// assert_eq!(skillset.skills.len(), 0);
|
|
|
|
/// ```
|
2020-07-03 19:40:37 +00:00
|
|
|
pub fn refund_skill(&mut self, skill: Skill) {
|
2021-01-18 19:08:13 +00:00
|
|
|
if let Ok(level) = self.skill_level(skill) {
|
|
|
|
if let Some(skill_group_kind) = skill.skill_group_kind() {
|
|
|
|
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
|
|
|
|
skill_group.available_sp += skill.skill_cost(level);
|
|
|
|
if level.map_or(false, |l| l > 1) {
|
|
|
|
self.skills.insert(skill, level.map(|l| l - 1));
|
|
|
|
} else {
|
|
|
|
self.skills.remove(&skill);
|
2020-12-04 23:39:03 +00:00
|
|
|
}
|
2020-07-03 19:40:37 +00:00
|
|
|
} else {
|
|
|
|
warn!("Tried to refund skill for a skill group that player does not have");
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
warn!(
|
|
|
|
?skill,
|
|
|
|
"Tried to refund skill that does not exist in any skill group"
|
|
|
|
)
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
warn!("Tried to refund skill that has not been unlocked");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-07-04 18:32:24 +00:00
|
|
|
/// Adds skill points to a skill group as long as the player has that skill
|
|
|
|
/// group type.
|
|
|
|
///
|
|
|
|
/// ```
|
2021-01-18 19:08:13 +00:00
|
|
|
/// use veloren_common::comp::skills::{SkillGroupKind, SkillSet};
|
2020-07-04 18:32:24 +00:00
|
|
|
///
|
2021-01-18 19:08:13 +00:00
|
|
|
/// let mut skillset = SkillSet::default();
|
|
|
|
/// skillset.add_skill_points(SkillGroupKind::General, 1);
|
2020-07-04 18:32:24 +00:00
|
|
|
///
|
|
|
|
/// assert_eq!(skillset.skill_groups[0].available_sp, 1);
|
|
|
|
/// ```
|
|
|
|
pub fn add_skill_points(
|
|
|
|
&mut self,
|
2021-01-18 19:08:13 +00:00
|
|
|
skill_group_kind: SkillGroupKind,
|
2020-11-15 21:05:02 +00:00
|
|
|
number_of_skill_points: u16,
|
2020-07-04 18:32:24 +00:00
|
|
|
) {
|
2021-01-18 19:08:13 +00:00
|
|
|
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
|
2021-01-08 20:53:52 +00:00
|
|
|
skill_group.available_sp = skill_group
|
|
|
|
.available_sp
|
|
|
|
.saturating_add(number_of_skill_points);
|
2021-01-08 01:27:23 +00:00
|
|
|
skill_group.earned_sp = skill_group.earned_sp.saturating_add(number_of_skill_points);
|
2020-07-04 18:32:24 +00:00
|
|
|
} else {
|
|
|
|
warn!("Tried to add skill points to a skill group that player does not have");
|
|
|
|
}
|
|
|
|
}
|
2020-11-15 02:05:18 +00:00
|
|
|
|
2021-01-08 20:53:52 +00:00
|
|
|
/// Adds a skill point while subtracting the necessary amount of experience
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn earn_skill_point(&mut self, skill_group_kind: SkillGroupKind) {
|
|
|
|
let sp_cost = self.skill_point_cost(skill_group_kind);
|
|
|
|
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
|
2021-01-16 17:01:57 +00:00
|
|
|
skill_group.exp = skill_group.exp.saturating_sub(sp_cost);
|
|
|
|
skill_group.available_sp = skill_group.available_sp.saturating_add(1);
|
|
|
|
skill_group.earned_sp = skill_group.earned_sp.saturating_add(1);
|
|
|
|
}
|
2021-01-08 20:53:52 +00:00
|
|
|
}
|
|
|
|
|
2020-11-15 02:05:18 +00:00
|
|
|
/// Checks if the skill set of an entity contains a particular skill group
|
|
|
|
/// type
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn contains_skill_group(&self, skill_group_kind: SkillGroupKind) -> bool {
|
2020-11-15 02:05:18 +00:00
|
|
|
self.skill_groups
|
|
|
|
.iter()
|
2021-01-18 19:08:13 +00:00
|
|
|
.any(|x| x.skill_group_kind == skill_group_kind)
|
2020-11-15 02:05:18 +00:00
|
|
|
}
|
|
|
|
|
2020-11-15 21:05:02 +00:00
|
|
|
/// Adds/subtracts experience to the skill group within an entity's skill
|
|
|
|
/// set
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn change_experience(&mut self, skill_group_kind: SkillGroupKind, amount: i32) {
|
|
|
|
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
|
2020-11-15 21:05:02 +00:00
|
|
|
skill_group.exp = (skill_group.exp as i32 + amount) as u16;
|
2020-11-15 02:05:18 +00:00
|
|
|
} else {
|
|
|
|
warn!("Tried to add experience to a skill group that player does not have");
|
|
|
|
}
|
|
|
|
}
|
2020-11-19 01:26:55 +00:00
|
|
|
|
|
|
|
/// Checks that the skill set contains all prerequisite skills for a
|
|
|
|
/// particular skill
|
2021-01-05 06:03:25 +00:00
|
|
|
pub fn prerequisites_met(&self, skill: Skill) -> bool {
|
2021-01-18 19:08:13 +00:00
|
|
|
skill
|
|
|
|
.prerequisite_skills()
|
|
|
|
.all(|(s, l)| self.skill_level(s).map_or(false, |l_b| l_b >= l))
|
2020-11-19 01:26:55 +00:00
|
|
|
}
|
2021-01-02 04:11:30 +00:00
|
|
|
|
2021-01-18 19:08:13 +00:00
|
|
|
/// Returns a reference to a particular skill group in a skillset
|
|
|
|
fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> {
|
2021-01-16 17:01:57 +00:00
|
|
|
self.skill_groups
|
2021-01-02 04:11:30 +00:00
|
|
|
.iter()
|
2021-01-18 19:08:13 +00:00
|
|
|
.find(|s_g| s_g.skill_group_kind == skill_group)
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns a reference to a particular skill group in a skillset
|
|
|
|
fn skill_group_mut(&mut self, skill_group: SkillGroupKind) -> Option<&mut SkillGroup> {
|
|
|
|
self.skill_groups
|
|
|
|
.iter_mut()
|
|
|
|
.find(|s_g| s_g.skill_group_kind == skill_group)
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Gets the available points for a particular skill group
|
|
|
|
pub fn available_sp(&self, skill_group: SkillGroupKind) -> u16 {
|
|
|
|
self.skill_group(skill_group)
|
2021-01-16 17:01:57 +00:00
|
|
|
.map_or(0, |s_g| s_g.available_sp)
|
2021-01-02 04:11:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Gets the total earned points for a particular skill group
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn earned_sp(&self, skill_group: SkillGroupKind) -> u16 {
|
|
|
|
self.skill_group(skill_group).map_or(0, |s_g| s_g.earned_sp)
|
2021-01-02 04:11:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Gets the available experience for a particular skill group
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn experience(&self, skill_group: SkillGroupKind) -> u16 {
|
|
|
|
self.skill_group(skill_group).map_or(0, |s_g| s_g.exp)
|
2021-01-02 04:11:30 +00:00
|
|
|
}
|
2021-01-05 06:03:25 +00:00
|
|
|
|
2021-01-07 01:45:30 +00:00
|
|
|
/// Gets skill point cost to purchase skill of next level
|
2021-01-16 17:01:57 +00:00
|
|
|
pub fn skill_cost(&self, skill: Skill) -> u16 {
|
|
|
|
let next_level = self.next_skill_level(skill);
|
2021-01-07 01:45:30 +00:00
|
|
|
skill.skill_cost(next_level)
|
|
|
|
}
|
|
|
|
|
2021-01-05 06:03:25 +00:00
|
|
|
/// Checks if player has sufficient skill points to purchase a skill
|
|
|
|
pub fn sufficient_skill_points(&self, skill: Skill) -> bool {
|
2021-01-18 19:08:13 +00:00
|
|
|
if let Some(skill_group_kind) = skill.skill_group_kind() {
|
2021-01-05 06:03:25 +00:00
|
|
|
if let Some(skill_group) = self
|
|
|
|
.skill_groups
|
|
|
|
.iter()
|
2021-01-18 19:08:13 +00:00
|
|
|
.find(|x| x.skill_group_kind == skill_group_kind)
|
2021-01-05 06:03:25 +00:00
|
|
|
{
|
2021-01-16 17:01:57 +00:00
|
|
|
let needed_sp = self.skill_cost(skill);
|
2021-01-08 01:27:23 +00:00
|
|
|
skill_group.available_sp >= needed_sp
|
2021-01-05 06:03:25 +00:00
|
|
|
} else {
|
|
|
|
false
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
false
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Checks if the player has available SP to spend
|
|
|
|
pub fn has_available_sp(&self) -> bool {
|
|
|
|
self.skill_groups.iter().any(|sg| {
|
|
|
|
sg.available_sp > 0
|
2021-01-18 19:08:13 +00:00
|
|
|
&& (sg.earned_sp - sg.available_sp) < sg.skill_group_kind.total_skill_point_cost()
|
2021-01-05 06:03:25 +00:00
|
|
|
})
|
|
|
|
}
|
2021-01-07 21:02:50 +00:00
|
|
|
|
|
|
|
/// Checks how much experience is needed for the next skill point in a tree
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn skill_point_cost(&self, skill_group: SkillGroupKind) -> u16 {
|
|
|
|
if let Some(level) = self.skill_group(skill_group).map(|sg| sg.earned_sp) {
|
2021-01-07 21:02:50 +00:00
|
|
|
skill_group.skill_point_cost(level)
|
|
|
|
} else {
|
|
|
|
skill_group.skill_point_cost(0)
|
|
|
|
}
|
|
|
|
}
|
2021-01-16 17:01:57 +00:00
|
|
|
|
|
|
|
/// Checks if the skill is at max level in a skill set
|
|
|
|
pub fn is_at_max_level(&self, skill: Skill) -> bool {
|
|
|
|
if let Ok(level) = self.skill_level(skill) {
|
|
|
|
level == skill.max_level()
|
|
|
|
} else {
|
|
|
|
false
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Checks if skill set contains a skill
|
|
|
|
pub fn has_skill(&self, skill: Skill) -> bool { self.skills.contains_key(&skill) }
|
|
|
|
|
|
|
|
/// Returns the level of the skill
|
|
|
|
pub fn skill_level(&self, skill: Skill) -> Result<Option<u16>, SkillError> {
|
|
|
|
if let Some(level) = self.skills.get(&skill).copied() {
|
|
|
|
Ok(level)
|
|
|
|
} else {
|
|
|
|
Err(SkillError::MissingSkill)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-08-16 09:16:20 +00:00
|
|
|
/// Returns the level of the skill or passed value as default
|
|
|
|
pub fn skill_level_or(&self, skill: Skill, default: u16) -> u16 {
|
|
|
|
if let Ok(Some(level)) = self.skill_level(skill) {
|
|
|
|
level
|
|
|
|
} else {
|
|
|
|
default
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-16 17:01:57 +00:00
|
|
|
/// Checks the next level of a skill
|
|
|
|
fn next_skill_level(&self, skill: Skill) -> Option<u16> {
|
|
|
|
if let Ok(level) = self.skill_level(skill) {
|
|
|
|
level.map(|l| l + 1)
|
|
|
|
} else {
|
|
|
|
skill.max_level().map(|_| 1)
|
|
|
|
}
|
|
|
|
}
|
2020-11-19 01:26:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl Skill {
|
|
|
|
/// Returns a vec of prerequisite skills (it should only be necessary to
|
|
|
|
/// note direct prerequisites)
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn prerequisite_skills(&self) -> impl Iterator<Item = (Skill, Option<u16>)> {
|
|
|
|
SKILL_PREREQUISITES
|
2021-07-11 18:41:52 +00:00
|
|
|
.get(self)
|
2021-01-18 19:08:13 +00:00
|
|
|
.into_iter()
|
|
|
|
.flatten()
|
|
|
|
.map(|(skill, level)| (*skill, *level))
|
2020-11-19 01:26:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns the cost in skill points of unlocking a particular skill
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn skill_cost(&self, level: Option<u16>) -> u16 {
|
2021-01-04 19:29:15 +00:00
|
|
|
// TODO: Better balance the costs later
|
|
|
|
level.unwrap_or(1)
|
2020-12-04 23:39:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns the maximum level a skill can reach, returns None if the skill
|
|
|
|
/// doesn't level
|
2021-07-11 18:41:52 +00:00
|
|
|
pub fn max_level(&self) -> Option<u16> { SKILL_MAX_LEVEL.get(self).copied().flatten() }
|
2021-01-07 19:47:29 +00:00
|
|
|
|
|
|
|
/// Returns the skill group type for a skill from the static skill group
|
|
|
|
/// definitions.
|
2021-01-18 19:08:13 +00:00
|
|
|
pub fn skill_group_kind(&self) -> Option<SkillGroupKind> {
|
2021-07-11 18:41:52 +00:00
|
|
|
SKILL_GROUP_LOOKUP.get(self).copied()
|
2021-01-07 19:47:29 +00:00
|
|
|
}
|
2020-07-04 18:32:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[cfg(test)]
|
|
|
|
mod tests {
|
|
|
|
use super::*;
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
fn test_refund_skill() {
|
2021-01-09 16:56:19 +00:00
|
|
|
let mut skillset = SkillSet::default();
|
2021-01-18 19:08:13 +00:00
|
|
|
skillset.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Axe));
|
|
|
|
skillset.add_skill_points(SkillGroupKind::Weapon(ToolKind::Axe), 1);
|
2021-01-13 08:11:31 +00:00
|
|
|
skillset.unlock_skill(Skill::Axe(AxeSkill::UnlockLeap));
|
2020-07-04 18:32:24 +00:00
|
|
|
|
2021-06-09 05:14:20 +00:00
|
|
|
assert_eq!(skillset.skill_groups[2].available_sp, 0);
|
2020-07-04 18:32:24 +00:00
|
|
|
assert_eq!(skillset.skills.len(), 1);
|
2021-05-16 08:03:09 +00:00
|
|
|
assert!(skillset.has_skill(Skill::Axe(AxeSkill::UnlockLeap)));
|
2020-07-04 18:32:24 +00:00
|
|
|
|
2021-01-13 08:11:31 +00:00
|
|
|
skillset.refund_skill(Skill::Axe(AxeSkill::UnlockLeap));
|
2020-07-04 18:32:24 +00:00
|
|
|
|
2021-06-09 05:14:20 +00:00
|
|
|
assert_eq!(skillset.skill_groups[2].available_sp, 1);
|
2021-01-13 08:11:31 +00:00
|
|
|
assert_eq!(skillset.skills.get(&Skill::Axe(AxeSkill::UnlockLeap)), None);
|
2020-07-04 18:32:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
fn test_unlock_skillgroup() {
|
2021-01-09 16:56:19 +00:00
|
|
|
let mut skillset = SkillSet::default();
|
2021-01-18 19:08:13 +00:00
|
|
|
skillset.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Axe));
|
2020-07-04 18:32:24 +00:00
|
|
|
|
2021-06-09 05:14:20 +00:00
|
|
|
assert_eq!(skillset.skill_groups.len(), 3);
|
2020-07-04 18:32:24 +00:00
|
|
|
assert_eq!(
|
2021-06-09 05:14:20 +00:00
|
|
|
skillset.skill_groups[2],
|
2021-01-18 19:08:13 +00:00
|
|
|
SkillGroup::new(SkillGroupKind::Weapon(ToolKind::Axe))
|
2020-07-04 18:32:24 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
fn test_unlock_skill() {
|
2021-01-09 16:56:19 +00:00
|
|
|
let mut skillset = SkillSet::default();
|
2020-07-04 18:32:24 +00:00
|
|
|
|
2021-01-18 19:08:13 +00:00
|
|
|
skillset.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Axe));
|
|
|
|
skillset.add_skill_points(SkillGroupKind::Weapon(ToolKind::Axe), 1);
|
2020-07-04 18:32:24 +00:00
|
|
|
|
2021-06-09 05:14:20 +00:00
|
|
|
assert_eq!(skillset.skill_groups[2].available_sp, 1);
|
2020-07-04 18:32:24 +00:00
|
|
|
assert_eq!(skillset.skills.len(), 0);
|
|
|
|
|
|
|
|
// Try unlocking a skill with enough skill points
|
2021-01-13 08:11:31 +00:00
|
|
|
skillset.unlock_skill(Skill::Axe(AxeSkill::UnlockLeap));
|
2020-07-04 18:32:24 +00:00
|
|
|
|
2021-06-09 05:14:20 +00:00
|
|
|
assert_eq!(skillset.skill_groups[2].available_sp, 0);
|
2020-07-04 18:32:24 +00:00
|
|
|
assert_eq!(skillset.skills.len(), 1);
|
2021-05-16 08:03:09 +00:00
|
|
|
assert!(skillset.has_skill(Skill::Axe(AxeSkill::UnlockLeap)));
|
2020-07-04 18:32:24 +00:00
|
|
|
|
|
|
|
// Try unlocking a skill without enough skill points
|
2021-01-09 16:56:19 +00:00
|
|
|
skillset.unlock_skill(Skill::Axe(AxeSkill::DsCombo));
|
2020-07-04 18:32:24 +00:00
|
|
|
|
|
|
|
assert_eq!(skillset.skills.len(), 1);
|
2021-01-09 16:56:19 +00:00
|
|
|
assert_eq!(skillset.skills.get(&Skill::Axe(AxeSkill::DsCombo)), None);
|
2020-07-04 18:32:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
fn test_add_skill_points() {
|
2021-01-09 16:56:19 +00:00
|
|
|
let mut skillset = SkillSet::default();
|
2021-01-18 19:08:13 +00:00
|
|
|
skillset.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Axe));
|
|
|
|
skillset.add_skill_points(SkillGroupKind::Weapon(ToolKind::Axe), 1);
|
2020-07-04 18:32:24 +00:00
|
|
|
|
2021-06-09 05:14:20 +00:00
|
|
|
assert_eq!(skillset.skill_groups[2].available_sp, 1);
|
2020-07-04 18:32:24 +00:00
|
|
|
}
|
2020-06-29 16:22:19 +00:00
|
|
|
}
|