veloren/assets/common/entity/village/merchant.ron

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#![enable(implicit_some)]
(
name: Name("Merchant"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.nothing"),
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inventory: (
loadout: Inline((
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inherit: Asset("common.loadout.village.merchant"),
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active_hands: InHands((Choice([
(2, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
(1, ModularWeapon(tool: Sword, material: Steel, hands: None)),
(1, ModularWeapon(tool: Sword, material: Bloodsteel, hands: None)),
(2, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
]), None)),
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)),
),
meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)