veloren/world/src/sim/mod.rs

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mod location;
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// Reexports
pub use self::location::Location;
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use crate::{all::ForestKind, util::StructureGen2d, CONFIG};
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use common::{
terrain::{BiomeKind, TerrainChunkSize},
vol::VolSize,
};
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use noise::{BasicMulti, HybridMulti, MultiFractal, NoiseFn, RidgedMulti, Seedable, SuperSimplex};
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use std::{
ops::{Add, Div, Mul, Neg, Sub},
sync::Arc,
};
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use vek::*;
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use rand::{
Rng,
SeedableRng,
prng::XorShiftRng,
};
pub const WORLD_SIZE: Vec2<usize> = Vec2 { x: 1024, y: 1024 };
pub(crate) struct GenCtx {
pub turb_x_nz: BasicMulti,
pub turb_y_nz: BasicMulti,
pub chaos_nz: RidgedMulti,
pub alt_nz: HybridMulti,
pub hill_nz: SuperSimplex,
pub temp_nz: SuperSimplex,
pub small_nz: BasicMulti,
pub rock_nz: HybridMulti,
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pub cliff_nz: HybridMulti,
pub warp_nz: BasicMulti,
pub tree_nz: BasicMulti,
pub cave_0_nz: SuperSimplex,
pub cave_1_nz: SuperSimplex,
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pub tree_gen: StructureGen2d,
}
pub struct WorldSim {
pub seed: u32,
pub(crate) chunks: Vec<SimChunk>,
pub(crate) gen_ctx: GenCtx,
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pub rng: XorShiftRng,
}
impl WorldSim {
pub fn generate(seed: u32) -> Self {
let mut gen_ctx = GenCtx {
turb_x_nz: BasicMulti::new().set_seed(seed + 0),
turb_y_nz: BasicMulti::new().set_seed(seed + 1),
chaos_nz: RidgedMulti::new().set_octaves(7).set_seed(seed + 2),
hill_nz: SuperSimplex::new().set_seed(seed + 3),
alt_nz: HybridMulti::new()
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.set_octaves(8)
.set_persistence(0.1)
.set_seed(seed + 4),
temp_nz: SuperSimplex::new().set_seed(seed + 5),
small_nz: BasicMulti::new().set_octaves(2).set_seed(seed + 6),
rock_nz: HybridMulti::new().set_persistence(0.3).set_seed(seed + 7),
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cliff_nz: HybridMulti::new().set_persistence(0.3).set_seed(seed + 7),
warp_nz: BasicMulti::new().set_octaves(3).set_seed(seed + 8),
tree_nz: BasicMulti::new()
.set_octaves(12)
.set_persistence(0.75)
.set_seed(seed + 9),
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cave_0_nz: SuperSimplex::new().set_seed(seed + 10),
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cave_1_nz: SuperSimplex::new().set_seed(seed + 11),
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tree_gen: StructureGen2d::new(seed, 32, 24),
};
let mut chunks = Vec::new();
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for x in 0..WORLD_SIZE.x as i32 {
for y in 0..WORLD_SIZE.y as i32 {
chunks.push(SimChunk::generate(Vec2::new(x, y), &mut gen_ctx));
}
}
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let mut this = Self {
seed,
chunks,
gen_ctx,
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rng: XorShiftRng::from_seed([
(seed >> 0) as u8, 0, 0, 0,
(seed >> 8) as u8, 0, 0, 0,
(seed >> 16) as u8, 0, 0, 0,
(seed >> 24) as u8, 0, 0, 0,
]),
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};
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this.seed_elements();
this.simulate(200);
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this
}
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/// Prepare the world for simulation
pub fn seed_elements(&mut self) {
let mut rng = self.rng.clone();
for _ in 0..250 {
let loc_center = Vec2::new(
self.rng.gen::<i32>() % WORLD_SIZE.x as i32,
self.rng.gen::<i32>() % WORLD_SIZE.y as i32,
);
if let Some(chunk) = self.get_mut(loc_center) {
chunk.location = Some(Location::generate(loc_center, &mut rng).into());
}
}
self.rng = rng;
}
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pub fn simulate(&mut self, cycles: usize) {
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let mut rng = self.rng.clone();
for _ in 0..cycles {
for i in 0..WORLD_SIZE.x as i32 {
for j in 0..WORLD_SIZE.y as i32 {
let pos = Vec2::new(i, j);
let location = self.get(pos).unwrap().location.clone();
let rpos = Vec2::new(
rng.gen::<i32>(),
rng.gen::<i32>(),
).map(|e| e.abs() % 3 - 1);
if let Some(other) = &mut self.get_mut(pos + rpos) {
if other.location.is_none()
&& rng.gen::<f32>() > other.chaos * 1.5
&& other.alt > CONFIG.sea_level {
other.location = location;
}
}
}
}
}
self.rng = rng;
}
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pub fn get(&self, chunk_pos: Vec2<i32>) -> Option<&SimChunk> {
if chunk_pos
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.map2(WORLD_SIZE, |e, sz| e >= 0 && e < sz as i32)
.reduce_and()
{
Some(&self.chunks[chunk_pos.y as usize * WORLD_SIZE.x + chunk_pos.x as usize])
} else {
None
}
}
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pub fn get_mut(&mut self, chunk_pos: Vec2<i32>) -> Option<&mut SimChunk> {
if chunk_pos
.map2(WORLD_SIZE, |e, sz| e >= 0 && e < sz as i32)
.reduce_and()
{
Some(&mut self.chunks[chunk_pos.y as usize * WORLD_SIZE.x + chunk_pos.x as usize])
} else {
None
}
}
pub fn get_base_z(&self, chunk_pos: Vec2<i32>) -> Option<f32> {
self.get(chunk_pos).and_then(|_| {
(0..2)
.map(|i| (0..2).map(move |j| (i, j)))
.flatten()
.map(|(i, j)| {
self.get(chunk_pos + Vec2::new(i, j))
.map(|c| c.get_base_z())
})
.flatten()
.fold(None, |a: Option<f32>, x| a.map(|a| a.min(x)).or(Some(x)))
})
}
pub fn get_interpolated<T, F>(&self, pos: Vec2<i32>, mut f: F) -> Option<T>
where
T: Copy + Default + Add<Output = T> + Mul<f32, Output = T>,
F: FnMut(&SimChunk) -> T,
{
let pos = pos.map2(TerrainChunkSize::SIZE.into(), |e, sz: u32| {
e as f64 / sz as f64
});
let cubic = |a: T, b: T, c: T, d: T, x: f32| -> T {
let x2 = x * x;
// Catmull-Rom splines
let co0 = a * -0.5 + b * 1.5 + c * -1.5 + d * 0.5;
let co1 = a + b * -2.5 + c * 2.0 + d * -0.5;
let co2 = a * -0.5 + c * 0.5;
let co3 = b;
co0 * x2 * x + co1 * x2 + co2 * x + co3
};
let mut x = [T::default(); 4];
for (x_idx, j) in (-1..3).enumerate() {
let y0 =
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f(self.get(pos.map2(Vec2::new(j, -1), |e, q| e.max(0.0) as i32 + q))?);
let y1 = f(self.get(pos.map2(Vec2::new(j, 0), |e, q| e.max(0.0) as i32 + q))?);
let y2 = f(self.get(pos.map2(Vec2::new(j, 1), |e, q| e.max(0.0) as i32 + q))?);
let y3 = f(self.get(pos.map2(Vec2::new(j, 2), |e, q| e.max(0.0) as i32 + q))?);
x[x_idx] = cubic(y0, y1, y2, y3, pos.y.fract() as f32);
}
Some(cubic(x[0], x[1], x[2], x[3], pos.x.fract() as f32))
}
}
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const Z_TOLERANCE: (f32, f32) = (128.0, 96.0);
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pub struct SimChunk {
pub chaos: f32,
pub alt_base: f32,
pub alt: f32,
pub temp: f32,
pub rockiness: f32,
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pub cliffiness: f32,
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pub tree_density: f32,
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pub forest_kind: ForestKind,
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pub location: Option<Arc<Location>>,
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}
impl SimChunk {
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fn generate(pos: Vec2<i32>, gen_ctx: &mut GenCtx) -> Self {
let wposf = (pos * TerrainChunkSize::SIZE.map(|e| e as i32)).map(|e| e as f64);
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let hill = (0.0
+ gen_ctx
.hill_nz
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.get((wposf.div(1_500.0)).into_array())
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.mul(1.0) as f32
+ gen_ctx
.hill_nz
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.get((wposf.div(500.0)).into_array())
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.mul(0.3) as f32)
.add(0.3)
.max(0.0);
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let chaos = (gen_ctx.chaos_nz.get((wposf.div(4_000.0)).into_array()) as f32)
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.add(1.0)
.mul(0.5)
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.mul((gen_ctx.chaos_nz.get((wposf.div(8_000.0)).into_array()) as f32).powf(2.0).add(0.5).min(1.0))
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.powf(1.4)
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.add(0.1 * hill);
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let chaos = chaos + chaos.mul(16.0).sin().mul(0.02);
let alt_base = gen_ctx.alt_nz.get((wposf.div(6_000.0)).into_array()) as f32;
let alt_base = alt_base
.mul(0.4)
.add(alt_base.mul(128.0).sin().mul(0.005))
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.mul(400.0);
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let alt_main = (gen_ctx.alt_nz.get((wposf.div(1_000.0)).into_array()) as f32)
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.abs()
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.powf(1.7);
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let alt = CONFIG.sea_level
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+ alt_base
+ (0.0
+ alt_main
+ gen_ctx.small_nz.get((wposf.div(300.0)).into_array()) as f32
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* alt_main.max(0.1)
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* chaos
* 1.6)
.add(1.0)
.mul(0.5)
.mul(chaos)
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.mul(CONFIG.mountain_scale);
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let temp = (gen_ctx.temp_nz.get((wposf.div(8192.0)).into_array()) as f32);
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Self {
chaos,
alt_base,
alt,
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temp,
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rockiness: (gen_ctx.rock_nz.get((wposf.div(1024.0)).into_array()) as f32)
.sub(0.1)
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.mul(1.3)
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.max(0.0),
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cliffiness: (gen_ctx.cliff_nz.get((wposf.div(2048.0)).into_array()) as f32)
.sub(0.15)
.mul(3.0)
.mul(1.1 - chaos)
.max(0.0)
.min(1.0),
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tree_density: (gen_ctx.tree_nz.get((wposf.div(1024.0)).into_array()) as f32)
.add(1.0)
.mul(0.5)
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.mul(1.2 - chaos * 0.85)
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.add(0.1)
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.mul(if alt > CONFIG.sea_level + 5.0 {
1.0
} else {
0.0
}),
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forest_kind: if temp > 0.0 {
if temp > CONFIG.desert_temp {
ForestKind::Palm
} else {
ForestKind::Oak
}
} else {
if temp > CONFIG.snow_temp {
ForestKind::Pine
} else {
ForestKind::SnowPine
}
},
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location: None,
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}
}
pub fn get_base_z(&self) -> f32 {
self.alt - Z_TOLERANCE.0 * self.chaos
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}
pub fn get_min_z(&self) -> f32 {
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self.alt - Z_TOLERANCE.0 * (self.chaos + 0.3)
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}
pub fn get_max_z(&self) -> f32 {
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(self.alt + Z_TOLERANCE.1).max(CONFIG.sea_level + 1.0)
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}
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pub fn get_name(&self) -> Option<String> {
self.location
.as_ref()
.map(|l| l.name().to_string())
}
pub fn get_biome(&self) -> BiomeKind {
if self.alt < CONFIG.sea_level {
BiomeKind::Ocean
} else if self.chaos > 0.6 {
BiomeKind::Mountain
} else if self.temp > CONFIG.desert_temp {
BiomeKind::Desert
} else if self.temp < CONFIG.snow_temp {
BiomeKind::Snowlands
} else if self.tree_density > 0.65 {
BiomeKind::Forest
} else {
BiomeKind::Grassland
}
}
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}