2020-01-01 17:16:29 +00:00
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mod ability;
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2019-08-12 14:05:58 +00:00
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mod admin;
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2020-01-25 18:49:47 +00:00
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pub mod agent;
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2020-12-04 22:24:56 +00:00
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pub mod aura;
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2020-09-05 16:27:36 +00:00
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pub mod beam;
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2020-10-07 20:52:29 +00:00
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pub mod body;
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2020-10-01 00:40:46 +00:00
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pub mod buff;
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2019-08-23 10:11:37 +00:00
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mod character_state;
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2020-09-06 19:42:32 +00:00
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pub mod chat;
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2019-06-14 15:27:05 +00:00
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mod controller;
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2020-01-12 16:43:25 +00:00
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mod energy;
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2020-04-26 17:03:19 +00:00
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pub mod group;
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2020-10-31 22:34:08 +00:00
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mod health;
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2020-11-22 21:03:06 +00:00
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pub mod home_chunk;
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2019-06-14 15:27:05 +00:00
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mod inputs;
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2021-01-08 19:12:09 +00:00
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pub mod inventory;
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2021-02-13 23:32:55 +00:00
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pub mod invite;
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2019-07-30 05:24:36 +00:00
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mod last;
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2019-09-25 20:22:39 +00:00
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mod location;
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2020-07-04 23:55:13 +00:00
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mod misc;
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2021-02-04 09:17:38 +00:00
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pub mod ori;
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2019-06-14 15:27:05 +00:00
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mod phys;
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mod player;
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2020-12-05 18:23:45 +00:00
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pub mod poise;
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2019-09-17 12:43:19 +00:00
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pub mod projectile;
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2020-08-08 20:53:55 +00:00
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pub mod shockwave;
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2020-07-03 19:40:37 +00:00
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pub mod skills;
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2019-06-14 15:27:05 +00:00
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mod stats;
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2020-07-05 12:10:58 +00:00
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pub mod visual;
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2019-01-02 19:22:01 +00:00
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2019-03-04 19:50:26 +00:00
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// Reexports
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2021-01-08 19:12:09 +00:00
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pub use ability::{CharacterAbility, CharacterAbilityType};
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2020-10-10 06:10:04 +00:00
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pub use admin::Admin;
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2020-06-04 07:11:35 +00:00
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pub use agent::{Agent, Alignment};
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2020-12-04 22:24:56 +00:00
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pub use aura::{Aura, AuraChange, AuraKind, Auras};
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2020-09-24 02:02:30 +00:00
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pub use beam::{Beam, BeamSegment};
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2019-10-25 01:26:32 +00:00
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pub use body::{
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2020-08-29 08:23:12 +00:00
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biped_large, bird_medium, bird_small, dragon, fish_medium, fish_small, golem, humanoid, object,
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quadruped_low, quadruped_medium, quadruped_small, theropod, AllBodies, Body, BodyData,
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2019-10-25 01:26:32 +00:00
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};
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2020-10-24 20:12:37 +00:00
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pub use buff::{
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Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffId, BuffKind, BuffSource, Buffs,
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2020-10-24 23:07:38 +00:00
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ModifierKind,
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2020-10-24 20:12:37 +00:00
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};
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2021-02-02 18:02:40 +00:00
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pub use character_state::{CharacterState, Melee, StateUpdate};
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2020-04-26 17:03:19 +00:00
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pub use chat::{
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2020-07-12 20:18:57 +00:00
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ChatMode, ChatMsg, ChatType, Faction, SpeechBubble, SpeechBubbleType, UnresolvedChatMsg,
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2020-04-26 17:03:19 +00:00
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};
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2019-10-15 04:06:14 +00:00
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pub use controller::{
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2020-04-26 17:03:19 +00:00
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Climb, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip, Input,
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2021-02-11 04:54:31 +00:00
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InventoryManip, LoadoutManip, MountState, Mounting, SlotManip,
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2019-10-15 04:06:14 +00:00
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};
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2020-10-30 21:49:58 +00:00
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pub use energy::{Energy, EnergyChange, EnergySource};
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2020-04-26 17:03:19 +00:00
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pub use group::Group;
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2020-10-31 22:34:08 +00:00
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pub use health::{Health, HealthChange, HealthSource};
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2020-11-22 21:03:06 +00:00
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pub use home_chunk::HomeChunk;
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2019-08-23 10:11:37 +00:00
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pub use inputs::CanBuild;
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2019-12-31 13:19:23 +00:00
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pub use inventory::{
|
2020-05-15 15:05:50 +00:00
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item,
|
2021-01-08 19:12:09 +00:00
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item::{Item, ItemConfig, ItemDrop},
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2020-10-29 06:11:10 +00:00
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slot, Inventory, InventoryUpdate, InventoryUpdateEvent,
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2019-12-31 13:19:23 +00:00
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};
|
2019-07-30 05:24:36 +00:00
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pub use last::Last;
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2020-01-25 02:15:15 +00:00
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pub use location::{Waypoint, WaypointArea};
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2020-07-04 23:55:13 +00:00
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pub use misc::Object;
|
2021-02-04 09:17:38 +00:00
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pub use ori::Ori;
|
2020-11-04 10:02:45 +00:00
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pub use phys::{
|
2021-02-04 09:17:38 +00:00
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Collider, ForceUpdate, Gravity, Mass, PhysicsState, Pos, PreviousVelDtCache, Scale, Sticky, Vel,
|
2020-11-04 10:02:45 +00:00
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};
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2020-10-29 06:11:10 +00:00
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pub use player::Player;
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2020-12-06 02:29:46 +00:00
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pub use poise::{Poise, PoiseChange, PoiseSource, PoiseState};
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2020-11-09 04:04:51 +00:00
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pub use projectile::{Projectile, ProjectileConstructor};
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2020-10-08 00:32:30 +00:00
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pub use shockwave::{Shockwave, ShockwaveHitEntities};
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2021-01-18 19:08:13 +00:00
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pub use skills::{Skill, SkillGroup, SkillGroupKind, SkillSet};
|
2021-01-01 22:39:36 +00:00
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pub use stats::Stats;
|
2020-07-15 15:45:47 +00:00
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pub use visual::{LightAnimation, LightEmitter};
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