veloren/assets/common/entity/village/guard.ron

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#![enable(implicit_some)]
(
name: Name("Guard"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.guard"),
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active_hands: InHands((Choice([
(1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
(2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
(1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
]), None)),
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)),
items: [
(25, "common.items.consumable.potion_big"),
(25, "common.items.food.sunflower_icetea"),
],
),
meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)