veloren/client/examples/chat-cli/main.rs

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#![deny(unsafe_code)]
#![deny(clippy::clone_on_ref_ptr)]
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use client_i18n::LocalizationHandle;
use common::{clock::Clock, comp};
use std::{
io,
sync::{mpsc, Arc},
thread,
time::Duration,
};
use tokio::runtime::Runtime;
use tracing::{error, info};
use veloren_client::{addr::ConnectionArgs, Client, Event};
use voxygen_i18n_helpers::localize_chat_message;
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const TPS: u64 = 10; // Low value is okay, just reading messages.
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fn read_input() -> String {
let mut buffer = String::new();
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io::stdin()
.read_line(&mut buffer)
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.expect("Failed to read input");
buffer.trim().to_string()
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}
fn main() {
// Initialize logging.
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common_frontend::init_stdout(None);
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info!("loading localisation");
let localisation = LocalizationHandle::load_expect("en");
info!("Starting chat-cli...");
// Set up an fps clock.
let mut clock = Clock::new(Duration::from_secs_f64(1.0 / TPS as f64));
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println!("Enter your username");
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let username = read_input();
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println!("Enter the server address");
let server_addr = read_input();
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println!("Enter your password");
let password = read_input();
let runtime = Arc::new(Runtime::new().unwrap());
let runtime2 = Arc::clone(&runtime);
let addr = ConnectionArgs::Tcp {
prefer_ipv6: false,
hostname: server_addr,
};
// Create a client.
let mut client = runtime
.block_on(Client::new(
addr,
runtime2,
&mut None,
&username,
&password,
|provider| provider == "https://auth.veloren.net",
))
.expect("Failed to create client instance");
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println!("Server info: {:?}", client.server_info());
let mut player_printed = false;
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let (tx, rx) = mpsc::channel();
thread::spawn(move || {
loop {
let msg = read_input();
tx.send(msg).unwrap();
}
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});
loop {
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for msg in rx.try_iter() {
client.send_chat(msg)
}
let events = match client.tick(comp::ControllerInputs::default(), clock.dt(), |_| {}) {
Ok(events) => events,
Err(err) => {
error!("Error: {:?}", err);
break;
},
};
const SHOW_NAME: bool = false;
for event in events {
match event {
Event::Chat(m) => println!(
"{}",
localize_chat_message(
m,
|msg| client.lockup_msg_context(msg),
&localisation.read(),
SHOW_NAME,
)
.message
),
Event::Disconnect => {}, // TODO
Event::DisconnectionNotification(time) => {
let message = match time {
0 => String::from("Goodbye!"),
_ => format!("Connection lost. Kicking in {} seconds", time),
};
println!("{}", message)
},
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_ => {},
}
}
// Clean up the server after a tick.
client.cleanup();
// Wait for the next tick.
clock.tick();
if !player_printed {
println!("Players online: {:?}", client.players().collect::<Vec<_>>());
player_printed = true;
}
}
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}