veloren/chat-cli/src/main.rs

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Rust
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#![deny(unsafe_code)]
#![allow(clippy::option_map_unit_fn)]
#![deny(clippy::clone_on_ref_ptr)]
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use client::{Client, Event};
use common::{clock::Clock, comp};
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use std::{io, net::ToSocketAddrs, sync::mpsc, thread, time::Duration};
use tracing::{error, info};
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const TPS: u64 = 10; // Low value is okay, just reading messages.
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fn read_input() -> String {
let mut buffer = String::new();
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io::stdin()
.read_line(&mut buffer)
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.expect("Failed to read input");
buffer.trim().to_string()
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}
fn main() {
// Initialize logging.
tracing_subscriber::fmt::init();
info!("Starting chat-cli...");
// Set up an fps clock.
let mut clock = Clock::new(Duration::from_secs_f64(1.0 / TPS as f64));
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println!("Enter your username");
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let username = read_input();
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println!("Enter the server address");
let server_addr = read_input();
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println!("Enter your password");
let password = read_input();
// Create a client.
let mut client = Client::new(
server_addr
.to_socket_addrs()
.expect("Invalid server address")
.next()
.unwrap(),
None,
)
.expect("Failed to create client instance");
println!("Server info: {:?}", client.server_info);
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println!("Players online: {:?}", client.get_players());
client
.register(username, password, |provider| {
provider == "https://auth.veloren.net"
})
.unwrap();
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let (tx, rx) = mpsc::channel();
thread::spawn(move || {
loop {
let msg = read_input();
tx.send(msg).unwrap();
}
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});
loop {
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for msg in rx.try_iter() {
client.send_chat(msg)
}
let events = match client.tick(comp::ControllerInputs::default(), clock.dt(), |_| {}) {
Ok(events) => events,
Err(err) => {
error!("Error: {:?}", err);
break;
},
};
const SHOW_NAME: bool = false;
for event in events {
match event {
Event::Chat(m) => println!("{}", client.format_message(&m, SHOW_NAME)),
Event::Disconnect => {}, // TODO
Event::DisconnectionNotification(time) => {
let message = match time {
0 => String::from("Goodbye!"),
_ => format!("Connection lost. Kicking in {} seconds", time),
};
println!("{}", message)
},
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_ => {},
}
}
// Clean up the server after a tick.
client.cleanup();
// Wait for the next tick.
clock.tick();
}
}