veloren/server/src/sys/terrain_sync.rs

66 lines
2.5 KiB
Rust
Raw Normal View History

use crate::{client::Client, presence::Presence};
use common::{comp::Pos, terrain::TerrainGrid};
use common_ecs::{Job, Origin, Phase, System};
use common_net::msg::{CompressedData, SerializedTerrainChunk, ServerGeneral};
2021-04-06 15:47:03 +00:00
use common_state::TerrainChanges;
use specs::{Join, Read, ReadExpect, ReadStorage};
/// This systems sends new chunks to clients as well as changes to existing
/// chunks
#[derive(Default)]
pub struct Sys;
2021-03-08 11:13:59 +00:00
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, TerrainGrid>,
Read<'a, TerrainChanges>,
ReadStorage<'a, Pos>,
ReadStorage<'a, Presence>,
ReadStorage<'a, Client>,
);
const NAME: &'static str = "terrain_sync";
const ORIGIN: Origin = Origin::Server;
const PHASE: Phase = Phase::Create;
fn run(
2021-03-08 11:13:59 +00:00
_job: &mut Job<Self>,
(terrain, terrain_changes, positions, presences, clients): Self::SystemData,
) {
// Sync changed chunks
'chunk: for chunk_key in &terrain_changes.modified_chunks {
let mut lazy_msg = None;
for (presence, pos, client) in (&presences, &positions, &clients).join() {
if super::terrain::chunk_in_vd(pos.0, *chunk_key, &terrain, presence.view_distance)
{
if lazy_msg.is_none() {
lazy_msg = Some(client.prepare(ServerGeneral::TerrainChunkUpdate {
key: *chunk_key,
chunk: Ok(match terrain.get_key(*chunk_key) {
Some(chunk) => SerializedTerrainChunk::image(&chunk),
None => break 'chunk,
}),
}));
}
lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
}
}
}
// TODO: Don't send all changed blocks to all clients
// Sync changed blocks
if !terrain_changes.modified_blocks.is_empty() {
let mut lazy_msg = None;
for (_, client) in (&presences, &clients).join() {
if lazy_msg.is_none() {
lazy_msg = Some(client.prepare(ServerGeneral::TerrainBlockUpdates(
CompressedData::compress(&terrain_changes.modified_blocks, 1),
)));
}
lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
}
}
}
}