veloren/voxygen/src/hud/util.rs

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use super::img_ids;
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use common::{
comp::{
inventory::trade_pricing::TradePricing,
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item::{
armor::{Armor, ArmorKind, Protection},
tool::{Hands, Stats, Tool, ToolKind},
Item, ItemDesc, ItemKind, MaterialKind, MaterialStatManifest, ModularComponent,
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},
BuffKind,
},
effect::Effect,
trade::{Good, SitePrices},
};
use conrod_core::image;
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use i18n::Localization;
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use std::{borrow::Cow, fmt::Write};
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pub fn price_desc(
prices: &Option<SitePrices>,
item_definition_id: &str,
i18n: &Localization,
) -> Option<(String, String, f32)> {
if let Some(prices) = prices {
if let Some(materials) = TradePricing::get_materials(item_definition_id) {
let coinprice = prices.values.get(&Good::Coin).cloned().unwrap_or(1.0);
let buyprice: f32 = materials
.iter()
.map(|e| prices.values.get(&e.1).cloned().unwrap_or_default() * e.0)
.sum();
let sellprice: f32 = materials
.iter()
.map(|e| {
prices.values.get(&e.1).cloned().unwrap_or_default() * e.0 * e.1.trade_margin()
})
.sum();
let deal_goodness: f32 = materials
.iter()
.map(|e| prices.values.get(&e.1).cloned().unwrap_or(0.0))
.sum::<f32>()
/ prices.values.get(&Good::Coin).cloned().unwrap_or(1.0)
/ (materials.len() as f32);
let deal_goodness = deal_goodness.log(2.0);
let buy_string = format!(
"{} : {:0.1} {}",
i18n.get("hud.trade.buy_price"),
buyprice / coinprice,
i18n.get("hud.trade.coin"),
);
let sell_string = format!(
"{} : {:0.1} {}",
i18n.get("hud.trade.sell_price"),
sellprice / coinprice,
i18n.get("hud.trade.coin"),
);
let deal_goodness = match deal_goodness {
x if x < -2.5 => 0.0,
x if x < -1.05 => 0.25,
x if x < -0.95 => 0.5,
x if x < 0.0 => 0.75,
_ => 1.0,
};
Some((buy_string, sell_string, deal_goodness))
} else {
None
}
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} else {
None
}
}
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pub fn kind_text<'a, I: ItemDesc + ?Sized>(item: &I, i18n: &'a Localization) -> Cow<'a, str> {
match &*item.kind() {
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ItemKind::Armor(armor) => Cow::Borrowed(armor_kind(armor, i18n)),
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ItemKind::Tool(tool) => Cow::Owned(format!(
"{} ({})",
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tool_kind(tool, i18n),
tool_hands(tool, i18n)
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)),
ItemKind::ModularComponent(_mc) => Cow::Borrowed(i18n.get("common.bag.shoulders")),
ItemKind::Glider(_glider) => Cow::Borrowed(i18n.get("common.kind.glider")),
ItemKind::Consumable { .. } => Cow::Borrowed(i18n.get("common.kind.consumable")),
ItemKind::Throwable { .. } => Cow::Borrowed(i18n.get("common.kind.throwable")),
ItemKind::Utility { .. } => Cow::Borrowed(i18n.get("common.kind.utility")),
ItemKind::Ingredient { .. } => Cow::Borrowed(i18n.get("common.kind.ingredient")),
ItemKind::Lantern { .. } => Cow::Borrowed(i18n.get("common.kind.lantern")),
ItemKind::TagExamples { .. } => Cow::Borrowed(""),
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}
}
pub fn material_kind_text<'a>(kind: &MaterialKind, i18n: &'a Localization) -> &'a str {
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match kind {
MaterialKind::Metal { .. } => i18n.get("common.material.metal"),
MaterialKind::Wood { .. } => i18n.get("common.material.wood"),
MaterialKind::Stone { .. } => i18n.get("common.material.stone"),
MaterialKind::Cloth { .. } => i18n.get("common.material.cloth"),
MaterialKind::Hide { .. } => i18n.get("common.material.hide"),
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}
}
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// TODO: localization, refactor when mc are player facing
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pub fn modular_component_desc(
mc: &ModularComponent,
components: &[Item],
msm: &MaterialStatManifest,
description: &str,
) -> String {
let mut result = format!("Modular Component\n\n{}", description);
if let Some(tool_stats) = mc.tool_stats(components, msm) {
let statblock = statblock_desc(&tool_stats);
result += "\n\n";
result += &statblock;
}
if !components.is_empty() {
result += "\n\nMade from:\n";
for component in components {
result += &component.name();
result += "\n"
}
result += "\n";
}
result
}
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pub fn stats_count(item: &dyn ItemDesc) -> usize {
let mut count = match &*item.kind() {
ItemKind::Armor(armor) => {
if matches!(armor.kind, ArmorKind::Bag(_)) {
0
} else {
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armor.stats.energy_reward().is_some() as usize
+ armor.stats.energy_max().is_some() as usize
+ armor.stats.stealth().is_some() as usize
+ armor.stats.crit_power().is_some() as usize
+ armor.stats.poise_resilience().is_some() as usize
}
},
ItemKind::Tool(_) => 4,
ItemKind::Consumable { effects, .. } => effects.len(),
ItemKind::ModularComponent { .. } => 1,
_ => 0,
};
let is_bag = match &*item.kind() {
ItemKind::Armor(armor) => matches!(armor.kind, ArmorKind::Bag(_)),
_ => false,
};
if item.num_slots() != 0 && !is_bag {
count += 1
}
count as usize
}
/// Takes N `effects` and returns N effect descriptions
/// If effect isn't intended to have description, returns empty string
///
/// FIXME: handle which effects should have description in `stats_count`
/// to not waste space in item box
pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> Vec<String> {
let mut descriptions = Vec::new();
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for effect in effects {
let mut description = String::new();
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if let Effect::Buff(buff) = effect {
let strength = buff.data.strength;
let dur_secs = buff.data.duration.map(|d| d.as_secs_f32());
let str_total = dur_secs.map_or(strength, |secs| strength * secs);
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let format_float =
|input: f32| format!("{:.1}", input).trim_end_matches(".0").to_string();
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let buff_desc = match buff.kind {
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BuffKind::Saturation | BuffKind::Regeneration | BuffKind::Potion => i18n
.get("buff.stat.health")
.replace("{str_total}", &format_float(str_total)),
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BuffKind::IncreaseMaxEnergy => i18n
.get("buff.stat.increase_max_energy")
.replace("{strength}", &format_float(strength)),
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BuffKind::IncreaseMaxHealth => i18n
.get("buff.stat.increase_max_health")
.replace("{strength}", &format_float(strength)),
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BuffKind::Invulnerability => i18n.get("buff.stat.invulnerability").to_string(),
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BuffKind::Bleeding
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| BuffKind::Burning
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| BuffKind::CampfireHeal
| BuffKind::Cursed
| BuffKind::ProtectingWard
| BuffKind::Crippled
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| BuffKind::Frenzied
| BuffKind::Frozen
| BuffKind::Wet
| BuffKind::Ensnared
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| BuffKind::Poisoned
| BuffKind::Hastened => "".to_owned(),
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};
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write!(&mut description, "{}", buff_desc).unwrap();
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let dur_desc = if let Some(dur_secs) = dur_secs {
match buff.kind {
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BuffKind::Saturation | BuffKind::Regeneration => i18n
.get("buff.text.over_seconds")
.replace("{dur_secs}", &format_float(dur_secs)),
BuffKind::IncreaseMaxEnergy
| BuffKind::IncreaseMaxHealth
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| BuffKind::Invulnerability => i18n
.get("buff.text.for_seconds")
.replace("{dur_secs}", &format_float(dur_secs)),
BuffKind::Bleeding
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| BuffKind::Burning
| BuffKind::Potion
| BuffKind::CampfireHeal
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| BuffKind::Cursed
| BuffKind::ProtectingWard
| BuffKind::Crippled
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| BuffKind::Frenzied
| BuffKind::Frozen
| BuffKind::Wet
| BuffKind::Ensnared
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| BuffKind::Poisoned
| BuffKind::Hastened => "".to_owned(),
}
} else if let BuffKind::Saturation | BuffKind::Regeneration = buff.kind {
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i18n.get("buff.text.every_second").to_string()
} else {
"".to_owned()
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};
write!(&mut description, " {}", dur_desc).unwrap();
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}
descriptions.push(description);
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}
descriptions
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}
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// Armor
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fn armor_kind<'a>(armor: &Armor, i18n: &'a Localization) -> &'a str {
let kind = match armor.kind {
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ArmorKind::Shoulder(_) => i18n.get("hud.bag.shoulders"),
ArmorKind::Chest(_) => i18n.get("hud.bag.chest"),
ArmorKind::Belt(_) => i18n.get("hud.bag.belt"),
ArmorKind::Hand(_) => i18n.get("hud.bag.hands"),
ArmorKind::Pants(_) => i18n.get("hud.bag.legs"),
ArmorKind::Foot(_) => i18n.get("hud.bag.feet"),
ArmorKind::Back(_) => i18n.get("hud.bag.back"),
ArmorKind::Ring(_) => i18n.get("hud.bag.ring"),
ArmorKind::Neck(_) => i18n.get("hud.bag.neck"),
ArmorKind::Head(_) => i18n.get("hud.bag.head"),
ArmorKind::Tabard(_) => i18n.get("hud.bag.tabard"),
ArmorKind::Bag(_) => i18n.get("hud.bag.bag"),
};
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kind
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}
// Tool
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fn tool_kind<'a>(tool: &Tool, i18n: &'a Localization) -> &'a str {
let kind = match tool.kind {
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ToolKind::Sword => i18n.get("common.weapons.sword"),
ToolKind::Axe => i18n.get("common.weapons.axe"),
ToolKind::Hammer => i18n.get("common.weapons.hammer"),
ToolKind::Bow => i18n.get("common.weapons.bow"),
ToolKind::Dagger => i18n.get("common.weapons.dagger"),
ToolKind::Staff => i18n.get("common.weapons.staff"),
ToolKind::Sceptre => i18n.get("common.weapons.sceptre"),
ToolKind::Shield => i18n.get("common.weapons.shield"),
ToolKind::Spear => i18n.get("common.weapons.spear"),
ToolKind::Blowgun => i18n.get("common.weapons.blowgun"),
ToolKind::Natural => i18n.get("common.weapons.natural"),
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ToolKind::Debug => i18n.get("common.tool.debug"),
ToolKind::Farming => i18n.get("common.tool.farming"),
ToolKind::Pick => i18n.get("common.tool.pick"),
ToolKind::Empty => i18n.get("common.empty"),
};
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kind
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}
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/// Output the number of hands needed to hold a tool
pub fn tool_hands<'a>(tool: &Tool, i18n: &'a Localization) -> &'a str {
let hands = match tool.hands {
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Hands::One => i18n.get("common.hands.one"),
Hands::Two => i18n.get("common.hands.two"),
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};
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hands
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}
fn statblock_desc(stats: &Stats) -> String {
format!(
// TODO: Change display of Effect Power based on toolkind equipped and what effect power is
// affecting
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"Power: {:0.1}\n\nPoise Strength: {:0.1}\n\nSpeed: {:0.1}\n\n",
stats.power * 10.0,
stats.effect_power * 10.0,
stats.speed,
) + &format!("Crit chance: {:0.1}%\n\n", stats.crit_chance * 100.0,)
}
/// Compare two type, output a colored character to show comparison
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pub fn comparison<T: PartialOrd>(first: T, other: T) -> (&'static str, conrod_core::Color) {
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if first == other {
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("", conrod_core::color::GREY)
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} else if other < first {
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("", conrod_core::color::GREEN)
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} else {
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("", conrod_core::color::RED)
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}
}
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/// Compare two Option type, output a colored character to show comparison
pub fn option_comparison<T: PartialOrd>(
first: &Option<T>,
other: &Option<T>,
) -> (&'static str, conrod_core::Color) {
if let Some(first) = first {
if let Some(other) = other {
if first == other {
("", conrod_core::color::GREY)
} else if other < first {
("", conrod_core::color::GREEN)
} else {
("", conrod_core::color::RED)
}
} else {
("", conrod_core::color::GREEN)
}
} else if other.is_some() {
("", conrod_core::color::RED)
} else {
("", conrod_core::color::GREY)
}
}
/// Output protection as a string
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pub fn protec2string(stat: Protection) -> String {
match stat {
Protection::Normal(a) => format!("{:.1}", a),
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Protection::Invincible => "Inf".to_string(),
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}
}
pub fn ability_image(imgs: &img_ids::Imgs, ability_id: &str) -> image::Id {
match ability_id {
// Debug stick
"common.abilities.debug.forwardboost" => imgs.flyingrod_m1,
"common.abilities.debug.upboost" => imgs.flyingrod_m2,
"common.abilities.debug.possess" => imgs.snake_arrow_0,
// Sword
"common.abilities.sword.triplestrike" => imgs.twohsword_m1,
"common.abilities.sword.dash" => imgs.twohsword_m2,
"common.abilities.sword.spin" => imgs.sword_whirlwind,
// Axe
"common.abilities.axe.doublestrike" => imgs.twohaxe_m1,
"common.abilities.axe.spin" => imgs.axespin,
"common.abilities.axe.leap" => imgs.skill_axe_leap_slash,
// Hammer
"common.abilities.hammer.singlestrike" => imgs.twohhammer_m1,
"common.abilities.hammer.charged" => imgs.hammergolf,
"common.abilities.hammer.leap" => imgs.hammerleap,
// Bow
"common.abilities.bow.charged" => imgs.bow_m1,
"common.abilities.bow.repeater" => imgs.bow_m2,
"common.abilities.bow.shotgun" => imgs.skill_bow_jump_burst,
// Staff
"common.abilities.staff.firebomb" => imgs.fireball,
"common.abilities.staff.flamethrower" => imgs.flamethrower,
"common.abilities.staff.fireshockwave" => imgs.fire_aoe,
// Sceptre
"common.abilities.sceptre.lifestealbeam" => imgs.skill_sceptre_lifesteal,
"common.abilities.sceptre.healingaura" => imgs.skill_sceptre_heal,
"common.abilities.sceptre.wardingaura" => imgs.skill_sceptre_aura,
// Shield
"common.abilities.shield.tempbasic" => imgs.onehshield_m1,
"common.abilities.shield.block" => imgs.onehshield_m2,
// Dagger
"common.abilities.dagger.tempbasic" => imgs.onehdagger_m1,
// Pickaxe
"common.abilities.pick.swing" => imgs.mining,
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_ => imgs.not_found,
}
}
#[rustfmt::skip]
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pub fn ability_description(ability_id: &str) -> (Cow<str>, &str) {
let (name, desc) = match ability_id {
// Debug stick
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"common.abilities.debug.possess" => (
"Possessing Arrow",
"Shoots a poisonous arrow. Lets you control your target.",
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),
// Sword
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"common.abilities.sword.spin" => (
"Whirlwind",
"Move forward while spinning with your sword.",
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),
// Axe
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"common.abilities.axe.leap" => (
"Axe Jump",
"A jump with the slashing leap to position of cursor.",
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),
// Hammer
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"common.abilities.hammer.leap" => (
"Smash of Doom",
"An AOE attack with knockback. Leaps to position of cursor.",
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),
// Bow
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"common.abilities.bow.shotgun" => (
"Burst",
"Launches a burst of arrows",
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),
// Staff
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"common.abilities.staff.fireshockwave" => (
"Ring of Fire",
"Ignites the ground with fiery shockwave.",
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),
// Sceptre
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"common.abilities.sceptre.wardingaura" => (
"Thorn Bulwark",
"Protects you and your group with thorns for a short amount of time.",
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),
_ => (
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"Ability has no title",
"Ability has no description."
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),
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};
(Cow::Borrowed(name), desc)
}