Avi Weinstock
55c3e994ec
Address MR 2306 review comments.
2021-05-21 16:07:18 -04:00
Avi Weinstock
bf6a3cc7f7
Comment out vegetables intended to be farmed in the sprite manifest so that they can't be harvested via chunk reloading.
2021-05-15 17:36:39 +02:00
Avi Weinstock
00abf4ffae
Plant growth simulation, not yet attached to anything.
2021-05-15 17:36:39 +02:00
Avi Weinstock
16df594eab
Add sprite_behavior_manifest
, and make a few more kinds of sprites collectable. Also fix certain crops not appearing properly in farms.
2021-05-15 17:36:39 +02:00
Marcel
695ffa96b9
Merge branch 'juliancoffee/update-it_IT' into 'master'
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update Italian translation by 'Чингис Хан'
See merge request veloren/veloren!2305
2021-05-14 15:35:05 +00:00
juliancoffee
776f772b58
update Italian translation by 'Чингис Хан'
2021-05-14 17:31:01 +03:00
Monty Marz
ecc522612a
Merge branch 'revert-7fe0db22' into 'master'
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Revert "Merge branch 'snowram/hacky-mount' into 'master'"
See merge request veloren/veloren!2302
2021-05-14 14:22:13 +00:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
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This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Marcel
7fe0db2261
Merge branch 'snowram/hacky-mount' into 'master'
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Allow for collars to make QuadMed npcs mountable
See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
Marcel
f4acb23c6d
Merge branch 'hqurve/chat-ui' into 'master'
...
Added chat tabs
See merge request veloren/veloren!2300
2021-05-14 12:27:16 +00:00
hqurve
95a6e35a3a
Added chat tabs
2021-05-14 12:27:15 +00:00
Snowram
8745fb803a
Use Body to determine mountee offsets
2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f
Clean unused mount offset
2021-05-14 00:11:46 +02:00
Snowram
486fbf940e
Anims export a transform for mounts
2021-05-14 00:11:37 +02:00
Snowram
026ba616ff
Expose the mounting bone to the mounter anims
2021-05-14 00:11:28 +02:00
Snowram
e4f3064b8a
Collar can make QuadMeds mountable, state + offsets
2021-05-14 00:11:15 +02:00
Imbris
e66a2079ce
Merge branch 'james/stop-drop-and-roll' into 'master'
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Campfires can set things on fire and water puts it out
See merge request veloren/veloren!2299
2021-05-13 05:34:51 +00:00
James Melkonian
4d4bc132f4
Campfires can set things on fire and water puts it out
2021-05-13 05:34:51 +00:00
Marcel
607f8b289b
Merge branch 'alphyr/guess_image_format' into 'master'
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Guess image format from file extension
See merge request veloren/veloren!2260
2021-05-12 18:41:22 +00:00
Marcel
276dd2f26c
Merge branch 'tui/newline_in_trace' into 'master'
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enable TUI to actually handle newline character.
See merge request veloren/veloren!2282
2021-05-12 18:05:50 +00:00
Marcel Märtens
a65ef892ca
use split_inclusive instead
2021-05-12 18:40:12 +02:00
Marcel Märtens
863e11d5e3
enable TUI to actually handle newline character.
...
but we are not sure if NEWLINEs are wanted in logs as it could cause problems with automated parsing.
2021-05-12 18:40:08 +02:00
Marcel
3a437f2bda
Merge branch 'xMAC94x/mirror_collab' into 'master'
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dont run CI on master on mirror
See merge request veloren/veloren!2291
2021-05-12 13:05:28 +00:00
Joshua Yanovski
45367b192f
Merge branch 'sharp/skip-sprite-mesh' into 'master'
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Don't remesh chunk vertex data on sprite update.
See merge request veloren/veloren!2294
2021-05-11 20:39:04 +00:00
Joshua Yanovski
3869cdf1d2
Don't remesh chunk vertex data on sprite update.
...
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.
This happens, for instance, when picking up a sprite like an apple or
flower from the environment. We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
Marcel
7e1f32c283
Merge branch 'james/merchant-tell' into 'master'
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Make merchants /tell instead of /say
See merge request veloren/veloren!2293
2021-05-11 17:26:22 +00:00
James Melkonian
f76b61ac17
Make merchants /tell instead of /say
2021-05-11 17:26:22 +00:00
Joshua Yanovski
20911e8995
Merge branch 'sharp/docker-stdin-tty' into 'master'
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More fixes to stdin input.
See merge request veloren/veloren!2292
2021-05-11 12:12:24 +00:00
Joshua Yanovski
33494c0e29
More fixes to stdin input.
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Adding tty makes sure docker attach won't be accidentally detached
by ctrl-C (there are better ways of doing this but this one works
for now)
shell-words more closely emulates Bash's tokenizer rules (but without
doing things like environment variable expansion) which allows us to use
multiline strings as reasons, etc. Unfortunately entering newlines
still won't work the way we've written things since shell-words does not
right now give enough information to incrementally build up a valid
string, just says there was a tokenizing error; but maybe in the future
we can fix that.
2021-05-11 04:15:59 -07:00
Marcel
3f4ff839bb
Merge branch 'sharp/docker-stdin-open' into 'master'
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Open stdin when using Veloren with docker.
See merge request veloren/veloren!2288
2021-05-11 09:29:31 +00:00
Marcel Märtens
a064cf4ca5
dont run CI on master on mirror
2021-05-11 08:54:10 +02:00
Joshua Yanovski
81bba1393a
Merge branch 'sam/clay-golem' into 'master'
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Clay Golem Rework
See merge request veloren/veloren!2264
2021-05-11 01:36:13 +00:00
Joshua Yanovski
edc9c37482
Merge branch 'xMAC94x/remove-sponsorship' into 'master'
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DO no longer sponsors us in 2021
See merge request veloren/veloren!2290
2021-05-11 01:19:05 +00:00
Sam
7acd953923
Changed particles to a switch statement.
2021-05-10 19:58:32 -05:00
Sam
cd5096fe73
Changelog
2021-05-10 18:57:33 -05:00
Sam
7f6c6c5603
Fixed offsets for laser and rocket attacks of clay golem.
2021-05-10 18:54:04 -05:00
jshipsey
770d07ac90
anims
2021-05-10 18:54:03 -05:00
Sam
0d53e790fd
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
2021-05-10 18:54:00 -05:00
Sam
fca56be4c0
Balance tweaks
2021-05-10 18:53:52 -05:00
Sam
d14fd59711
Increased exp of clay golems.
2021-05-10 18:53:51 -05:00
Sam
a497ac0353
Added kit for testing.
2021-05-10 18:53:50 -05:00
Sam
9bbdc26089
Added haniwa sentries to level 3 dungeons.
2021-05-10 18:53:50 -05:00
Sam
58e5b1fdf5
AI tweaks.
2021-05-10 18:53:49 -05:00
Sam
4e5a456b18
Balance tweaks.
2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8
Adds haniwa sentry object
2021-05-10 18:53:48 -05:00
Sam
c67c56d194
Dungeon placement. Tweaks to melee.
2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0
Added armor, more ai tweaks.
2021-05-10 18:53:46 -05:00
Sam
1c8db241e2
Golem AI
2021-05-10 18:53:43 -05:00
Sam
5fa4358e74
Clay golem attacks done.
2021-05-10 18:53:01 -05:00
Marcel
217462805d
Merge branch 'juliancoffee/improve_i18n_check' into 'master'
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Refactor i18n analysis code and improve UX of testing binary
See merge request veloren/veloren!2289
2021-05-10 22:13:01 +00:00