7f6c6c5603
Fixed offsets for laser and rocket attacks of clay golem.
2021-05-10 18:54:04 -05:00
0d53e790fd
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
2021-05-10 18:54:00 -05:00
fca56be4c0
Balance tweaks
2021-05-10 18:53:52 -05:00
d14fd59711
Increased exp of clay golems.
2021-05-10 18:53:51 -05:00
9bbdc26089
Added haniwa sentries to level 3 dungeons.
2021-05-10 18:53:50 -05:00
47a2bf7de8
Adds haniwa sentry object
2021-05-10 18:53:48 -05:00
c67c56d194
Dungeon placement. Tweaks to melee.
2021-05-10 18:53:47 -05:00
9f8aeb91c0
Added armor, more ai tweaks.
2021-05-10 18:53:46 -05:00
1c8db241e2
Golem AI
2021-05-10 18:53:43 -05:00
5fa4358e74
Clay golem attacks done.
2021-05-10 18:53:01 -05:00
2ea5fd876b
cleanup error codes
2021-05-10 12:59:44 +02:00
0cf0f59fa7
Merge branch 'sharp/modtools' into 'master'
...
Added non-admin moderators and timed bans.
See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
e7587c4d9d
Added non-admin moderators and timed bans.
...
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
a86c3af42b
Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
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Mindflayer AI improvments
See merge request veloren/veloren!2285
2021-05-10 02:54:21 +00:00
6c9a2663ba
Merge branch 'aws107/roll-to-remove-burning' into 'master'
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Implement #1105 : Rolling removes burning debuff
Closes #1105
See merge request veloren/veloren!2271
2021-05-10 02:40:08 +00:00
1ae105125d
Change agent's condition
field back to a bool (from bitflags) and add a separate int_counter
field.
2021-05-09 18:09:53 -04:00
1dfcdce1c0
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
2021-05-09 18:09:31 -04:00
d3be89f5eb
Add species to /spawn auto-complete
2021-05-09 20:43:13 +03:00
2718fdb1ca
Only load images as PNG
2021-05-09 19:02:48 +02:00
3d011098b8
style convention
2021-05-09 19:05:01 +03:00
2035c041f9
add authors
2021-05-09 13:12:26 +03:00
359a46d6f2
Fix tests
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1) Use more correct way to look for `assets` dir
2) Rename veloren_common::assets to veloren_common_assets in doc-tests
2021-05-09 13:12:26 +03:00
9af0b6dd12
Search for assets in workspace root
2021-05-09 13:12:26 +03:00
735e8ab4ec
Extract common/src/assets.rs to own crate
...
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
2ea69a6180
Merge branch 'aweinstock/fix-bow-20210507' into 'master'
...
Make projectiles function properly if they hit a wall in the same tick as an entity.
See merge request veloren/veloren!2275
2021-05-08 15:47:12 +00:00
1c22a2b3fd
/skill_preset command
2021-05-08 15:47:09 +00:00
7ec7540be4
Make projectiles function properly if they hit a wall in the same tick as an entity.
2021-05-07 23:20:57 -04:00
a5b7e34bf8
Fix #1105 : Move server event so it does not emit constantly during build up
2021-05-07 15:40:11 -07:00
3d17fde537
Implement #1105 : Rolling removes burning debuff
2021-05-07 15:38:41 -07:00
831bfd0be9
Snowram/craft mats
2021-05-07 17:03:45 +00:00
a2999ce96f
Merge branch 'aweinstock/damage-types' into 'master'
...
Add `DamageKind`, and make piercing damage partially ignore damage resistence.
See merge request veloren/veloren!2262
2021-05-06 22:22:49 +00:00
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
346eb48a27
Move weapon tactics to functions and take target body into attack radius consideration
2021-05-06 21:17:05 +00:00
77b086c242
Guess image format from file extension
2021-05-06 17:49:25 +02:00
91f76d3b00
Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
...
instead of manually trying to sync disconnect metrics we now pass a Reason to...
See merge request veloren/veloren!2259
2021-05-06 11:32:37 +00:00
8196fd8b35
instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
...
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
efed14ccf9
Merge branch 'duelsik/wiring-on-death' into 'master'
...
(Wiring) OnDeath
See merge request veloren/veloren!2256
2021-05-06 09:00:50 +00:00
dc7e45c8bd
Rebalancing
2021-05-05 14:43:56 -04:00
b34704ea3f
(Wiring) OnDeath
2021-05-05 19:08:18 +02:00
4cfdbdd069
use a constant for recommended_threads
2021-05-05 14:35:06 +02:00
0142cf37f0
limit tokio threads to 1/4 of num_cpus
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make sure that rayon has at least 2 threads even on 1cpu systems to increase stability
2021-05-04 21:06:11 +02:00
6e3a74b476
rayon::join creates a global threadpool, which is only used in /world
...
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
fb940ad27a
Merge branch 'sam/minotaur' into 'master'
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Overhauled Minotaur
See merge request veloren/veloren!2193
2021-05-04 16:26:08 +00:00
217502d516
Merge branch 'duelsik/wiring-sticky-trigger' into 'master'
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(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
See merge request veloren/veloren!2241
2021-05-04 16:15:19 +00:00
f1681f465f
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
2021-05-04 17:33:42 +02:00
062c290e49
Made buff commands exhaustive
2021-05-04 09:54:28 -04:00
2652660a58
Addressed comments and more testing feedback.
2021-05-04 08:45:14 -04:00
240a8e577d
Minor balancing tweaks.
2021-05-04 08:45:13 -04:00
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
48fa4e7c1f
Balancing.
2021-05-04 08:45:11 -04:00