df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
1e0dfe003d
Rolling can now only interrupt abilities when in buildup
2022-10-27 20:06:28 -04:00
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
3222fb88b0
Nerfed melee combo melee skills
2022-10-16 14:06:42 +02:00
28a4ce9be1
Various tweaks
2022-07-26 19:44:49 -04:00
b0644ca767
Melee attacks are now created through a melee constructor.
2022-01-17 20:41:24 -05:00
c8f8ccdc55
Buffed spin for whatever strange reason
2022-01-12 22:18:59 -05:00
e98edbcc7a
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
...
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
d1e1de3b14
Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
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Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
e3798e5d2a
Abilitiy tweaks
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Buff axe double_strike damage (90 -> 110 for first stage)
Decrease initial poise damage for hammer charged (20 -> 5)
2021-08-15 23:20:21 +03:00
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
62eaabfe88
Introduce hit_timing for combo_melee
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bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
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- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
dc5a38f1e8
ori addition to combomelee
2021-05-01 12:29:28 -04:00
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
8f20d17c9a
attacking movement tweaks
2021-04-15 12:13:50 -04:00
896d2a5b63
combat tweaks
2021-04-15 11:43:52 -04:00
ea9b871374
loot tables, clippy, animation tweaks
2021-04-13 20:18:59 -04:00
42460f7e65
spins, combos
2021-04-13 20:18:59 -04:00
529f8eb5a6
more setups. chargeswing/dash anims
2021-04-13 20:18:59 -04:00
f117a57083
Switched to using ForceUpdate to forcefully update the client position after a blink
2021-03-27 21:33:45 -04:00
5966b1541d
Mindflayer can now lifesteal off of its own minions
2021-03-27 21:05:11 -04:00
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
c8c368adec
Rebalanced a few stats
2021-03-20 16:28:03 -04:00
1b2a62d5a8
Nerfs
2021-03-15 17:36:58 -04:00
49f496e290
intitial values
2021-03-12 00:58:12 -05:00
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
952a77f94d
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
a02444825d
Address some comments
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Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
152156d065
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
dd69b5f2bc
Poise stats
2021-01-28 17:22:35 -08:00
c83296a4ec
Initial broken implementation of poise
...
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
b5a3b3442c
Addressed comments.
2021-01-21 17:45:03 -05:00
c888ec0535
Golems are now lactose tolerant.
2021-01-20 11:54:57 -05:00
5d1993009f
keyframed axe spin
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Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
490915d384
Modified how most abilites that could scale were scaled.
2020-12-07 22:00:24 -06:00
6a6260daa1
Weapon combat fixes:
...
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
- Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
- Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
- Guards no longer flee at low health.
- Buffed sword spin.
- Nerfed axe spin and sword dash moderately.
- Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
050ad82e55
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00
a4bfe07fbc
Created ron files for abilities of the base 6 weapons.
2020-11-12 21:24:31 -06:00