ac82689f83
Clean up audio code, fix egui bug
2022-07-04 18:18:34 +02:00
72a0f56788
better rainbows
2022-07-04 18:18:34 +02:00
cb969e5b87
Move atan2 to lod.glsl
2022-07-04 18:11:45 +02:00
7752696387
pos_to_uv -> wpos_to_uv
2022-07-04 18:11:44 +02:00
0d21361e05
Add player-relative rain direction
2022-07-04 18:11:42 +02:00
fa589e915e
make rain view distance smaller, dont put wind in texture
2022-07-04 18:11:41 +02:00
fd12c8abdb
Remove dead shader code, clean up weather.rs
2022-07-04 18:10:06 +02:00
b82bb5b247
Don't have rain be behind an expiremental shader
2022-07-04 18:07:22 +02:00
3eabe24f12
base occlusion texture size of off voxels
2022-07-04 18:07:19 +02:00
54f958acc7
more correct occlusion
2022-07-04 18:07:16 +02:00
234ed5afb2
Rain occlusion projection matrix
2022-07-04 18:07:13 +02:00
295b89d446
Better bias
2022-07-04 18:07:12 +02:00
bfb4769315
Random depth for rain drops for better occlusion
2022-07-04 18:07:11 +02:00
79cac935c8
Added rain occlusion
2022-07-04 18:07:11 +02:00
48117988e1
Better rain threshold
2022-07-04 18:07:06 +02:00
767093105f
Rebalanced rain
2022-07-04 18:07:05 +02:00
6093e1972a
Add directional rain back
2022-07-04 18:07:05 +02:00
e37f2be820
Put rainbows behind experimental
2022-07-04 18:07:03 +02:00
86814eba04
Made rain look better
2022-07-04 18:07:03 +02:00
502145a6f9
Cloud movement is more prominent
2022-07-04 18:07:01 +02:00
dc90d637c1
Smoother clouds
2022-07-04 18:07:01 +02:00
4181331e6b
Balanced rain density
2022-07-04 18:07:00 +02:00
273c5ed2f0
Temporary noise solution
2022-07-04 18:07:00 +02:00
67683f315f
Put rain behind expiremental shader
2022-07-04 18:06:59 +02:00
9c84a20cef
better sim
2022-07-04 18:06:58 +02:00
547301ff5f
rainbows
2022-07-04 18:06:57 +02:00
78c1de19cf
More accurate weather sim
2022-07-04 18:04:39 +02:00
102156c4b3
Better particle light
2022-07-04 18:11:42 +02:00
9cb67e6283
Rain shader
2022-07-04 18:11:41 +02:00
b7c0196129
Server weather sim
2022-07-04 18:11:41 +02:00
b7096d9f2e
Scale shadow grid to multiple texels per grid cell to make it easier to examine
2022-06-05 16:35:12 -04:00
9b78d75f06
Add experimental shader option to visualize shadow map texels
2022-06-05 16:35:12 -04:00
f12f79439f
fix negative values for RGB and vary dryness and strength according to biome
2022-06-01 22:13:34 +02:00
827006e7e0
vary color, strength based on position, color on biome
2022-06-01 22:13:34 +02:00
6ddedecc05
introduce smoke strength and color
2022-06-01 22:13:34 +02:00
fe11d6d5bc
Split sky shader's twilight into dawn and dusk
...
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.
The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
6ace5adda6
Reduced point light ambiance hack
2022-05-15 16:33:03 +01:00
cc295b483a
Better snow cover
2022-05-15 15:34:36 +01:00
b42ee3fce2
Avoid expense when LoD voxels are disabled
2022-05-11 15:20:19 +01:00
01e1cb34b0
Fixed minor LoD issues
2022-05-11 15:00:44 +01:00
5e1f16fb7a
Better tree colours
2022-05-11 00:15:05 +01:00
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
7382aab13a
Upped default LoD distance
2022-05-10 17:12:12 +01:00
add9e5f9fe
Better snow cover
2022-05-10 12:40:06 +01:00
c199d17deb
Better snow cover
2022-05-10 12:40:06 +01:00
63c8ea58b9
Unbork normals
2022-05-10 12:40:06 +01:00
2d7aa1aaa3
Added no terrain pop experimental shader
2022-05-10 12:40:06 +01:00
596ae73117
Added NoLodVoxels option
2022-05-10 12:40:06 +01:00
39e8b5d468
Hacky normals
2022-05-10 12:40:06 +01:00
c3f30b2188
Offset for side/top texture
2022-05-10 12:40:06 +01:00