630 Commits

Author SHA1 Message Date
ac82689f83 Clean up audio code, fix egui bug 2022-07-04 18:18:34 +02:00
72a0f56788 better rainbows 2022-07-04 18:18:34 +02:00
cb969e5b87 Move atan2 to lod.glsl 2022-07-04 18:11:45 +02:00
7752696387 pos_to_uv -> wpos_to_uv 2022-07-04 18:11:44 +02:00
0d21361e05 Add player-relative rain direction 2022-07-04 18:11:42 +02:00
fa589e915e make rain view distance smaller, dont put wind in texture 2022-07-04 18:11:41 +02:00
fd12c8abdb Remove dead shader code, clean up weather.rs 2022-07-04 18:10:06 +02:00
b82bb5b247 Don't have rain be behind an expiremental shader 2022-07-04 18:07:22 +02:00
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
234ed5afb2 Rain occlusion projection matrix 2022-07-04 18:07:13 +02:00
295b89d446 Better bias 2022-07-04 18:07:12 +02:00
bfb4769315 Random depth for rain drops for better occlusion 2022-07-04 18:07:11 +02:00
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
48117988e1 Better rain threshold 2022-07-04 18:07:06 +02:00
767093105f Rebalanced rain 2022-07-04 18:07:05 +02:00
6093e1972a Add directional rain back 2022-07-04 18:07:05 +02:00
e37f2be820 Put rainbows behind experimental 2022-07-04 18:07:03 +02:00
86814eba04 Made rain look better 2022-07-04 18:07:03 +02:00
502145a6f9 Cloud movement is more prominent 2022-07-04 18:07:01 +02:00
dc90d637c1 Smoother clouds 2022-07-04 18:07:01 +02:00
4181331e6b Balanced rain density 2022-07-04 18:07:00 +02:00
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
67683f315f Put rain behind expiremental shader 2022-07-04 18:06:59 +02:00
9c84a20cef better sim 2022-07-04 18:06:58 +02:00
547301ff5f rainbows 2022-07-04 18:06:57 +02:00
78c1de19cf More accurate weather sim 2022-07-04 18:04:39 +02:00
102156c4b3 Better particle light 2022-07-04 18:11:42 +02:00
9cb67e6283 Rain shader 2022-07-04 18:11:41 +02:00
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
b7096d9f2e Scale shadow grid to multiple texels per grid cell to make it easier to examine 2022-06-05 16:35:12 -04:00
9b78d75f06 Add experimental shader option to visualize shadow map texels 2022-06-05 16:35:12 -04:00
f12f79439f fix negative values for RGB and vary dryness and strength according to biome 2022-06-01 22:13:34 +02:00
827006e7e0 vary color, strength based on position, color on biome 2022-06-01 22:13:34 +02:00
6ddedecc05 introduce smoke strength and color 2022-06-01 22:13:34 +02:00
fe11d6d5bc Split sky shader's twilight into dawn and dusk
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.

The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
6ace5adda6 Reduced point light ambiance hack 2022-05-15 16:33:03 +01:00
cc295b483a Better snow cover 2022-05-15 15:34:36 +01:00
b42ee3fce2 Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00
01e1cb34b0 Fixed minor LoD issues 2022-05-11 15:00:44 +01:00
5e1f16fb7a Better tree colours 2022-05-11 00:15:05 +01:00
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
7382aab13a Upped default LoD distance 2022-05-10 17:12:12 +01:00
add9e5f9fe Better snow cover 2022-05-10 12:40:06 +01:00
c199d17deb Better snow cover 2022-05-10 12:40:06 +01:00
63c8ea58b9 Unbork normals 2022-05-10 12:40:06 +01:00
2d7aa1aaa3 Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
596ae73117 Added NoLodVoxels option 2022-05-10 12:40:06 +01:00
39e8b5d468 Hacky normals 2022-05-10 12:40:06 +01:00
c3f30b2188 Offset for side/top texture 2022-05-10 12:40:06 +01:00