630 Commits

Author SHA1 Message Date
3693a439ac Better reflections 2022-05-10 12:40:06 +01:00
e4e50cb50e Better pulldown 2022-05-10 12:40:06 +01:00
a9b2018383 Better snow cover 2022-05-10 12:40:06 +01:00
2df01385d2 Voxelise trees 2022-05-10 12:38:37 +01:00
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
7cce892cff Varying normals 2022-05-10 12:38:36 +01:00
ac0e7a7724 Use dedicated fragment shader 2022-05-10 12:38:36 +01:00
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
30e73735de Added SpawnMode to allow for ice and water column spawning of wildlife 2022-05-08 12:37:29 +01:00
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Sam
89bf529a5e Addressed review comments 2022-03-03 01:12:40 -05:00
Sam
f5e0cb0045 Addressed review comments 2022-03-03 01:11:18 -05:00
Sam
5a60562eee Addressed review comments 2022-03-03 01:11:16 -05:00
855733bdcb tiny tweak 2022-03-03 01:11:09 -05:00
Sam
0542e46e7d Lighting works now hackily 2022-03-03 01:11:01 -05:00
82def16969 visuals 2022-03-03 01:11:00 -05:00
Sam
c6dc96b795 Settings button to turn off weapon trails. 2022-03-03 01:10:59 -05:00
Sam
f4abe4f275 More tweaks 2022-03-03 01:10:58 -05:00
Sam
b558331b32 Finishing touches 2022-03-03 01:10:55 -05:00
Sam
5018a9f476 Game now runs, still doesn't work 2022-03-03 01:10:53 -05:00
Sam
0794f980fe Mostly snaked through another rendering pipeline 2022-03-03 01:10:47 -05:00
08f67a335f Add experimental shader option that lowers glow strength for lights near the camera 2022-02-26 00:26:42 -05:00
Sam
f30e879cf5 Clippy fixes 2022-02-14 17:23:15 -05:00
Sam
bf7e84c6ae Initial particle work 2022-02-10 14:58:37 -05:00
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
e98f9aab63 Slight ambience at night 2022-02-09 22:47:58 +00:00
17d5a9e222 Bare minimum water shaders 2022-02-09 14:41:44 +00:00
0facac68b4 Bad fake lighting in caves 2022-02-09 13:28:07 +00:00
8888190eb4 Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
18f6077321 Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options

See merge request veloren/veloren!3160
2022-02-01 21:24:50 +00:00
Sam
097d6cf07c Extend green 2022-01-30 18:50:18 -05:00
Sam
0c44a7d1ab More tweaking 2022-01-30 18:37:11 -05:00
Sam
bfa9c1ce3a Fixed lifesteal particles 2022-01-30 18:11:41 -05:00
89edd18787 Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options 2022-01-28 22:55:59 -05:00
d8c4284a32 Merge branch 'zesterer/worldgen' into 'master'
Improvements to site2

See merge request veloren/veloren!3159
2022-01-28 17:14:07 +00:00
56eff72670 Fixed blue snow 2022-01-27 11:04:05 +00:00
39863e8727 Remove colour banding 2022-01-27 00:29:03 +00:00
df6a0002e9 Move alpha values calculation to CPU 2022-01-24 19:24:51 +00:00
fc3da4bfce Merge branch 'imbris/sobel' into 'master'
Add experimental sobel filter

See merge request veloren/veloren!3113
2022-01-24 02:42:54 +00:00
d18174e0d1 Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
2022-01-24 00:52:03 +00:00
6cfadc4f65 Add sobel filter as experimental shader option 2022-01-23 16:32:26 -05:00
abda8058fe Fixed caustics 2022-01-23 16:32:26 -05:00
a3fcd7f568 Unified and fixed attenuation 2022-01-23 16:32:26 -05:00
b94d560a20 Fixed light extinction 2022-01-23 16:32:26 -05:00
212392a062 Added proper refraction to water surface 2022-01-23 16:32:26 -05:00
470353e08c Fix for translucency blocking clouds 2022-01-23 16:32:26 -05:00
0bcc3fb135 Sprite and figure attenuation 2022-01-23 16:32:26 -05:00
90f3f0fea0 Stopped caustics appearing in bad places 2022-01-23 16:32:26 -05:00
38832fadd3 Improved underwater lighting on low shader settings 2022-01-23 16:32:26 -05:00