273c5ed2f0
Temporary noise solution
2022-07-04 18:07:00 +02:00
66569cb085
WIP: snowfall.
2022-07-03 17:09:38 -07:00
034d4d084a
Temporary bench changes.
2022-07-02 21:23:51 -07:00
45f5fbe3dd
Remove unused tree code.
2022-07-02 19:45:33 -07:00
16ffbc92dd
Reenabling prefab structures.
...
This has barely any impact on anything but dungeons. Could probably be
sped up further but not a big deal.
2022-07-02 18:21:15 -07:00
957467e114
Fix chunk noise.
2022-07-01 23:57:09 -07:00
0b14ca2f3a
Improved base_z => faster and smaller chunks!
2022-07-01 15:23:27 -07:00
4819a17ab6
Stop duplicating terrian chunk metadata.
2022-06-30 11:22:14 -07:00
ad5bcf3cd8
Turning "full" chunks back on, deserialization improvements.
2022-06-29 21:52:04 -07:00
fddc97bc77
Merge branch 'tweaks' into 'master'
...
tweaks entity stats
See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
9c4b03482d
Fixing compression benchmarks.
2022-06-28 21:28:26 -07:00
50070e738b
Somewhat zoomier serde.
2022-06-28 17:45:32 -07:00
a3b7127de9
Evven zoomier WorldGen, lots of things broken!
2022-06-28 00:24:46 -07:00
a973155597
Zoomy worldgen WIP, please do not complain things are broken.
2022-06-24 02:48:09 -07:00
d1c80f0b25
#1455 | Sprites now only spawn on designated block types
2022-06-20 19:24:51 +00:00
25eed55ca9
stat tweaks to theropod, arthropods and basilisk
2022-06-19 01:35:18 +02:00
179bf7216e
Merge branch 'tormod/remove-size' into 'master'
...
Remove site size from site suitability function.
See merge request veloren/veloren!3427
2022-06-10 18:12:59 +00:00
1c5cb8abcd
follow the more elegant proposal by clippy
2022-06-07 23:37:51 +02:00
fca4372205
avoid economy of scale in economy_tree
2022-06-07 21:46:41 +02:00
5a965d21c7
replace vector copying with an iterator
2022-06-07 21:38:17 +02:00
db85d2a146
fix clippy
2022-06-07 18:30:05 +02:00
6d3ea3172c
separate orders by professions and everyone
...
cleanup and fix
strictly this population growth logic is wrong, but identical to the existing one
standardize on production, remove more dead code
fix example + rustfmt
separate csv logic from tick (intention is to move it into economy)
remove the format call from economy (inactive debugging code)
remove more formatting
rustfmt
small clippy fix
Reduce precision on output
move csv code
move rest of sim2 mod into economy (context)
remove more unused parts
keep things a bit more coherent
remove pub
make more functions and fields private
remove outdated input, fix other, print names, move output to proper abstraction
remove dead code
2022-06-07 18:30:05 +02:00
edffd576d4
only the code move part of shredded_economy4
2022-06-07 18:30:05 +02:00
08ffcdf5a5
Create temperature requirement for giant tree.
...
Since the giant tree is currently a leafy tree, it looks a bit out
of place in colder regions where there's otherwise only pine trees.
2022-06-07 00:32:46 +02:00
c1335e16fe
Remove site size from site suitability function.
...
This was buggy, in that the requirement was for _any_ chunk
in the site area being suitable as opposed to _all_ chunks
in the site being suitable. This is easy to fix, but we don't
always want to have exactly the same criteria for the center
of a site as for the outskirts of it.
This should fix gnarling forts etc. spawning in the water just
off the shore.
2022-06-07 00:27:37 +02:00
59d876a654
pass humidity to meta, move smoke cycle to separate file
2022-06-01 22:13:34 +02:00
3fc59d7e4d
lower trading output to trace (and raise one to warn)
2022-05-29 19:09:52 +02:00
47a7943cc2
Merge branch 'upgrade_assets_manager' into 'master'
...
Upgrade `assets_manager` to `0.8.0` and `image` to `0.24`
See merge request veloren/veloren!3410
2022-05-28 22:41:23 +00:00
69041137a0
reduced bamboo spawn rates
2022-05-28 18:04:06 -04:00
c92cd26ff1
bamboo collectibles spawn near rivers
2022-05-28 17:56:35 -04:00
f36e74e383
Fix deprecated function use
2022-05-28 23:53:30 +02:00
8488c7b25e
Upgrade assets_manager
to 0.8.0
and image
to 0.24
...
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
a073307072
Backport site2 rasterization benchmarks from other CSG optimization branches.
2022-05-21 18:16:47 -04:00
95c3fdffa1
Addressed playtest feedback (no assets).
2022-05-16 15:11:39 -04:00
816c265662
Rebase stuffs
2022-05-16 15:11:26 -04:00
eec2d67bb7
Merge branch 'zesterer/worldgen' into 'master'
...
Worldgen Improvements
See merge request veloren/veloren!3378
2022-05-15 19:44:12 +00:00
30b041282f
More rocks near rivers
2022-05-15 18:31:24 +01:00
692309029d
Improved badlands
2022-05-15 16:14:03 +01:00
cc295b483a
Better snow cover
2022-05-15 15:34:36 +01:00
2050bce77d
Water caves
2022-05-15 10:16:53 +00:00
ecf97a53cd
Regular warping
2022-05-15 10:19:57 +01:00
e5c49af547
Faster, prettier, and less troublesome terrain warping
2022-05-14 17:00:03 +01:00
907ba3dcbc
Added giant trees to LoD
2022-05-10 20:30:48 +01:00
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
3881d2ea38
Fixed i16 underflow
2022-05-10 12:38:36 +01:00
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
9a9302a0b6
Use a seperate rng for peak and biome name gen
2022-05-10 10:24:25 +02:00