4ab3abfc07
Balanced stance AI
2022-10-27 20:07:01 -04:00
b3a15f61aa
Fixed issue where you could cancel combo melee 2 mid strike
2022-10-27 20:06:58 -04:00
d3a52bd63b
Buffed cleaving spin
2022-10-27 20:06:56 -04:00
ac2e2fd724
Added animations for recover section of all abilities
2022-10-27 20:06:55 -04:00
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
b09b0222c4
Animation for reaching flurry, tweaked animation for balanced combo.
2022-10-27 20:06:54 -04:00
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
2e5dfd86de
Animation for reaching skewer
2022-10-27 20:06:53 -04:00
035f9135d6
Animation for reaching combo
2022-10-27 20:06:52 -04:00
73a36235fc
Animation for mobility feint
2022-10-27 20:06:52 -04:00
eb7c2337dd
Animation for heavy finisher
2022-10-27 20:06:50 -04:00
be3f2dca92
Animation for heavy pommel strike
2022-10-27 20:06:49 -04:00
ba4c28e83a
Animation for heavy combo
2022-10-27 20:06:49 -04:00
d7a0a6e743
Animation for parrying counter
2022-10-27 20:06:49 -04:00
632941e99d
Animation for parrying riposte
2022-10-27 20:06:48 -04:00
7c22847009
Animation for parrying parry
2022-10-27 20:06:48 -04:00
dd37a699c0
Animation for parrying combo
2022-10-27 20:06:47 -04:00
0c8480ac92
Defensive retreat animation
2022-10-27 20:06:47 -04:00
83829d1e1b
Animation for cleaving spin
2022-10-27 20:06:45 -04:00
8d252b7168
Cleaving combo animation
2022-10-27 20:06:44 -04:00
919e515098
Animation for crippling combo
2022-10-27 20:06:43 -04:00
2bfc222793
Offensive finisher animation
2022-10-27 20:06:42 -04:00
894710d8c6
Offensive advance animation
2022-10-27 20:06:42 -04:00
1e959706a5
Animation for offensive combo
2022-10-27 20:06:41 -04:00
da21e1cb02
Removed air slash stance and abilities
2022-10-27 20:06:40 -04:00
0c054837f9
animation setup
2022-10-27 20:06:38 -04:00
eacbdefb75
Skill point prerequisites and costs
2022-10-27 20:06:37 -04:00
5d5fbde291
Minor tweaks
2022-10-27 20:06:36 -04:00
2fcd876e3f
Air slash abilities
2022-10-27 20:06:35 -04:00
7a8653e8f8
Reaching abilities
2022-10-27 20:06:35 -04:00
5d643f430a
Mobility abilities
2022-10-27 20:06:35 -04:00
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
d99eddb483
Defensive abilities
2022-10-27 20:06:33 -04:00
ec03bd7032
Cleaving abilities
2022-10-27 20:06:33 -04:00
a4d3de4833
Crippling abilities
2022-10-27 20:06:32 -04:00
2051d45d2f
Offensive abilities
2022-10-27 20:06:32 -04:00
014a8cce61
Combo melee can now optionally not function as a stance
2022-10-27 20:06:31 -04:00
66f9cf22fc
Balanced abilities and insert ability id into animations.
2022-10-27 20:06:30 -04:00
aea4a43b65
Placeholder abilities
2022-10-27 20:06:30 -04:00
38094b6ba2
Finisher melee
2022-10-27 20:06:29 -04:00
057b1a4ad6
Added capability for attacks to be interrupted by dodging or blocking
2022-10-27 20:06:29 -04:00
1e0dfe003d
Rolling can now only interrupt abilities when in buildup
2022-10-27 20:06:28 -04:00
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
af39287331
Added support for abilities being cheaper if activated from the correct stance
2022-10-27 20:06:27 -04:00
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
34eae80253
fix facegourd item name
2022-10-27 13:49:06 +00:00
9b1efe1bee
clippy, fmt, remove leftover file, fix sitenames in soundtrack
2022-10-25 00:33:23 +02:00
9a6a3a05a1
bat config
2022-10-25 00:31:04 +02:00
6bacb487f3
Bat AI
2022-10-23 20:05:39 +02:00