Commit Graph

1123 Commits

Author SHA1 Message Date
586d0f6dd8 add bat (created by Gemu) 2022-10-23 20:05:39 +02:00
79e6fd58fe - make tricksters spawn in groups and play instruments
- remove defunct draugr flee
2022-10-23 20:05:39 +02:00
82026c1acc remove defunct headband from trickster loadout 2022-10-23 20:05:39 +02:00
e1bd385408 make draugrs Npcs flee at health below 100%,
trickster gear,
single spawns (trickster, dullahan),
2022-10-23 20:05:39 +02:00
1d98050f28 halloween npcs:
in forests, spawn harvester or dullahans or tricksters with custom halloween loot: facegourd, pumpkin_spice_brew, honeygourd
2022-10-23 20:05:39 +02:00
44e19d7c54 Hot-fix for sword 2022-10-19 22:03:42 +00:00
Sam
b1f45ea241 Sword triple strike tweaks. 2022-10-19 09:36:20 -04:00
f21082fa76 minor stat tweaks and cleanup 2022-10-16 14:12:37 +02:00
Sam
8eb89adb61 Fixed unintentional overbuff to speed focused secondary components 2022-10-16 14:06:42 +02:00
c432a0b719 rings and necks 2022-10-16 14:06:42 +02:00
Sam
3222fb88b0 Nerfed melee combo melee skills 2022-10-16 14:06:42 +02:00
fe87f8c38d induv hat stat changes 2022-10-16 14:06:42 +02:00
Sam
2735d3403c Nerfed other sets 2022-10-16 14:06:41 +02:00
Sam
46daa6bfa9 Armor nerf 2022-10-16 14:06:41 +02:00
2d8627c29b Add gnarling chieftain mask 2022-10-15 11:05:21 +00:00
99d547c7c6 Add unit test to validate recipe keys 2022-10-09 20:50:09 -07:00
160cbbf449 Merge branch 'steel_pick_desc' into 'master'
Removes blue vein reference from Steel Pickaxe description

See merge request veloren/veloren!3491
2022-10-09 19:50:31 +00:00
0d090bb93e Removes blue vein reference from Steel Pickaxe description 2022-10-09 19:50:30 +00:00
99bedde100 Crafting recipe for black lantern 2022-10-02 17:46:36 +00:00
flo
a37e1f8d99 seachapel npc work 2022-09-22 01:04:01 +00:00
flo
dc688bccb9 fix_salamander_and_elbst 2022-09-13 17:32:53 +00:00
flo
e43608ce80 add guitar & instrument sample edits 2022-09-10 17:23:38 +00:00
3cbfe02a8e Add Golden Cheese debug item 2022-09-06 15:50:04 +03:00
7ea720b2ef Merge branch 'creature_model_updates' into 'master'
Creature model updates

See merge request veloren/veloren!3584
2022-09-06 10:35:11 +00:00
flo
e4a3671345 Creature model updates 2022-09-06 10:35:10 +00:00
54a1adea31 Assets work
* Remove endgame /kit, move cultist weapons to cultist, move legendaries
  to tier-5
* Remove root_evil sceptre from endgame travelers
2022-09-05 00:24:59 +03:00
aa7cdd2864 Merge branch 'christof/econ_goods_in_ron' into 'master'
Economy: Move decay and transportation effort from hardcoded into ron

See merge request veloren/veloren!3578
2022-08-31 08:26:24 +00:00
flo
6c89cd8fbf put Organ under Toolkind Instrument 2022-08-30 16:55:02 +00:00
5e2474230e oh, Potions do not decay in master 2022-08-30 00:37:38 +02:00
fbe0aee40d move trading good properties (decay, transportation) from hard coded to ron file 2022-08-30 00:37:38 +02:00
flo
9339971032 Music Instruments 2022-08-28 18:48:18 +00:00
flo
e882e62c08 seachapel 2022-08-24 21:50:53 +00:00
50701620e6 Temporary invincible merchants 2022-08-16 12:16:45 +00:00
Sam
b572c32a4d Tweaks 2022-07-30 00:18:10 -04:00
Sam
28a4ce9be1 Various tweaks 2022-07-26 19:44:49 -04:00
91c85dea22 Humanoid Model Overhaul 2022-07-16 11:13:24 +00:00
5ee72f8a5e fix test; add tusk, crest, pincer 2022-07-13 20:15:28 +02:00
fddc97bc77 Merge branch 'tweaks' into 'master'
tweaks entity stats

See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
7a40ae2db7 tweak entity stats adlet/tracker.ron 2022-06-23 17:48:28 +02:00
16d5ea1e3c Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats 2022-06-23 06:45:22 +02:00
8c1d4359a8 tweak stats quadmedquick, blackwidow and throped 2022-06-20 14:12:04 +02:00
1dc89fbc58 tweak stats theropodbasic 2022-06-19 19:04:30 +02:00
25eed55ca9 stat tweaks to theropod, arthropods and basilisk 2022-06-19 01:35:18 +02:00
Sam
1f60bdd452 Removed sticky thread requirement from bow limbs. 2022-06-18 15:19:37 -04:00
10023b0759 tweak entity stats 2022-06-18 12:33:19 +02:00
Sam
4a5ef6dce3 Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
2022-06-17 21:13:45 -04:00
1e289e6335 tweaks entity stats 2022-06-17 21:48:09 +02:00
1e19f5541b tweak entity stats 2022-06-17 21:41:04 +02:00
95148a9968 tweaks entity stats 2022-06-17 12:35:06 +02:00
Sam
2de831cf38 Converted asset files of other armors. 2022-05-30 20:25:33 -04:00