1e7b9fa9b5
Resolved or patches various water shader issues
2020-11-23 10:57:16 +00:00
86571c9e2e
Partially fixed mist
2020-11-23 10:57:15 +00:00
aa59d66a76
Fixed many map problems, re-added surface mist
2020-11-23 10:57:15 +00:00
579bdcf10e
Forest soil undulation, better acadia placement
2020-11-23 10:57:15 +00:00
ef03137c65
Better water, shadows, clouds
2020-11-23 10:57:15 +00:00
be1fb5b5d2
Shader quality tweaks
2020-11-23 10:57:15 +00:00
0e8a14250f
Minor emissions tweaks
2020-11-23 10:57:15 +00:00
42c6142ec6
Added occasional sky emission at night
2020-11-23 10:57:15 +00:00
e09c22f9cc
Altered splay to avoid strange LoD shape
2020-11-23 10:45:02 +00:00
34987c1654
Don't do gamma twice
2020-11-23 10:45:02 +00:00
271c1e29a5
Adjusted sun/moon for HDR
2020-11-23 10:45:02 +00:00
1d031538f9
Added HDR
2020-11-23 10:45:02 +00:00
49df604de0
Better scattering and scatter (of both varieties)
2020-11-23 10:45:02 +00:00
ee65b4fb17
Improved cloud quality by improving sun access heuristic
2020-11-23 10:45:02 +00:00
de685b00b2
Improved water pathfinding
2020-11-23 10:45:01 +00:00
b352ef5d55
Terrain pop-in, fixed agent pathfinding in water
2020-11-23 10:45:01 +00:00
717fd88565
Experimental dissolve VD
2020-11-23 10:45:01 +00:00
6adfa547db
Added site icons to main map
2020-11-23 10:45:01 +00:00
d4d4f17d3c
Added world map size icons
2020-11-23 10:45:01 +00:00
c906764889
Better LoD
2020-11-23 10:45:01 +00:00
99a881f349
Added entity simulation to rtsim, reification, assimilation
2020-11-23 10:44:59 +00:00
2b5e09e32e
Better high-quality clouds
2020-11-23 10:38:00 +00:00
c3cedd4ddf
Improved cloud quality
2020-11-23 10:37:59 +00:00
171ef1d7b9
Upscaling support
2020-11-15 22:18:35 +00:00
9b233708e2
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
2020-11-09 10:20:22 +00:00
0aca8ee0f7
Better minimal clouds
2020-10-30 15:43:51 +00:00
70f0a7c57c
Cloud tweaks
2020-10-30 15:43:51 +00:00
2237500743
Clouds
2020-10-21 21:05:25 +00:00
14e4af7ab6
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
7ef73f5981
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
2020-10-14 20:56:22 -05:00
cbb72363af
Reworked explosions. Tweaked staff fireball.
2020-10-14 20:56:21 -05:00
04dcd012da
Flamethrower particles.
2020-10-14 20:56:21 -05:00
c80f16ae74
Started to add particles.
2020-10-14 20:56:20 -05:00
a3ee5a4006
Rename model_col -> highligh_col to better reflect its usage
2020-10-10 02:10:32 -04:00
ef74d395a6
Improve figure and sprite highlighting
2020-10-10 02:10:31 -04:00
47abf49751
Addressed comments
2020-09-29 20:48:23 -05:00
207586cfab
Beam particles fixed/tweaked.
2020-09-29 19:48:17 -05:00
56d2afc0dc
Added keyframe support to basic beam state. Addressed some comments.
2020-09-29 19:48:15 -05:00
de45784596
Addressed round of testing feedback.
2020-09-29 19:48:09 -05:00
6bb680f372
M1 now only regens stamina when healing allies if they are not at full health.
2020-09-29 19:48:02 -05:00
387f2cb60c
color adjustments
2020-09-29 19:47:59 -05:00
6b23af6e0b
Tweaked particles. Added skill icons.
2020-09-29 19:47:58 -05:00
8b9202710f
New sceptre M2 is functional.
2020-09-29 19:47:57 -05:00
921d224ef6
Lifesteal now works. Added particles to healing beam.
2020-09-29 19:47:57 -05:00
6a1acd47a1
Added maximum vertical angle for shockwave.
2020-09-19 14:40:19 -05:00
819fb8ee77
Changed boss from cyclops to stone golem. Added ai specific for boss.
...
Tweaked shockwave.
Fix rebasing errors.
2020-09-19 14:40:16 -05:00
1f2ed53c42
Tweak particle effects
2020-09-19 14:40:15 -05:00
0c48efd445
Added particles dedicated for shockwave.
2020-09-19 14:40:15 -05:00
5fe79e1c6a
new loading screen bgs (part 1)
...
Add a basic random feature to char creation
loading screen bg (part 2)
loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
0adc57e487
Made particle code more rugged
2020-09-04 11:49:49 +01:00