Avi Weinstock
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0e394029de
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Mining skill tree.
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2021-06-13 14:34:42 -04:00 |
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juliancoffee
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6c11aa80e0
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adjust staff firebomb
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2021-06-11 15:41:38 +03:00 |
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jshipsey
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4deeb42155
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cave adjustments
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2021-06-07 11:02:34 +02:00 |
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jshipsey
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8acd3832e3
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more loot tables, overworld ores, more items
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2021-06-07 11:00:00 +02:00 |
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jshipsey
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1c17d8fe5e
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cave changes
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2021-06-07 10:59:44 +02:00 |
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Sam
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6790b71d53
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Energy recovery stat functional.
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2021-06-07 10:58:32 +02:00 |
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jshipsey
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1b575a5a04
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crafting item partial re-organization, armor recipes, some specific animal drops
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2021-06-07 10:56:35 +02:00 |
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jshipsey
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ffc9a0ae22
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more drops, armors
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2021-06-07 10:56:16 +02:00 |
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jshipsey
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ca907f1b87
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added some meat
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2021-06-07 10:55:34 +02:00 |
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Sam
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b826d5cb2b
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Fixed exp splitting in inactive equip slots.
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2021-05-26 21:13:16 -05:00 |
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Ludvig Böklin
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46d1bb5f18
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Adjusted masses; less excessive knockbacks; prevent loot shooting off
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2021-05-22 17:56:13 +00:00 |
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holychowders
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d5f3ba77d4
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Make NPCs Aware of Sound - See Issue #913
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2021-05-15 19:36:27 +00:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Sam
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372eff2a02
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Initial SCT implementation to display blocks.
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2021-04-25 13:09:09 -04:00 |
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Sam
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288a6f3a82
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Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
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2021-04-25 13:09:02 -04:00 |
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Sam
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91c6288213
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Melee weapons can now block.
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2021-04-25 13:08:42 -04:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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Marcel Märtens
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5862920f32
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seperate sys/state
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2021-04-20 01:30:17 +02:00 |
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Enrico Marconi
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a941833ff1
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fix issue #1077: show kill msg only to group members and nearby players if...
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2021-04-18 20:46:16 +00:00 |
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Monty
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ed233efc53
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Temporarily remove death messages
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2021-04-14 20:31:34 +02:00 |
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holychowders
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568a8d9666
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Resolve Issue #978 - Extract SkillSet Into Its Own Component
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2021-04-14 15:35:34 +00:00 |
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DaforLynx
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6734198104
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Adds on-hit combat sfx
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2021-04-04 03:04:02 +00:00 |
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Sam
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27f178286d
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Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
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2021-04-02 23:24:55 -04:00 |
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Sam
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9ad5b0f6b7
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Changelog. Fixed a few qualities.
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2021-04-02 23:04:36 -04:00 |
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Sam
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a2906168a6
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Moved materials into their own loot tables.
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2021-04-02 23:04:33 -04:00 |
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Sam
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cb638180f8
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Moved food items into their own loot tables.
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2021-04-02 23:04:32 -04:00 |
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Sam
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31e69021cb
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Switched loot tables from declaring each weapon individually to just referencing a different loot table.
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2021-04-02 23:04:31 -04:00 |
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Sam
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833f1f3309
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Converted all armor in loot tables to reference armor set loot tables.
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2021-04-02 23:04:28 -04:00 |
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Sam
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96b354c178
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Consolidated loot tables by switching to CreatureMaterial where possible
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2021-04-02 23:04:27 -04:00 |
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Sam
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ab2fca21cf
|
Fixed trading
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2021-04-02 23:04:26 -04:00 |
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Sam
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cbca2a66b6
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Support for creature specific materails and materials having a quantity.
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2021-04-02 23:04:25 -04:00 |
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Sam
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247004d180
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Loot tables can now recursively specify loot tables. Mercahnts broken.
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2021-04-02 23:04:25 -04:00 |
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Sam
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f117a57083
|
Switched to using ForceUpdate to forcefully update the client position after a blink
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2021-03-27 21:33:45 -04:00 |
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Sam
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f9835e78da
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Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
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2021-03-27 21:05:07 -04:00 |
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Sam
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30da614e89
|
Added dimensional door ability for mindflayer
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2021-03-27 21:05:05 -04:00 |
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Samuel Keiffer
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1374900928
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Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
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2021-03-22 02:01:22 +00:00 |
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Avi Weinstock
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1351b9515c
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Update fall damage calculations.
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2021-03-20 18:46:34 -04:00 |
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Sam
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92c9e8c477
|
Fixed gaining combo by shooting loot bags
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2021-03-20 16:26:10 -04:00 |
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Sam
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461ad6e339
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Rebalanced explosion strengths
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2021-03-15 00:36:07 -04:00 |
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Sam
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26f5d40bff
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Explosions now take into account hitbox of entity.
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2021-03-14 23:45:55 -04:00 |
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Sam
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940b4b5de7
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Combo counter now uses outcomes.
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2021-03-09 17:59:42 -05:00 |
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Sam
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18edc1092b
|
Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal.
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2021-03-09 17:59:33 -05:00 |
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Sam
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a88ad7b971
|
Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
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2021-02-28 15:02:03 -05:00 |
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Sam
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f24433c8cf
|
Added combo component
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2021-02-27 14:55:06 -05:00 |
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jshipsey
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417f4638ed
|
balance pass 2
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2021-02-27 01:42:47 -05:00 |
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jshipsey
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e06ebf3507
|
initial balance
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2021-02-27 01:42:47 -05:00 |
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Sam
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53b0ba286a
|
Ice particles for Wendigo
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2021-02-27 01:42:46 -05:00 |
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Avi Weinstock
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78014d7d3b
|
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
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2021-02-23 15:49:34 -05:00 |
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Snowram
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f78170704a
|
Allows some species to be immune to specific buffs
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2021-02-20 14:03:15 +00:00 |
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Sam
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d13302f256
|
Fixed bombs panicing the server.
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2021-02-03 00:41:19 -05:00 |
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