Commit Graph

660 Commits

Author SHA1 Message Date
Kemper
034041fd4f Aim fireballs at feet
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
ubruntu
e6bfce99bb Use stealth stat on armors 2021-10-24 05:31:49 +00:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
socksonme
8099b516a9 Renamed emit_alarm to emit_scream 2021-10-16 19:11:57 +03:00
socksonme
2b36a957ac small code quality change 2021-10-15 23:23:45 +03:00
socksonme
c631341da9 Refactored SoundKind and UtteranceKind 2021-10-15 22:49:25 +03:00
antoniomuso
761ae8f69d Make merchants send the player a trade request when interacted with 2021-10-09 21:14:01 +02:00
Imbris
8987389e8a Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain. 2021-10-08 16:17:31 -04:00
Joshua Barretto
6d33e0d183 Prevented double-spawning of chunks 2021-10-08 12:20:46 +01:00
Joshua Barretto
8dc8aeace5 Added minimum server-side chunk loading 2021-10-07 14:23:55 +01:00
Imbris
c9d2501336 Revert "Merge branch 'ubruntu/par-entity-sync' into 'master'"
This reverts merge request !2891
2021-10-05 14:42:39 +00:00
Bryant Deters
8b557f0e2e using par_join.for_each as if I know what I'm doing 2021-10-01 18:05:52 -05:00
juliancoffee
7291d32209 Make ItemDrop component with Item again 2021-09-27 20:36:18 +03:00
Sam
27823ce8fa Rtsim now uses entity configs. 2021-09-27 15:09:22 +03:00
Sam
09dd9b4813 Changed ItemDrop to use LootSpec 2021-09-27 15:09:22 +03:00
Marcel
cea927efb6 Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2021-09-24`

See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Sam
942376f88c Made poise a float at interface of module. 2021-09-25 14:07:47 -04:00
Marcel Märtens
e36eef99c8 apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Snowram
5838a84568 Consolidates projectile offsets into utils 2021-09-22 03:05:57 +02:00
Snowram
9c2ce83430 Set projectile offsets in states instead of globally 2021-09-22 01:07:09 +02:00
Samuel Keiffer
576f2a6e9f Merge branch 'wolfshaman/fixing_1328_set_waypoint_when_on_ground_and_not_going_down' into 'master'
fixing_1328_set_waypoint_when_on_ground_and_not_going_down

See merge request veloren/veloren!2832
2021-09-21 22:16:08 +00:00
Snowram
7a73e4240b Bird large beam offset hack 2021-09-21 15:31:43 +02:00
juliancoffee
f810af4eec Rename EntityInfo level field to health_scaling 2021-09-17 20:12:42 +03:00
juliancoffee
c069a3523d Fix beam offsets
- Introduce notion of min and max radius for Body instead of old
  `radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
Sam
99981338bb Fixed exp fix mistake and fixed lava, campfire, and bomb damage. 2021-09-15 08:32:44 -04:00
wolfshaman
d321d1aad4 fixing_1328_set_waypoint_when_on_ground_and_not_going_down 2021-09-13 16:51:02 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Joshua Barretto
78fce06b47 Allowed players to assist NPCs in fights without problems by tweaking aggro rules 2021-09-08 13:17:53 +01:00
Khalid Ali
cbc6cdfad1 Use unreachable instead of panic 2021-09-05 18:13:20 -05:00
Khalid Ali
a0b78ffd16 Add RepeaterRanged and fix scaling ChargedRange 2021-09-05 18:03:54 -05:00
Khalid Ali
871a1ccbfc Set direction using character state 2021-09-05 17:07:09 -05:00
juliancoffee
43d40c4efc Workaround of bug with global Player component
* Set default value of battle_mode and last_battlemode_change explicitly
if isn't found in battlemode_buffer
2021-09-04 02:29:02 +03:00
juliancoffee
1baa9e9879 Add in-memory persistence for battlemode changes 2021-09-04 01:41:48 +03:00
juliancoffee
fbe745fe1e Cooldowns
- Add last_battlemode_change to Player component
- check on last_battlemode_change in handle_battlemode
- set last_battlemode_change after setting battlemode
- still are not persisted in any way
2021-09-04 01:41:48 +03:00
juliancoffee
f01309dfc2 Add PerPlayer server flag for BattleMode 2021-09-03 17:28:34 +03:00
Joshua Barretto
f9580a576c Fix warning agents not switching aggro on attack 2021-08-24 23:17:52 +01:00
Ben Wallis
9e35f5ec33 Explosions no longer change block colours within the radius of a safe zone. Doubled the radius of the safe zone in the /home town. 2021-08-20 09:00:55 +01:00
juliancoffee
09e8ee2b3f Remove giants 2021-08-16 18:15:01 +03:00
juliancoffee
5941d6731c Refactor supplement evaluation to use NpcData 2021-08-16 17:27:59 +03:00
Joshua Barretto
87851293c2 Improved aggro system to reduce hyper-focused enemies 2021-08-14 11:09:33 +01:00
Joshua Barretto
c2498d81c7 Added feature flag for terrain persistence 2021-08-12 10:48:00 +01:00
Joshua Barretto
738e59965f Added experimental terrain persistence 2021-08-12 10:26:20 +01:00
juliancoffee
f16f8182cd Add FIXME about Staff flamethrower 2021-08-08 00:41:39 +03:00
juliancoffee
a7922336ea Expose beam_offsets to AI 2021-08-08 00:33:43 +03:00
juliancoffee
edd37ad491 Agent code TODO-s 2021-08-05 21:07:45 +03:00
Joshua Barretto
31a49d26a9 Added action timer system for agent code 2021-08-04 14:04:56 +01:00
juliancoffee
44916383c6 continue -> filter_map to handle new players 2021-08-03 16:43:56 +03:00
juliancoffee
d9e2d501cd Prettify server/sys/msg/register.rs 2021-08-03 16:43:56 +03:00
juliancoffee
497a94cd7a Post review refactoring
* inline `target_dodging` into struct declaration as they are named
anyway
* move `avoid_harm` check out of `Attack::apply_attack` so we don't need
to pass whole Player component.
* another cosmetic things
2021-08-03 16:43:55 +03:00