Commit Graph

482 Commits

Author SHA1 Message Date
Joshua Barretto
3ddacb96ab Added christmas snow 2021-12-20 18:03:52 +00:00
Joshua Barretto
e3203080ed Added Calendar for temporal events based on the real-world calendar 2021-12-20 18:03:52 +00:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
657ac45288 Updated changelog 2021-11-13 17:13:09 +00:00
Joshua Barretto
46ec4203a2 Arbitrary volume airships 2021-11-13 17:13:08 +00:00
Sam
2b447852fd Added min fall off to explosions. 2021-10-29 17:37:02 -04:00
juliancoffee
7291d32209 Make ItemDrop component with Item again 2021-09-27 20:36:18 +03:00
Ben Wallis
d665ce329d * Added new Admin Commands window to egui, including Give Items and Kits sections
* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
Sam
99981338bb Fixed exp fix mistake and fixed lava, campfire, and bomb damage. 2021-09-15 08:32:44 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Aleksandr Nariadchikov
3f31f07cc2 [#1251] Code style refactoring 2021-09-06 20:33:08 +03:00
Aleksandr Nariadchikov
c22104ea56 [#1251] Mutable variables are removed. For killing checking non players without alignments as well as with it. 2021-09-06 19:31:12 +03:00
Aleksandr Nariadchikov
75bbe619fd [#1251] /kill_npcs admin command does not kill player's pets now without additional argument "--also-pets" 2021-09-06 18:21:32 +03:00
juliancoffee
670e29a286 Better formatting 2021-09-04 20:56:55 +03:00
juliancoffee
3cf9d0cdb0 Adress review:
- explanation of what pvp/pve means in /battlemode help
- check for radius from town instead of town in chunks (because it count
  plant fields, which is kinda meh)
- better error displaying
2021-09-04 20:38:53 +03:00
juliancoffee
844e93e67b Improve UX of /battlemode 2021-09-04 01:41:48 +03:00
juliancoffee
fbe745fe1e Cooldowns
- Add last_battlemode_change to Player component
- check on last_battlemode_change in handle_battlemode
- set last_battlemode_change after setting battlemode
- still are not persisted in any way
2021-09-04 01:41:48 +03:00
juliancoffee
85e8c50d35 Fix town detection 2021-09-03 17:28:34 +03:00
juliancoffee
1838d151f5 Make it compile without feature(worldgen)
+ move settings check to toggling mode segment
2021-09-03 17:28:34 +03:00
juliancoffee
68a4b269d2 Allow changing mode only with enabled settings
- send warning in force mode
2021-09-03 17:28:34 +03:00
juliancoffee
3fd573f1ec Allow changing battle_mode only in towns 2021-09-03 17:28:34 +03:00
juliancoffee
338e81de10 Deduplicate pvp-checks 2021-09-03 17:28:34 +03:00
juliancoffee
2e79c61123 Implement /battlemode_force command
+ add placeholder for /battlemode command (currently can only show your
  battle mode)
2021-09-03 17:28:34 +03:00
juliancoffee
e24cd2598d Implement /make_npc 2021-08-16 17:27:59 +03:00
juliancoffee
e9dde3ecec Add MakeNPC admin command 2021-08-16 16:45:36 +03:00
Joshua Barretto
c2498d81c7 Added feature flag for terrain persistence 2021-08-12 10:48:00 +01:00
Joshua Barretto
738e59965f Added experimental terrain persistence 2021-08-12 10:26:20 +01:00
juliancoffee
3ac74a8259 Implement /kit all and a bit of refactoring
+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Joshua Barretto
45f94b0bce Better Agent API 2021-08-02 13:08:39 +01:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Joshua Barretto
0cb524d8d6 Properly fixed command parsing 2021-07-23 17:33:31 +01:00
Imbris
251c201604 Merge branch 'revert-eb08b6a1' into 'master'
Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant

See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Dr. Dystopia
dd84c320a3 Resolve all '#[allow(clippy::needless_return)]' error supressions 2021-07-17 21:47:17 +02:00
Dr. Dystopia
a98edaace9 Resolve all '#[allow(clippy::useless_conversion)]' error supressions 2021-07-17 16:55:11 +02:00
Imbris
eb999b2821 Merge branch 'aweinstock/fix-waypoint' into 'master'
Spawn players aboveground when using `/site` or when their waypoint is underground.

See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
7555be0e25 Spawn players aboveground when using /site or when their waypoint is underground. 2021-07-15 17:54:29 -04:00
Knightress Paladin
9864344cfe Implemented setting blocks with the wiring system 2021-07-15 12:36:00 -07:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
Dr. Dystopia
2ff74f5cc9 Resolve all '#[allow(clippy::useless_format)]' error supressions 2021-07-15 13:46:53 +02:00
Avi Weinstock
1a60ebd5db Fix integral error calculations in PID controller, and change coefficients for airship and hot air balloon. 2021-07-06 16:52:12 -04:00
Daan Vanoverloop
0076b8379c Fixing #1169 - use strum macros for BlockKind conversion 2021-06-26 17:52:32 +02:00
Joshua Barretto
96cbf60c3f Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients 2021-06-17 19:55:21 +01:00
Snowram
3ba0500b90 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Marcel
4cafdb3bfd Merge branch 'aweinstock/mining-skill-tree' into 'master'
Mining skill tree.

See merge request veloren/veloren!2406
2021-06-14 14:19:06 +00:00
Marcel
b0702d792a Merge branch 'juliancoffee/asset_entity' into 'master'
EntityInfo assetization.

See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
Monty Marz
45f79059d0 mining exp sct color and icon; add mining to skill_preset 2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de Mining skill tree. 2021-06-13 14:34:42 -04:00