Sam
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f40ef0d5dd
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Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
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2023-04-01 13:11:59 -04:00 |
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Sam
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09f600bc1e
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Buffs can have variable tick times
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2023-03-30 21:23:41 -04:00 |
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Isse
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c34e5ad4ed
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Small fixes
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2023-03-29 23:11:59 +00:00 |
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Isse
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1298fc792b
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Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798)
See merge request veloren/veloren!3836
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2023-03-23 16:33:39 +00:00 |
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Sophia Waggoner
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264e4a53f8
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cargo clippy + fmt
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2023-03-22 05:49:54 -07:00 |
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Sophia Waggoner
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4a3d1bbb86
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Ultimately use setting in day cycle updates.
(First functional commit.)
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2023-03-21 21:32:05 -07:00 |
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Sam
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e5c9f92269
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Fix clippy from rebase
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2023-03-21 20:23:46 -04:00 |
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Sam
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c295506ef9
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Removed buffered inputs
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2023-03-21 20:13:45 -04:00 |
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Sam
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868a42ba39
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Addressed UX feedback
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2023-03-21 20:10:40 -04:00 |
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Sam
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3caa9dc529
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Stances can now be left by interacting with the buff bar.
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2023-03-21 20:03:22 -04:00 |
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Sam
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7365fcb530
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Rolls cancel recover at the cost of additional energy, sitting ends active stances.
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2023-03-21 20:03:15 -04:00 |
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Sam
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86dfa34ec9
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Cleaving stance required abilities
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2023-03-21 19:59:00 -04:00 |
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Sam
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c3026d388a
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Defensive stance required abilities
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2023-03-21 19:58:11 -04:00 |
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Sam
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a3d655970e
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Heavy stance required abilities
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2023-03-21 19:56:32 -04:00 |
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Sam
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fce9211d49
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Secondaries for all stances
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2023-03-21 19:39:39 -04:00 |
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Sam
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ed0de15a5a
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Heavy stance skill abilities.
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2023-03-21 19:39:35 -04:00 |
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Sam
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5f126bb5c6
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Queued inputs are now culled after a period of time if they are not actively held
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2023-03-21 19:39:19 -04:00 |
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Sam
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b376228d45
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Primary and secondary abilities can now be contextual. BasicStance character state added.
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2023-03-21 19:38:15 -04:00 |
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Sam
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9875008efa
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
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Sam
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d0a46ed82b
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Inputs now remain queued even when the input is released, until the input is used.
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2023-03-21 19:26:06 -04:00 |
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Imbris
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9e212935e5
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Merge branch 'imbris/time-local-event-handling' into 'master'
Add metrics for timing subsections of State::tick
See merge request veloren/veloren!3825
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2023-03-14 14:52:57 +00:00 |
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Imbris
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87bf44241b
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Add metrics for timing subsections of State::tick
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2023-03-14 01:03:05 -04:00 |
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Sam
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42388976d7
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Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
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2023-03-12 16:37:02 -04:00 |
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Sam
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4c79936c07
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Added wrapper type to durations related to buffs and auras.
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2023-03-11 16:47:11 -05:00 |
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Sam
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663db06844
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Made auras no longer need to be mutably accessed every tick.
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2023-03-11 16:45:12 -05:00 |
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Sam
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8a6a60d5bb
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Buffs from auras no longer need to be mutably accessed every tick in aura system to prevent applying a buff every tick and ensure duration only starts after leaving aura
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2023-03-11 16:45:12 -05:00 |
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Sam
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9efac9957d
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Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component.
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2023-03-11 16:45:11 -05:00 |
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Sam
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89aa934c3c
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Initial work
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2023-03-11 16:45:10 -05:00 |
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Monty Marz
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9a025cfcc8
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More spot features
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2023-03-03 23:21:37 +00:00 |
|
flo
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bf81ffc029
|
frost_gigas
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2023-02-15 00:10:37 +00:00 |
|
James Melkonian
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21a2a4ac46
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Refactor energy and poise regen
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2023-02-07 18:02:26 +00:00 |
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Corvella
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dcd3fb2077
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Correctly apply LoD distance setting and improve documentation on projectile fixes
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2023-01-26 14:27:59 +00:00 |
|
Avi Weinstock
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dc6e61983c
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Make potion sickness's healing multiplier only affect potions.
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2023-01-19 15:06:13 -05:00 |
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Avi Weinstock
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a871d3880b
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Address MR 3756 review comments.
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2023-01-19 15:06:13 -05:00 |
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Avi Weinstock
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78845a0d73
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Implement potion sickness, which causes diminishing returns on healing from potions.
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2023-01-19 15:06:12 -05:00 |
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Nils Ascheuer
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21f417dbef
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Added Changelog
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2023-01-18 14:40:21 +01:00 |
|
Nils Ascheuer
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f9e1aca045
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#1694 Faster Energy Regeneration-acceleration while sitting
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2023-01-18 10:44:09 +01:00 |
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Corvella
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ef5737360b
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Improve Projectile/Entity Hit Detection
|
2023-01-16 05:58:28 +00:00 |
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flo
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98c1e68209
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Fix wall cheese
|
2023-01-14 15:41:07 +00:00 |
|
Marcel Märtens
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2812729b78
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cargo clippy lifetimes
|
2022-11-28 15:19:57 +01:00 |
|
Marcel Märtens
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dad73ba2a3
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fix clamp clippy errors
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2022-11-28 14:26:27 +01:00 |
|
Marcel Märtens
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0ab7a2543e
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fix clippy errors
|
2022-11-28 14:08:11 +01:00 |
|
Sam
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0fe073fcdc
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Addressed feedback from testing
|
2022-10-27 20:07:10 -04:00 |
|
Sam
|
df9ef691fd
|
Cleaving stance AI
|
2022-10-27 20:07:03 -04:00 |
|
Sam
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8d3567b6b2
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Made combo melee more ergonomic to use when it is a stance
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2022-10-27 20:06:59 -04:00 |
|
Sam
|
7a8653e8f8
|
Reaching abilities
|
2022-10-27 20:06:35 -04:00 |
|
Sam
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500e0ae3d0
|
Heavy abilities
|
2022-10-27 20:06:34 -04:00 |
|
Sam
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8a578bf3f6
|
Parrying abilities
|
2022-10-27 20:06:34 -04:00 |
|
Sam
|
ec03bd7032
|
Cleaving abilities
|
2022-10-27 20:06:33 -04:00 |
|
Sam
|
38094b6ba2
|
Finisher melee
|
2022-10-27 20:06:29 -04:00 |
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