Avi Weinstock
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1214715c21
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Use a threadpool to speed up minimap chunk rendering. Also fix ceiling height calculations and color water blue.
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2021-06-02 00:39:04 -04:00 |
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Avi Weinstock
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59e93d23c1
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Improve ceiling detection for the voxel minimap.
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2021-06-02 00:39:04 -04:00 |
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Avi Weinstock
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d878a2050a
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Composite the layers on chunk load, and try to add an overhead mode.
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2021-06-02 00:39:04 -04:00 |
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Avi Weinstock
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6df2e96d25
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Improve the efficiency of the voxel minimap by only updating it when crossing a chunk boundary or changing z-level. Allows making the 9 chunks nearest to the player fancier by compositing multiple z levels.
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2021-06-02 00:39:04 -04:00 |
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Avi Weinstock
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937815d8c3
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Make all the offsets for voxel minimap work properly for arbitrary sizes, and fix the memory leak.
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2021-06-02 00:39:04 -04:00 |
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Avi Weinstock
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7980230b7f
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Add a minimap overlay based on voxel data.
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2021-06-02 00:39:04 -04:00 |
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Imbris
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8cd4a39bf9
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Merge branch 'imbris/fix-bench' into 'master'
Fix benchmarks by removing the rest of the incremental folder
See merge request veloren/veloren!2364
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2021-06-02 03:33:27 +00:00 |
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Imbris
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a8ced7b959
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Fix benchmarks by removing the rest of the incremental folder
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2021-06-01 17:32:31 -04:00 |
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Imbris
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d256dae29e
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Merge branch 'imbris/fix-pages' into 'master'
Fix pages by specifying a docker image
See merge request veloren/veloren!2363
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2021-06-01 21:07:57 +00:00 |
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Imbris
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e3523d418c
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Merge branch 'imbris/macos-ci' into 'master'
Use native macos runner for builds
See merge request veloren/veloren!2362
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2021-06-01 20:34:07 +00:00 |
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Imbris
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659541d463
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Fix pages by specifying a docker image
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2021-06-01 16:26:41 -04:00 |
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Imbris
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351327c3d0
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Use native macos runner for builds
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2021-06-01 16:08:47 -04:00 |
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Imbris
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2c279c02d1
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Merge branch 'imbris/update-toolchain' into 'master'
Update toolchain
See merge request veloren/veloren!2322
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2021-06-01 18:49:30 +00:00 |
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Imbris
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32ab0860ca
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delete all incremental things for clippy CI
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2021-06-01 14:15:01 -04:00 |
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Imbris
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1a092be2a1
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Re-disable incremental for veloren-network-protocol, switch back to
`veloren-docker` tagged runners
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2021-06-01 13:35:03 -04:00 |
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Imbris
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3a1a65b134
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Remove stabilized or_patterns feature
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2021-06-01 13:19:20 -04:00 |
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Imbris
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1db0e2a15c
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Use new multi image cache scheme in the CI and consolidate runner tag specification so that it is easier to modify
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2021-06-01 13:19:12 -04:00 |
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Imbris
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23eca4c3f6
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Re-disable incremental just for common-systems, small fix in plugin
crate, more new clippy fixes
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2021-05-31 20:44:57 -04:00 |
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Imbris
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48ebb10d50
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Update toolchain
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2021-05-31 20:44:57 -04:00 |
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Samuel Keiffer
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9637d874ab
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Merge branch 'adam/frozen-debuff' into 'master'
Frozen Debuff
See merge request veloren/veloren!2357
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2021-05-30 22:39:11 +00:00 |
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Adam Whitehurst
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77cb2ae783
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fix: commas
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2021-05-30 14:47:42 -07:00 |
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Samuel Keiffer
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58dcec79b5
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Merge branch 'ygor/fix-glider-stuck-inside-wall' into 'master'
Reset on_ceiling when not on ceiling
See merge request veloren/veloren!2247
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2021-05-30 21:09:31 +00:00 |
|
Adam Whitehurst
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daa18dd92a
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fix: remove limit
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2021-05-30 13:42:47 -07:00 |
|
Adam Whitehurst
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2e74348813
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refactor: variable names
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2021-05-30 13:40:25 -07:00 |
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Adam Whitehurst
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9e7937d98f
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refactor: BuffKind::Frozen comment
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2021-05-30 13:39:18 -07:00 |
|
Adam Whitehurst
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98fdf5c3e1
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fix: more succinct checked_tick_attack
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2021-05-30 13:36:18 -07:00 |
|
Adam Whitehurst
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6dc1c05089
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fix: better scaling
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2021-05-30 13:06:01 -07:00 |
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Adam Whitehurst
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66cf4ab74c
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fix: name
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2021-05-30 12:56:26 -07:00 |
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Ygor Souza
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d890a58b93
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Reset on_ceiling state
Previously, the on_ceiling state would remain true for the entire
lifetime of the entity after it touched the ceiling once.
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2021-05-30 21:49:11 +02:00 |
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Adam Whitehurst
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6b1351bdc3
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feat: impl attack speed modifier
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2021-05-30 12:39:30 -07:00 |
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Adam Whitehurst
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0b92cc5732
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feat: tick_attack utils
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2021-05-30 12:39:00 -07:00 |
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Avi Weinstock
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e09ae8ad83
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Address MR 2356 comments.
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2021-05-30 13:36:25 -04:00 |
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Avi Weinstock
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5164b1a539
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Add comments to the PID controller code.
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2021-05-30 13:36:25 -04:00 |
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Avi Weinstock
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8b20175b6e
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Implement PID controllers and use them to stabilize Agent airship flight.
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2021-05-30 13:36:25 -04:00 |
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Adam Whitehurst
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eea7eead2e
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wip: impl Stats::attack_speed_modifier
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2021-05-30 09:40:11 -07:00 |
|
Marcel
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a8fb168315
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Merge branch 'aweinstock/terrain-entity-physics-20210528' into 'master'
Fixed entities with voxel colliders being off by one physics tick for collision.
See merge request veloren/veloren!2355
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2021-05-30 16:25:44 +00:00 |
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Adam Whitehurst
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e06bd0eaa3
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feat: BuffKind::Frozen
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2021-05-30 08:51:47 -07:00 |
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Adam Whitehurst
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9eefa89f90
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feat: add frozen debuff icon, en strings
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2021-05-30 08:49:32 -07:00 |
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Avi Weinstock
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d38db15411
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Fixed entities with voxel colliders being off by one physics tick for collision.
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2021-05-28 20:25:57 -04:00 |
|
Marcel
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f8b642ce86
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Merge branch 'aweinstock/economy-20210528' into 'master'
Fix economy data not properly being used to price trades, resulting in default...
See merge request veloren/veloren!2353
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2021-05-28 22:05:24 +00:00 |
|
Avi Weinstock
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5380fc4eac
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Clear the economy database when creating it.
|
2021-05-28 16:14:31 -04:00 |
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Avi Weinstock
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3684cf0454
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Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
|
2021-05-28 15:09:29 -04:00 |
|
Marcel
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2771c29d54
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Merge branch 'sam/torvus-fix' into 'master'
Fixed torvus
See merge request veloren/veloren!2351
|
2021-05-28 12:01:45 +00:00 |
|
Sam
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9db8406e4c
|
Fixed torvus
|
2021-05-27 19:56:16 -05:00 |
|
Samuel Keiffer
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a0fc75ad18
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Merge branch 'sam/small-fixes' into 'master'
Fixed bow AI and inactive weapon exp gain
See merge request veloren/veloren!2349
|
2021-05-28 00:45:45 +00:00 |
|
Sam
|
01f82314dc
|
Fixed a few oddities with the AI
|
2021-05-26 21:34:21 -05:00 |
|
Sam
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b826d5cb2b
|
Fixed exp splitting in inactive equip slots.
|
2021-05-26 21:13:16 -05:00 |
|
Sam
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42c8c08145
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Fixed bow AI
|
2021-05-26 20:53:29 -05:00 |
|
Monty Marz
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99cf533a8a
|
Merge branch 'aweinstock/bow-zoom-charge-master' into 'master'
Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
See merge request veloren/veloren!2339
|
2021-05-26 17:34:47 +00:00 |
|
Avi Weinstock
|
d6442dbd3b
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Change the ChargedRanged zoom distance from 0.0 to 2.0, and add a delay after the mouse click before the zoom starts (i.e. hold to zoom, spam click will not zoom).
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2021-05-26 11:51:29 -04:00 |
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