Sam
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0d53e790fd
|
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
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2021-05-10 18:54:00 -05:00 |
|
Sam
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5fa4358e74
|
Clay golem attacks done.
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2021-05-10 18:53:01 -05:00 |
|
Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
|
Sam
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5c241850f1
|
Added sfx. Addressed comments.
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2021-05-04 08:45:12 -04:00 |
|
Sam
|
7ac1488181
|
Added kit for testing tier 4 dungeons.
|
2021-05-04 08:45:11 -04:00 |
|
Sam
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164fd0de04
|
Particles for frenzy buff and ground cleave.
|
2021-05-04 08:45:10 -04:00 |
|
jshipsey
|
dc5a38f1e8
|
ori addition to combomelee
|
2021-05-01 12:29:28 -04:00 |
|
DaforLynx
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7334cce426
|
Poise (stun) SFX and fix for town music
|
2021-04-29 23:36:22 +00:00 |
|
DaforLynx
|
2e0272ce28
|
Town music
|
2021-04-28 05:07:59 +00:00 |
|
James Melkonian
|
2f00af83d8
|
Remove an unwrap and move outcome sfx to ron
|
2021-04-27 21:01:06 +00:00 |
|
Ludvig Böklin
|
34660462e9
|
Glider physics
|
2021-04-27 14:41:48 +00:00 |
|
Sam
|
6848851dc3
|
Cleaned up tweaks in ui and allowed sfx choosing to scale to amount of sfx variants provided.
|
2021-04-25 13:09:10 -04:00 |
|
Sam
|
372eff2a02
|
Initial SCT implementation to display blocks.
|
2021-04-25 13:09:09 -04:00 |
|
Sam
|
b9d6bd2fd2
|
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
|
2021-04-25 13:09:07 -04:00 |
|
alfy
|
9f79c80072
|
block and parry sounds added
|
2021-04-25 13:09:06 -04:00 |
|
Sam
|
288a6f3a82
|
Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
|
2021-04-25 13:09:02 -04:00 |
|
Snowram
|
bc95484863
|
Swaps bird_small skeleton to a new bird_large
|
2021-04-25 02:14:49 +02:00 |
|
Ludvig Böklin
|
762c68cfbb
|
Basic fluid dynamics and physical properties for entities
|
2021-04-20 17:38:19 +02:00 |
|
Marcel Märtens
|
5862920f32
|
seperate sys/state
|
2021-04-20 01:30:17 +02:00 |
|
João Capucho
|
1d605c2dc8
|
Voxygen: Update ambient channels volume
|
2021-04-19 10:24:28 +01:00 |
|
João Capucho
|
05279872ce
|
Voxygen: Use the master volume setting
|
2021-04-19 10:20:42 +01:00 |
|
João Capucho
|
26c2738dc2
|
Voxygen: Stop ambient sounds on logout
|
2021-04-18 21:35:43 +01:00 |
|
DaforLynx
|
f441c8c206
|
Normalize + shrink all sfx; tweaks to combat music; change footstep sounds
|
2021-04-16 00:35:13 +00:00 |
|
Avi Weinstock
|
df4f44d946
|
Address MR 2077 review comments.
|
2021-04-11 22:08:42 -04:00 |
|
Avi Weinstock
|
d401d00d94
|
Address MR2077 review comments: add comment about group::ENEMY and remove trace statements, and fuse filtering loops.
|
2021-04-11 22:08:41 -04:00 |
|
Avi Weinstock
|
7c34a96934
|
Make fade timings configurable, and stop combat music on death.
|
2021-04-11 22:08:41 -04:00 |
|
Avi Weinstock
|
f1b022cdee
|
Add new version of combat soundtrack, and change details of how transitions between tracks work.
|
2021-04-11 22:08:41 -04:00 |
|
Avi Weinstock
|
0e16c23707
|
Only count enemy group members for combat music, and count bosses as high-intensity via an HP heuristic.
|
2021-04-11 22:08:41 -04:00 |
|
Avi Weinstock
|
5bfdd5f1af
|
Add combat music transitions based on number of enemies in player radius.
|
2021-04-11 22:08:40 -04:00 |
|
DaforLynx
|
9db290d4ea
|
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
|
2021-04-12 00:43:08 +00:00 |
|
DaforLynx
|
6734198104
|
Adds on-hit combat sfx
|
2021-04-04 03:04:02 +00:00 |
|
Joshua Barretto
|
85237c7a32
|
Fixed training dummy hitbox
|
2021-03-29 21:52:05 +01:00 |
|
Joshua Barretto
|
b0acbda236
|
Improved archery with feedback sfx and particles
|
2021-03-29 21:52:04 +01:00 |
|
Marcel Märtens
|
614a0aac13
|
display error when rodio panic is fixed
|
2021-03-28 20:40:07 +02:00 |
|
Sam
|
91ddcaa155
|
Particles for summoned minions
|
2021-03-27 21:05:15 -04:00 |
|
Monty Marz
|
345b725478
|
decayed health texture
|
2021-03-27 21:05:14 -04:00 |
|
Sam
|
0d3795112c
|
Added cursed flame attack to mindflayer
|
2021-03-27 21:05:03 -04:00 |
|
Sam
|
7ede94b4c9
|
Changelog
|
2021-03-22 23:53:00 -04:00 |
|
Marcel Märtens
|
6b23101fac
|
update toolchain to nightly-2021-03-22
|
2021-03-22 16:41:04 +01:00 |
|
Joshua Barretto
|
fb3980e273
|
Outcome for block destruction, take select_pos from ControllerInputs
|
2021-03-21 20:10:05 +00:00 |
|
Joshua Barretto
|
347e1022a0
|
Initial implementation of pickaxe
|
2021-03-21 16:09:16 +00:00 |
|
Sam
|
ecff675cc4
|
Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
|
2021-03-14 17:26:55 -04:00 |
|
DaforLynx
|
99261bf105
|
Many small changes to audio code, mainly sfx - changelog in MR
|
2021-03-12 15:00:09 -08:00 |
|
Sam
|
940b4b5de7
|
Combo counter now uses outcomes.
|
2021-03-09 17:59:42 -05:00 |
|
Sam
|
c6a222340e
|
Particles for lifesteal beam. Changed how frontend recognized beams.
|
2021-03-09 17:59:39 -05:00 |
|
Sam
|
b25a376995
|
Re-allowed for what stage you were on to persist through a roll
|
2021-02-27 19:24:18 -05:00 |
|
Sam
|
404c7f0905
|
Combo melee now checks combo
|
2021-02-27 18:24:28 -05:00 |
|
Sam
|
53b0ba286a
|
Ice particles for Wendigo
|
2021-02-27 01:42:46 -05:00 |
|
Sam
|
b0b4a07b9e
|
Bows
|
2021-02-24 20:37:43 -05:00 |
|
Sam
|
ee5c9d78ca
|
Swords
|
2021-02-24 18:54:06 -05:00 |
|