Timo Koesters
838eab8637
Merge branch 'timo-attack-delay' into 'master'
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Timo attack delay
See merge request veloren/veloren!463
2019-08-27 12:01:45 +00:00
timokoesters
b725b0e9ea
End rolling when player is in the air
2019-08-27 11:06:55 +02:00
timokoesters
74677784c0
Add attack buildup duration (Delay before hit)
2019-08-27 11:06:54 +02:00
timokoesters
72564cf8b4
Make action durations constants
2019-08-27 11:06:54 +02:00
timokoesters
869535e5a2
Rename tool strength/damage to power
2019-08-26 20:05:13 +02:00
Timo Koesters
e5413360b6
Merge branch 'timo-components' into 'master'
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Better component states
See merge request veloren/veloren!458
2019-08-26 15:47:43 +00:00
timokoesters
269d179243
Remove vek patch, it's on crates.io now
2019-08-26 17:26:16 +02:00
timokoesters
84d0f61596
Make pipeline succeed
2019-08-26 14:05:17 +02:00
timokoesters
a7747fe965
Simplify code
2019-08-26 13:12:45 +02:00
timokoesters
c4879307af
Update to github vek repo
2019-08-26 13:12:45 +02:00
timokoesters
b89bfcbfc1
Remove unnecessary map
2019-08-26 13:12:44 +02:00
timokoesters
08fa6a3414
Prevent problems with no vel while rolling in the future
2019-08-26 13:12:44 +02:00
timokoesters
c278ac9927
Add todo making glide an ability/item
2019-08-26 13:12:44 +02:00
timokoesters
98f8196a16
Put combat related values into constants
2019-08-26 13:12:43 +02:00
timokoesters
05f2f168fd
Make falldamage local, don't use force update for local, cleanup
2019-08-26 13:12:43 +02:00
timokoesters
eb34e5bb27
fmt
2019-08-26 13:12:43 +02:00
timokoesters
b96557d012
Fix roll from cliff bug
2019-08-26 13:12:42 +02:00
timokoesters
a715a84ea7
Implement unstoppable rolling
2019-08-26 13:12:42 +02:00
timokoesters
01410569a4
Use look_dir when blocking
2019-08-26 13:12:41 +02:00
timokoesters
3258fa3a3c
Add basis for projectiles
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But we have no controller action to spawn them yet
2019-08-26 13:12:41 +02:00
Songtronix
814e858720
Split Events in ServerEvent and LocalEvent
2019-08-26 13:12:41 +02:00
timokoesters
75368dbac1
Remove dbg
2019-08-26 13:12:40 +02:00
timokoesters
62745c4cad
Only use look_dir for ori when wielded or attacking
2019-08-26 13:12:40 +02:00
timokoesters
295969517c
Improve combat range
2019-08-26 13:12:40 +02:00
timokoesters
e8ccbe75fa
Clean up entity spawning code
2019-08-26 13:12:39 +02:00
timokoesters
b826edf6e8
Make aiming 2D
2019-08-26 13:12:39 +02:00
timokoesters
0912de2a26
Make aiming more precise
2019-08-26 13:12:38 +02:00
timokoesters
e90f95bc75
Look in the direction of the camera
2019-08-26 13:12:38 +02:00
jshipsey
39bd888a7c
idle block animation
2019-08-26 13:12:38 +02:00
timokoesters
e7c61c30cc
Block when pressing right click while looking at the attacker
2019-08-26 13:12:37 +02:00
timokoesters
e42ffb362a
Remove unnecessary components
2019-08-26 13:12:37 +02:00
timokoesters
b748c1a6e5
Make gliding the error animation
2019-08-26 13:12:37 +02:00
timokoesters
0bb70d8182
Fix water
2019-08-26 13:12:36 +02:00
timokoesters
5ab03abbdd
Remove animation warnings
2019-08-26 13:12:36 +02:00
timokoesters
799c73d43a
Fix characterstate in movement.rs, not phys.rs
2019-08-26 13:12:35 +02:00
timokoesters
808467c616
Reset controller after each tick
2019-08-26 13:12:35 +02:00
timokoesters
4d6a32e00f
Allow non player entites to be removed again
2019-08-26 13:12:35 +02:00
timokoesters
90c81b4759
Reset controller after each tick
2019-08-26 13:12:34 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
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This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Joshua Barretto
2211f79d28
Merge branch 'sharp/worldgen_tweaks' into 'master'
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Fixes to worldgen and adding a debug command.
See merge request veloren/veloren!462
2019-08-26 10:27:25 +00:00
Joshua Yanovski
c02f2a7f9e
Fixes to worldgen and adding a debug command.
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Humidity and temperature are now indexed to uniform altitude *over land
chunks* (and water chunks adjacent to land) rather than over the whole
range of altitude. This is necessary in order to satisfy the uniformity
conditions of the formula for weighted sum CDF.
Additionally, fixes the computation of whether a tree should be
generated or not. Previously, it was using a source of randomness
scaled to use much less than the full 0-1 range; this has been resolved.
This makes for much nicer and more gradual transitions between densities
and reduces the amount of completely barren landscapes, while also
making forests larger.
Finally, this commit adds a server command, debug_column, which returns
some useful debug information about a column given an x and y
coordinate. This is useful for debugging worldgen.
2019-08-26 11:52:25 +02:00
Joshua Barretto
61546239a8
Merge branch 'sharp/temperature_free_chaos' into 'master'
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Chaos doesn't depend on temperature anymore.
See merge request veloren/veloren!461
2019-08-25 17:10:15 +00:00
Joshua Yanovski
958a40b8c0
Fix clean code lints.
2019-08-25 18:17:51 +02:00
Joshua Yanovski
6f12a240de
Chaos doesn't depend on temperature anymore.
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Also fix some things to use a consistent coordinate system and bump up
tree density and variation around tree density in hopes of creating more
aesthetically pleasing jungles. However, this does change worldgen a
bit, so please make sure you look through it before merging.
2019-08-25 17:49:33 +02:00
Joshua Barretto
47380090fa
Merge branch 'sharp/humidity_ignores_ocean' into 'master'
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Make humidity ignore ocean chunks.
See merge request veloren/veloren!460
2019-08-24 19:47:22 +00:00
jshipsey
f02b571f7f
fmt
2019-08-24 15:32:07 -04:00
Joshua Yanovski
25a02ae6e0
Make humidity ignore ocean chunks.
2019-08-24 21:13:32 +02:00
Joshua Barretto
f7f0958d41
Merge branch 'sharp/jungle' into 'master'
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Sharp/jungle
See merge request veloren/veloren!447
2019-08-22 23:40:46 +00:00
Joshua Barretto
8635982173
Merge branch 'sharp/jungle' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-23 00:33:33 +01:00
Joshua Barretto
0db797744b
Better snow noise
2019-08-23 00:31:27 +01:00