Pfauenauge90
|
0b3fb2dd3c
|
fire bolt visuals
|
2020-03-27 18:31:45 +01:00 |
|
timokoesters
|
ad0314b4f5
|
Projectile hits regenerate energy
|
2020-03-27 17:07:19 +01:00 |
|
timokoesters
|
7a9c7628db
|
Fix triplestrike bug
|
2020-03-26 23:29:12 +01:00 |
|
timokoesters
|
2b68adff51
|
Balancing, make fireball not holdable, arrow knockback
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
8010e5afb4
|
Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
b9c85b9beb
|
Balancing
|
2020-03-26 22:56:33 +01:00 |
|
Pfauenauge90
|
8b05dda1d9
|
assset cleanup, transparency, new icons
|
2020-03-25 16:47:48 +01:00 |
|
AdamWhitehurst
|
857652ee23
|
Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
|
2020-03-25 07:24:55 -07:00 |
|
Imbris
|
3889ec7292
|
climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
not registered
|
2020-03-25 02:05:28 -04:00 |
|
Imbris
|
6ba158b7e1
|
Input handling changes
|
2020-03-25 01:38:37 -04:00 |
|
Adam Whitehurst
|
37ec191021
|
update controller tick fn
|
2020-03-25 01:38:25 -04:00 |
|
timokoesters
|
2117bb05d0
|
Healing staff
|
2020-03-24 22:03:11 +01:00 |
|
timokoesters
|
f0ce088810
|
Add lights and gravity again
|
2020-03-24 20:31:54 +01:00 |
|
timokoesters
|
58585e0810
|
Better climbing, fireball impl
|
2020-03-24 20:09:23 +01:00 |
|
timokoesters
|
ea2500e7ab
|
Add minimum prepare duration to fireball and bow
|
2020-03-24 14:42:31 +01:00 |
|
timokoesters
|
99e7e1f785
|
Split staff into 3 abilities
|
2020-03-24 14:00:22 +01:00 |
|
Pfauenauge90
|
060ebbc861
|
healing sceptre
|
2020-03-24 01:11:14 +01:00 |
|
timokoesters
|
43d4e8aad2
|
Better inventory counter
|
2020-03-24 00:38:00 +01:00 |
|
timokoesters
|
1c145e8d3a
|
Add inventory counter
|
2020-03-24 00:23:21 +01:00 |
|
timokoesters
|
fbb24e7c8a
|
Even better fireballs
|
2020-03-23 22:52:35 +01:00 |
|
timokoesters
|
0eebf945fe
|
Glowing fireballs, no gravity
|
2020-03-23 13:55:52 +01:00 |
|
timokoesters
|
5194cef03a
|
Easier swimming, better damage calculation for explosions
|
2020-03-23 12:50:08 +01:00 |
|
timokoesters
|
f3ca06aa71
|
feat: fireball explosions
|
2020-03-22 20:40:16 +01:00 |
|
timokoesters
|
0456d3cbed
|
Better staff M1, random +1 damage, better attackrange,angle impl
|
2020-03-22 16:26:32 +01:00 |
|
Pfauenauge90
|
387ab4a57e
|
added new stuff to chests
|
2020-03-22 16:19:30 +01:00 |
|
Pfauenauge90
|
662f5b1037
|
removed warnings and item test values
|
2020-03-22 14:55:08 +01:00 |
|
Pfauenauge90
|
61e2a986f2
|
item images
|
2020-03-22 14:38:21 +01:00 |
|
Adam Whitehurst
|
5016b8da3a
|
consistent naming
|
2020-03-22 05:49:48 -07:00 |
|
Adam Whitehurst
|
db8d89a4d9
|
* rename CharacterState equals() -> same_variant()
|
2020-03-22 05:46:09 -07:00 |
|
Adam Whitehurst
|
afa6e43dd5
|
* remove Component Trait from CharacterAbility
|
2020-03-22 05:45:39 -07:00 |
|
Imbris
|
41c424ac13
|
Optimized uses of emitters, cleanup
|
2020-03-22 00:49:46 -04:00 |
|
Pfauenauge
|
f6731dc770
|
cloth armor
|
2020-03-22 00:21:11 +01:00 |
|
Adam Whitehurst
|
862efb147c
|
clean up based on pr review comment
|
2020-03-21 15:55:20 -07:00 |
|
Adam Whitehurst
|
c5378b7065
|
Better triple_strike handling
|
2020-03-21 14:55:04 -07:00 |
|
Adam Whitehurst
|
819c2767bc
|
* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
|
2020-03-21 14:16:26 -07:00 |
|
Adam Whitehurst
|
180ec89060
|
add SwapLoadout
|
2020-03-21 10:26:38 -07:00 |
|
Adam Whitehurst
|
0cdb80427d
|
better triple_strike
|
2020-03-20 15:03:29 -07:00 |
|
timokoesters
|
df858cb370
|
Remove all warnings
|
2020-03-20 15:45:36 +01:00 |
|
timokoesters
|
3ec2cc08b3
|
Experimental tweeks to triplestrike
|
2020-03-20 15:06:33 +01:00 |
|
timokoesters
|
c630df7f9a
|
Ranged weapons now give xp on kill and also make enemies angry
|
2020-03-20 14:26:18 +01:00 |
|
timokoesters
|
835f3f5fe3
|
Arrows shouldn't turn into loot, staff shoots fireballs again
|
2020-03-20 11:25:53 +01:00 |
|
Pfauenauge90
|
6094e4b017
|
added chest drops
|
2020-03-20 01:11:02 +01:00 |
|
Adam Whitehurst
|
0b7a572178
|
update triple_strike
|
2020-03-19 15:40:03 -07:00 |
|
Pfauenauge90
|
3a55ae5848
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-19 22:36:45 +01:00 |
|
Pfauenauge90
|
3145b26cd6
|
item images
|
2020-03-19 22:36:40 +01:00 |
|
timokoesters
|
208245e82e
|
Make orientation not dependend on camera dir while wielded
|
2020-03-19 22:03:17 +01:00 |
|
Pfauenauge90
|
ce5eb2e2ab
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-19 19:34:05 +01:00 |
|
Pfauenauge90
|
3c0e070ed0
|
stack numbers
|
2020-03-19 19:33:59 +01:00 |
|
timokoesters
|
83be1226ef
|
Set dash direction based on look_dir
|
2020-03-19 18:33:10 +01:00 |
|
timokoesters
|
bb1b3ceabc
|
Fix syncing amount
|
2020-03-19 17:44:32 +01:00 |
|
timokoesters
|
22652cfa37
|
Restore old boost stick behavior
|
2020-03-19 17:01:58 +01:00 |
|
timokoesters
|
449ae22730
|
Add inventory stacking
|
2020-03-19 14:32:17 +01:00 |
|
Pfauenauge90
|
d863e12235
|
swift leather armour parts
|
2020-03-19 14:17:53 +01:00 |
|
Pfauenauge90
|
509615c15b
|
npc armour
|
2020-03-18 23:09:58 +01:00 |
|
Pfauenauge90
|
4d9327cef5
|
2 weapons
|
2020-03-18 21:05:20 +01:00 |
|
timokoesters
|
4741e41230
|
Add support for different models per weapon type
|
2020-03-17 18:28:07 +01:00 |
|
Pfauenauge90
|
40910b28e4
|
unclothed parts
|
2020-03-17 15:39:29 +01:00 |
|
timokoesters
|
19a09782a0
|
Add ability requirements system
|
2020-03-17 15:01:41 +01:00 |
|
timokoesters
|
f32eb1db75
|
fix dash attack angles, arrow damage and readd possession stick impl
|
2020-03-17 14:15:39 +01:00 |
|
timokoesters
|
b040e18246
|
Fix body parts not changing
|
2020-03-16 22:06:23 +01:00 |
|
timokoesters
|
b3057add42
|
Smaller damage and health numbers
|
2020-03-16 19:55:12 +01:00 |
|
timokoesters
|
d5db1f6ca0
|
Add dash ability to sword M2
|
2020-03-16 16:34:53 +01:00 |
|
timokoesters
|
81591fcaf7
|
Make npcs attack again
|
2020-03-16 14:27:52 +01:00 |
|
timokoesters
|
1279f70184
|
Add shield item
|
2020-03-16 13:40:14 +01:00 |
|
timokoesters
|
87acc01d48
|
Readd ranged and debug boost. Add bouncing while running in first person
|
2020-03-16 12:32:57 +01:00 |
|
timokoesters
|
1f78344d6f
|
Move equipment from loadout into body
|
2020-03-15 19:44:47 +01:00 |
|
Pfauenauge90
|
bf1c46d596
|
item images
|
2020-03-15 16:42:09 +01:00 |
|
Pfauenauge90
|
913393963a
|
plate armour
|
2020-03-15 16:42:09 +01:00 |
|
Joshua Barretto
|
e20feeeb0c
|
Added armour items and equipping of armour
|
2020-03-15 16:42:09 +01:00 |
|
Pfauenauge90
|
e80750bc53
|
plate chest armour
|
2020-03-15 15:53:51 +01:00 |
|
Pfauenauge90
|
5a962771d9
|
assassin armour
|
2020-03-15 15:53:51 +01:00 |
|
timokoesters
|
aa963b7686
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-03-15 15:27:06 +01:00 |
|
timokoesters
|
447617dc69
|
Make durations and damage depend on weapon type
|
2020-03-15 14:34:17 +01:00 |
|
timokoesters
|
598a4c6cbb
|
Add loadout struct for info on weapon configurations
|
2020-03-14 22:33:20 +01:00 |
|
AdamWhitehurst
|
7dfe00b674
|
Finish state struct data refactor
|
2020-03-14 15:17:27 -06:00 |
|
AdamWhitehurst
|
ee706fa32a
|
Tweaking timed_combo
|
2020-03-14 13:04:04 -06:00 |
|
AdamWhitehurst
|
6fc94c22ba
|
Update timed combo, add CharacerBehavior trait
|
2020-03-14 12:50:07 -06:00 |
|
timokoesters
|
fe19698d52
|
Make abilities depend on weapon
|
2020-03-14 16:40:29 +01:00 |
|
Adam Whitehurst
|
00e4ad61f7
|
add ToolData::get_primary_abilities()
|
2020-03-12 07:47:27 -07:00 |
|
Adam Whitehurst
|
68dd8c578f
|
Add some ability costs
|
2020-03-12 07:36:02 -07:00 |
|
Adam Whitehurst
|
772f7ff92d
|
Remove can_transition and begin triple_strike
|
2020-03-12 07:33:19 -07:00 |
|
Adam Whitehurst
|
3cb288bc8c
|
Add TripleStrike
|
2020-03-12 07:25:06 -07:00 |
|
Adam Whitehurst
|
a64bf1ac60
|
TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
|
2020-03-12 05:16:40 -07:00 |
|
S Handley
|
bc692c0101
|
Add audio and chat message feedback when the player attempts to collect something while thier inventory is full.
|
2020-03-11 10:30:59 +00:00 |
|
S Handley
|
b2312a0487
|
Check that a targeted collectible is within a certain pickup range of the character before highlighting it
|
2020-03-10 20:50:04 +00:00 |
|
timokoesters
|
70027da9aa
|
feat: hitting enemies with basic_attack gives energy
|
2020-03-10 18:54:59 +01:00 |
|
Imbris
|
a04c1b1d1d
|
Add uid to Player component
fix: world examples
|
2020-03-08 22:58:38 +01:00 |
|
Adam Whitehurst
|
5f8751e2d3
|
Begin implementing triple attack
|
2020-03-08 12:37:17 -07:00 |
|
Adam Whitehurst
|
f769c74bf4
|
Add charging back
|
2020-03-08 10:04:26 -07:00 |
|
Adam Whitehurst
|
49c7143144
|
Clean up warnings
|
2020-03-07 13:03:10 -08:00 |
|
Adam Whitehurst
|
54a7112ad9
|
resolve conflicts merging master -> clientstates
|
2020-03-07 12:49:48 -08:00 |
|
Adam Whitehurst
|
096d3b691e
|
Merge master
|
2020-03-07 12:49:15 -08:00 |
|
Adam Whitehurst
|
c678ca9540
|
Re-add blocking
|
2020-03-07 11:55:15 -08:00 |
|
jshipsey
|
d4332c3138
|
eagle adjustments
|
2020-03-07 13:26:46 -05:00 |
|
Adam Whitehurst
|
b1d1299fe6
|
Clean up character states
|
2020-03-07 10:15:02 -08:00 |
|
S Handley
|
b0ca85069b
|
Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
|
2020-03-04 10:09:48 +00:00 |
|
timokoesters
|
4cc998f92b
|
fix: non-humanoid npcs can attack again
|
2020-02-24 22:20:50 +01:00 |
|
timokoesters
|
d0439fdd84
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-02-24 21:34:17 +01:00 |
|
timokoesters
|
ac611f4618
|
fix: sync characterstates, better energy management
|
2020-02-24 20:57:33 +01:00 |
|
timokoesters
|
31f3aae75c
|
fix: make climbing cost stamina
|
2020-02-24 19:18:06 +01:00 |
|