Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
Delyth Williams
b73da5507e
added new flora
2020-06-15 16:39:21 +00:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Marcel Märtens
0e59ee901e
dependency reduction:
...
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Joshua Barretto
9a069c93dc
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Joshua Barretto
f09af7980f
Fixed aiming for non-humanoids
2020-05-19 14:47:51 +01:00
Joshua Barretto
05e6df1b65
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
Joshua Barretto
2f47d09af4
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
Joshua Barretto
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
Snowram
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
Snowram
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
875838ecdf
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543
Initial idle animation work
2020-05-09 18:08:35 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
28c454f9ca
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Justin Shipsey
b4af588a00
skel attribute transfer
2020-04-27 05:11:34 +00:00
Monty Marz
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
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UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
93105105e0
Added extra LoD level to terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf
Implemented Treeco's z-only LoD suggestion
2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243
Added reseeding for sites
2020-04-25 21:44:23 +01:00
Joshua Barretto
ebd1537769
Fixed figure update rate at a distance
2020-04-25 21:44:23 +01:00
Joshua Barretto
39b88dbcb1
Added LoD for figures and reduced update rates for far figures
2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Joshua Barretto
b2c8dc0806
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
Treeco
dd08def18f
Add camera smoothing setting
2020-04-23 22:59:34 +00:00
Joshua Barretto
1a4c7f46f4
Fixed second render chunk counting issue
2020-04-23 18:19:42 +01:00
Joshua Barretto
0c491bb558
Fixed incorrect chunk render counter
2020-04-23 18:19:42 +01:00
Joshua Barretto
1983fd8ec1
Cleanup, fixed clouds, removed 45-degree terrain sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00