Joshua Yanovski
c0e32dd979
Merge branch 'sharp/improve-chunk-memory' into 'master'
...
Improve chunk space consumption by a lot.
See merge request veloren/veloren!1415
2020-09-28 19:08:11 +00:00
Joshua Yanovski
7d6aebb316
Fix hacky solution with proper defragmentation.
...
After generating a chonk, we now find the highest frequency block (in
terms of the number of groups that uniformly consist of that block) and
replace the chunk's default with that one. We also resort the data in
the process to be in the same order as the original array index. This
improves our memory savings from 3x to almost 7x, and brings us within a
factor of 3 or so of what I hope a true average will be.
The defragmentation is not totally optimal and can probably be improved
from a performance perspective, but given how much of a hard bottleneck
RAM is this seems worthwhile. Also, this doesn't suffer from the issues
the previous solution did.
2020-09-28 16:56:26 +02:00
Joshua Yanovski
b9528da8f6
Improve chunk space consumption by a lot.
...
3x - 5x depending on terrain. We can do a lot better but this is a good
start.
Also, added chunk group count to metrics. This correlates with memory
usage specifically by chunk voxel data in a much more direct way than
chonk or chunk count do, so this should provide extra useful information
(especially for our average overhead per chonk / chunk).
2020-09-28 13:35:49 +02:00
Imbris
c8d7bf3aad
Merge branch 'xvar/remove-option-from-characterloader-channels' into 'master'
...
Removed unnecessary Option around send and receive channels in character_loader.rs
See merge request veloren/veloren!1412
2020-09-27 22:30:25 +00:00
Ben Wallis
9178327e09
Removed unnecessary Option around send and receive channels in character_loader.rs
2020-09-27 22:12:41 +01:00
Imbris
a4a75782ab
Merge branch 'xvar/fix-admin-loss-on-character-switch' into 'master'
...
Preserve admin component if present on return to character select screen
Closes #780
See merge request veloren/veloren!1413
2020-09-27 20:34:05 +00:00
Imbris
956365e07e
Merge branch 'update-pt_BR-and-translation-fixes' into 'master'
...
Update pt_BR.ron
See merge request veloren/veloren!1407
2020-09-27 20:34:03 +00:00
Ben Wallis
1205820e8b
Preserve admin component if present on return to character select screen
2020-09-27 20:25:00 +01:00
Joshua Yanovski
443f3287e4
Merge branch 'sharp/remove-spurious-vox' into 'master'
...
Remove spurious uses of Vox.
See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
b3dd8e8a02
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
2020-09-27 17:25:33 +01:00
Joshua Yanovski
5af5ceb1f9
Address review comments.
2020-09-27 17:06:46 +02:00
Joshua Yanovski
3512898c2b
Merge branch 'xvar/crafting-item-def' into 'master'
...
Refactored crafting to use ItemDef instead of Item
See merge request veloren/veloren!1408
2020-09-27 15:03:45 +00:00
Joshua Yanovski
2b0dee8af6
Merge branch 'xvar/add-missing-itemdefs-to-persistence-migration' into 'master'
...
Added several missing items to persistence migration
See merge request veloren/veloren!1409
2020-09-27 15:03:43 +00:00
Ben Wallis
11fc74642e
Refactored crafting to use ItemDef instead of Item
2020-09-27 14:55:31 +01:00
Ben Wallis
099dfaae9c
Added several missing items that didn't exist in any inventories/loadoads on the production server to the item_persistence migration
2020-09-27 14:51:57 +01:00
Nícolas Wildner
5329b4c54b
Update pt_BR.ron
2020-09-26 19:13:45 +00:00
Nícolas Wildner
55865dfb06
Update pt_BR.ron
2020-09-26 18:46:37 +00:00
Nícolas Wildner
855631feda
Update pt_BR.ron
2020-09-26 18:20:59 +00:00
Nícolas Wildner
738688ea60
Update pt_BR.ron
2020-09-26 18:10:22 +00:00
Joshua Yanovski
529533466c
Fix collision detection in liquid.
2020-09-26 16:53:49 +02:00
Joshua Yanovski
938039a56e
Remove spurious uses of Vox.
...
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Joshua Yanovski
98c8240879
Merge branch 'sharp/fix-redundant-code' into 'master'
...
Removed redundant code missed in auth merge.
See merge request veloren/veloren!1404
2020-09-22 16:27:04 +00:00
Joshua Yanovski
103bda2230
Removed redundant code missed in auth merge.
2020-09-22 18:21:31 +02:00
Marcel
57b7d3071d
Merge branch 'xMAC94x/versioning_scheme' into 'master'
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switching veloren naming scheme, to either one of the following:
See merge request veloren/veloren!1386
2020-09-22 13:56:59 +00:00
Marcel Märtens
b7dc17c11f
switch version to pre-alpha-2020-09-22
vs pre-alpha-v0.7.0
2020-09-22 12:04:07 +02:00
Marcel Märtens
8eec46424f
switching veloren naming scheme, to either one of the following:
...
`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions
Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
Justin Shipsey
0a64eecffb
Merge branch 'snowram/anim-fixes' into 'master'
...
Fixed various issues from better-things branch
See merge request veloren/veloren!1398
2020-09-22 05:14:04 +00:00
jshipsey
4f0faf4c56
small corrections
2020-09-21 23:57:10 -04:00
Snowram
fa2dd28587
Fixed various issues from better-things branch
2020-09-21 23:57:10 -04:00
Joshua Barretto
2f2e766ebb
Merge branch 'zesterer/better-block-format' into 'master'
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Stopped all blocks being explodable
See merge request veloren/veloren!1402
2020-09-22 00:26:06 +00:00
Samuel Keiffer
18b912ea6f
Merge branch 'sam/sword-overhaul' into 'master'
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Sword overhaul
Closes #763 and #761
See merge request veloren/veloren!1365
2020-09-21 23:55:49 +00:00
Sam
2ff59c9f60
Addressed comments
2020-09-21 17:55:29 -05:00
Joshua Barretto
becb58e305
Stopped all blocks being explodable
2020-09-21 23:47:33 +01:00
Sam
8ab0d5e5e0
Added icon for skillbar ability of sword.
2020-09-21 17:40:20 -05:00
jshipsey
0796337a8c
resolve minor anim hiccup
2020-09-21 17:40:19 -05:00
Sam
1fbcf2be80
Fixed pipeline errors.
2020-09-21 17:40:19 -05:00
Sam
b4018e7d42
Made 3rd ability interruptible. Final balance tweaks.
2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89
spin anim
2020-09-21 17:38:57 -05:00
Sam
133e79ffd5
Modified how spin melee functions.
2020-09-21 17:38:56 -05:00
jshipsey
e79cef4824
dash animation
2020-09-21 17:38:55 -05:00
Sam
a8e834e754
Initial implementation of spin attack for sword.
2020-09-21 17:38:54 -05:00
jshipsey
b0d359e29f
slightly quicker alpha, improved anims
2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce
Addressed second round of feedback.
2020-09-21 17:38:53 -05:00
Sam
b06ab250cc
Addressed first round of feedback on sword overhaul.
2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18
Added swing duration to dash melee. Added framework for animation to be added.
2020-09-21 17:38:51 -05:00
Sam
6dede05a0e
Combo now only increases when landing a hit.
2020-09-21 17:38:51 -05:00
Sam
2aac008b90
Attack speed now scales with combo in combo melee.
2020-09-21 17:38:50 -05:00
Sam
e54483d789
Shifted hit attempt to before swing duration, instead of after.
2020-09-21 17:38:49 -05:00
Sam
b79235b890
Dash melee now works as desired.
2020-09-21 17:38:49 -05:00
Sam
744843d03f
Dash now stops when colliding with entity
2020-09-21 17:38:48 -05:00