Tao In Way
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e32460f9ee
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taoist&floppy/cyclops&dullahan
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2023-04-12 22:53:38 +00:00 |
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flo
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bf81ffc029
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frost_gigas
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2023-02-15 00:10:37 +00:00 |
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Avi Weinstock
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aba6f6654e
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Add a new particle mode for potion sickness.
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2023-01-19 15:06:14 -05:00 |
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flo
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a37e1f8d99
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seachapel npc work
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2022-09-22 01:04:01 +00:00 |
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Joshua Barretto
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3b758cc7b0
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Minor colour tweak
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2022-07-09 02:25:24 +01:00 |
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Joshua Barretto
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85a292a854
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Always take origin as lightning end point
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2022-07-09 02:16:13 +01:00 |
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Joshua Barretto
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6fea7205fa
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Better lightning at distance
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2022-07-09 02:08:55 +01:00 |
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Joshua Barretto
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836fe2b1c6
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Proper lightning
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2022-07-09 01:59:18 +01:00 |
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IsseW
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102156c4b3
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Better particle light
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2022-07-04 18:11:42 +02:00 |
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Christof Petig
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f12f79439f
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fix negative values for RGB and vary dryness and strength according to biome
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2022-06-01 22:13:34 +02:00 |
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Christof Petig
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827006e7e0
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vary color, strength based on position, color on biome
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2022-06-01 22:13:34 +02:00 |
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Christof Petig
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6ddedecc05
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introduce smoke strength and color
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2022-06-01 22:13:34 +02:00 |
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Youssef Fahmy
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aec866e5ec
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Balance tweaks
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2022-04-23 14:54:01 +00:00 |
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Sam
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f30e879cf5
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Clippy fixes
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2022-02-14 17:23:15 -05:00 |
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Sam
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bf7e84c6ae
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Initial particle work
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2022-02-10 14:58:37 -05:00 |
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Sam
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f1801560fa
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Deadwood ai
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2022-02-10 14:58:31 -05:00 |
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Sam
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097d6cf07c
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Extend green
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2022-01-30 18:50:18 -05:00 |
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Sam
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0c44a7d1ab
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More tweaking
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2022-01-30 18:37:11 -05:00 |
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Sam
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bfa9c1ce3a
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Fixed lifesteal particles
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2022-01-30 18:11:41 -05:00 |
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Joshua Barretto
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b85aac6e23
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
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Joshua Yanovski
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5500435d2f
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Revert "Replace shaderc with naga"
This reverts commit 446d93dda0 .
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2021-09-04 11:59:18 -07:00 |
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João Capucho
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446d93dda0
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Replace shaderc with naga
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2021-08-31 22:53:10 +01:00 |
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Imbris
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bfdee903dd
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Add some of the changes from zesterer's patch including decreasing figure glow power, increasing glow of some particles, and fixing water normal normalization
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2021-08-01 18:50:38 -04:00 |
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Sam
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997da21001
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Particles for healing aura
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2021-07-13 20:54:43 -05:00 |
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Snowram
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3ec5306ed0
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Adds an outcome to death with SFX and VFX
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2021-06-29 00:14:05 +02:00 |
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Snowram
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f2c7836161
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Makes summon range inclusive
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2021-06-15 09:49:13 +02:00 |
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Snowram
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97ce50e5d4
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Add troll variants and roc npcs
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2021-06-15 09:49:13 +02:00 |
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jshipsey
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4deeb42155
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cave adjustments
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2021-06-07 11:02:34 +02:00 |
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jshipsey
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1d23b7aebf
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finalize stats
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2021-06-07 11:02:03 +02:00 |
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jshipsey
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9034d0f25d
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comment addressing, cave tweaks
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2021-06-07 11:01:46 +02:00 |
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Sam
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93f90d514c
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Particles for ice spikes
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2021-06-04 18:17:15 -05:00 |
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Sam
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a82984b925
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Added base ability set
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2021-06-04 18:17:14 -05:00 |
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Sam
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5bf99eac11
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Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
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2021-06-03 21:39:15 -05:00 |
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Sam
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c81e1534f7
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First 3 abilities for tidal warrior functional. Added bubble particles.
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2021-06-03 21:39:13 -05:00 |
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Joshua Yanovski
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c97a42fdb7
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
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Imbris
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f540366676
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
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Sam
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7acd953923
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Changed particles to a switch statement.
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2021-05-10 19:58:32 -05:00 |
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Sam
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5fa4358e74
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Clay golem attacks done.
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2021-05-10 18:53:01 -05:00 |
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Sam
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164fd0de04
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Particles for frenzy buff and ground cleave.
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2021-05-04 08:45:10 -04:00 |
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Sam
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d2d8d43410
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Addressed testing feedback.
Particles better.
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2021-04-25 13:09:08 -04:00 |
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Joshua Barretto
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8f3233365d
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Improved hit particles
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2021-03-29 21:52:05 +01:00 |
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Joshua Barretto
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b0acbda236
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Improved archery with feedback sfx and particles
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2021-03-29 21:52:04 +01:00 |
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Joshua Barretto
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19ef00085d
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Softer and faster clouds with more verticality
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2021-03-28 17:01:51 +01:00 |
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Sam
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f1156c9ce5
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Added necrotic vortex attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Sam
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0d3795112c
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Added cursed flame attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Sam
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d711c77468
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Aura particles.
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2021-03-09 17:59:45 -05:00 |
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Sam
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cb1b26d717
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Beam particle tweaks
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2021-03-09 17:59:43 -05:00 |
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Sam
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398370ca51
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Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
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2021-03-09 17:59:41 -05:00 |
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Sam
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c6a222340e
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Particles for lifesteal beam. Changed how frontend recognized beams.
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2021-03-09 17:59:39 -05:00 |
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Marcel
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e29964ead1
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Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework
See merge request veloren/veloren!1856
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2021-03-07 18:37:35 +00:00 |
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