Sam
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4e0e94b5c6
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Removed spin melee character state
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2023-11-16 19:17:38 -05:00 |
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Samuel Keiffer
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fdb28ec2dd
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Merge branch 'sam/buff-maps' into 'master'
Changed buffs from using hash maps to an enum map and a slot map.
See merge request veloren/veloren!4182
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2023-11-14 01:49:49 +00:00 |
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Sam
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a4df3f8ad5
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Split action state into two sets of state, one each for combat and behavior.
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2023-11-12 12:45:03 -05:00 |
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Sam
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3f19c61426
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Changed buffs from using hash maps to an enum map and a slot map.
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2023-11-12 12:37:28 -05:00 |
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maxicarlos08
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8a5f237e9c
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Frost gigas tweaks
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2023-10-08 11:35:01 +00:00 |
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Marcel Märtens
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8e95cb944d
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cargo fmt after updating new toolchain
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2023-10-06 09:13:01 +02:00 |
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Marcel Märtens
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631f3ab8ee
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fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support
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2023-10-05 23:23:27 +02:00 |
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Marcel Märtens
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882a8d104c
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Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
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2023-10-05 22:00:49 +02:00 |
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Marcel Märtens
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df03c92741
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extended clippy from quality.sh
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2023-10-05 22:00:49 +02:00 |
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flo666
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445c49bd4b
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large_bird: incr. sight_dist, decr. travel_speed, decr. flying_alt in attack
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2023-10-02 22:44:41 +02:00 |
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Laura
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f4d48d2689
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New Arena building and visit site for NPCs
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2023-09-26 12:29:14 +00:00 |
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Imbris
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cd98dd5245
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Remove unused deps flagged by cargo-machete
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2023-09-21 22:59:50 -04:00 |
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Maxicarlos08
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dccbfc4595
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Soft loot protection
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2023-09-20 17:02:25 +02:00 |
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Maxicarlos08
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1ea0f249f5
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display if pet is currently following or staying
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2023-08-15 11:10:54 +02:00 |
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TelepathicWalrus
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4bdbb3ff6b
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Move stay position to agent
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2023-08-15 11:10:54 +02:00 |
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TelepathicWalrus
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d6496c999d
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Removed is_stay variable
Added server side owner and distance checks
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2023-08-15 11:10:53 +02:00 |
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TelepathicWalrus
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d9d364fe79
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Add stay position to PetState
Pets will now stay within 10 voxels of where they were told to stay
Added MAX_STAY_DISTANCE constant
Fixed being able to tell pet to stay when mounted
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2023-08-15 11:10:53 +02:00 |
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TelepathicWalrus
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9597810e3d
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Remove is_stay function
Clean code
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2023-08-15 11:10:53 +02:00 |
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TelepathicWalrus
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e611d695b1
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Add stay/follow option for pets
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2023-08-15 11:10:52 +02:00 |
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Isse
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a39923e4d6
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digging shovel
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2023-08-03 19:32:09 +02:00 |
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flo
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57fe2c4adb
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spawn wyverns
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2023-08-02 07:55:10 +00:00 |
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Sam
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e3ad16ef47
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Addressed review comments
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2023-07-29 19:04:11 -04:00 |
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Sam
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9fa556b165
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Axe AI
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2023-07-29 19:04:07 -04:00 |
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Sam
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1cc99c9c4a
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Fixes to animations and making ability that the animation system thinks is being used more correct
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2023-07-29 19:03:56 -04:00 |
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Sam
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ff15780c22
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Maelstrom
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2023-07-29 18:53:48 -04:00 |
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Sam
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4a690840e4
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Savage sense
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2023-07-29 18:53:47 -04:00 |
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Sam
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80ab9c26ec
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Initial setup
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2023-07-29 18:53:38 -04:00 |
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Monty Marz
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102945b9e7
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Dungeon rework initial patch
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2023-07-09 20:03:09 +00:00 |
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Imbris
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599e25c9c6
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Address review on !3971
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2023-06-04 21:12:39 -04:00 |
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Imbris
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77e1b1919a
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Use new id mappings to improve lookup_actor function
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2023-06-04 12:59:09 -04:00 |
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Imbris
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c60f994c7f
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Some random changes and a fmt
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2023-06-04 12:58:16 -04:00 |
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Imbris
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4094887997
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Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
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2023-06-04 12:58:16 -04:00 |
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Imbris
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3277d18265
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Rename retrieve_entity_internal to lookup_entity
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2023-06-04 12:58:16 -04:00 |
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Imbris
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ea725fffde
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Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
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2023-06-04 12:58:15 -04:00 |
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Samuel Keiffer
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272d57b4fa
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Merge branch 'cyclops_and_dullahan_tweaks' into 'master'
npc_attack_tweaks
See merge request veloren/veloren!3969
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2023-06-03 14:04:11 +00:00 |
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flo
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53288d0b22
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npc_attack_tweaks
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2023-06-03 14:04:10 +00:00 |
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flo
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16d58c6b4e
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plant creatures
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2023-06-03 13:59:52 +00:00 |
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Joshua Barretto
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96bf86dae0
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Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
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2023-05-25 00:25:25 +01:00 |
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flo
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a55276ea73
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seachapel_rework
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2023-05-24 18:13:29 +00:00 |
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Joshua Barretto
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cfdf184c4c
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Fix non-humanoid pathfinding and movement in water
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2023-05-16 20:48:50 +01:00 |
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Joshua Barretto
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52b5967914
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Fix pet idle movement, add a way to configure agent behaviour through manifests
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2023-05-16 18:51:46 +01:00 |
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Joshua Barretto
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4732d28e24
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Reduce creature flee speed
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2023-05-14 22:18:01 +01:00 |
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Sam
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fd3c377d1c
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Taught adlet elder how to use leap
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2023-05-13 09:32:25 -04:00 |
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Sam
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8c3b1f23ee
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Adlet elder AI
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2023-05-13 09:31:31 -04:00 |
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Sam
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71d7a3b780
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Ice creature AIs
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2023-05-13 09:30:56 -04:00 |
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Sam
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5a83f85779
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Initial ice drake AI
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2023-05-13 09:30:55 -04:00 |
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Sam
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2e9f1edef3
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Adlet AI
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2023-05-13 09:30:52 -04:00 |
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Sam
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680d987e11
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Adlet hunter AI
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2023-05-13 09:30:51 -04:00 |
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Joshua Barretto
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9e9889eed6
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Allowed bird pets to mount their owners when nearby
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2023-05-12 21:03:44 +01:00 |
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Marcel Märtens
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3a19669d53
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use workspace dependencies to make our life easier maintaining them :)
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2023-05-10 18:16:25 +02:00 |
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