Julio Cezar Silva
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fd34666d03
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Portuguese translations parity to global
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2022-07-06 07:32:43 +00:00 |
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Joshua Yanovski
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32fdcc1c1c
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Fix iteration area.
I'm pretty sure this bug already existed on master, so if the
performance degradation is unacceptable, we can revert.
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2022-07-05 23:00:05 -07:00 |
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Joshua Yanovski
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c2410c6303
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Iterate over more trees... slower, but maybe more correct.
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2022-07-05 21:35:51 -07:00 |
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Joshua Yanovski
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4cf42e2563
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Not really fixed water.
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2022-07-05 19:23:17 -07:00 |
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Joshua Yanovski
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b79d1aae55
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Merge branch 'isse/weather' into 'master'
Weather
See merge request veloren/veloren!3183
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2022-07-04 19:30:43 +00:00 |
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Forest Anderson
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a0b7fefef6
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Removed codegen unit restriction for dev builds
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2022-07-04 14:18:18 -04:00 |
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IsseW
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5a0cdc2528
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add rain threshold that depends on chunk moisture
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2022-07-04 18:18:43 +02:00 |
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IsseW
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6d8cbe6f0f
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remove relative rain direction and increase FALL_RATE
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2022-07-04 18:18:43 +02:00 |
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IsseW
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6562c7076f
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remove fluid model todo
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2022-07-04 18:18:42 +02:00 |
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Imbris
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e4dfc7729f
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Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output
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2022-07-04 18:18:41 +02:00 |
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IsseW
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e7208c9537
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make iterations const
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2022-07-04 18:18:41 +02:00 |
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Imbris
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a5a082cf41
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Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same.
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2022-07-04 18:18:40 +02:00 |
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Imbris
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b2d3759105
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Cleanup profiling comments and commented code
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2022-07-04 18:18:39 +02:00 |
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Imbris
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b29bad015c
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Misc notes in cloud-frag.glsl
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2022-07-04 18:18:39 +02:00 |
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Imbris
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5866e23e32
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Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
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2022-07-04 18:18:38 +02:00 |
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IsseW
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e2969dc5f9
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turn off rain for CLOUD_MODE_NONE and adjust iterations
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2022-07-04 18:18:38 +02:00 |
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IsseW
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80e29e2c20
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
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IsseW
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5b7b13adce
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Add medium check to rain
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2022-07-04 18:18:36 +02:00 |
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IsseW
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ab707b6df1
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sample weather at correct position for occlusion
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2022-07-04 18:18:36 +02:00 |
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IsseW
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a7c724a46d
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Limit figures drawn for rain occlusion
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2022-07-04 18:18:35 +02:00 |
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DaforLynx
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ac82689f83
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Clean up audio code, fix egui bug
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2022-07-04 18:18:34 +02:00 |
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IsseW
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72a0f56788
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better rainbows
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2022-07-04 18:18:34 +02:00 |
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IsseW
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27ec6d7469
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add weather_zone command
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2022-07-04 18:18:33 +02:00 |
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IsseW
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cb969e5b87
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Move atan2 to lod.glsl
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2022-07-04 18:11:45 +02:00 |
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IsseW
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9f26afb4a5
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refactor rain_dir to rain_vel
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2022-07-04 18:11:45 +02:00 |
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IsseW
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7752696387
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pos_to_uv -> wpos_to_uv
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2022-07-04 18:11:44 +02:00 |
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IsseW
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121cf3becc
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Comment fixes
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2022-07-04 18:11:44 +02:00 |
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DaforLynx
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9104a07530
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Code cleanup, doubled volume of leaves.ogg
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2022-07-04 18:11:43 +02:00 |
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Treeco
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0d21361e05
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Add player-relative rain direction
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2022-07-04 18:11:42 +02:00 |
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IsseW
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fa589e915e
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make rain view distance smaller, dont put wind in texture
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2022-07-04 18:11:41 +02:00 |
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IsseW
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fd12c8abdb
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Remove dead shader code, clean up weather.rs
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2022-07-04 18:10:06 +02:00 |
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DaforLynx
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dc8424c549
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Moving audio code
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2022-07-04 18:10:05 +02:00 |
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IsseW
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6215ccd522
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Remove dead code
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2022-07-04 18:07:24 +02:00 |
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DaforLynx
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05e7de5629
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Adjust some values for ambience volume
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2022-07-04 18:07:23 +02:00 |
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IsseW
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daebe0070a
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add to changelog
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2022-07-04 18:07:22 +02:00 |
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IsseW
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b82bb5b247
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Don't have rain be behind an expiremental shader
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2022-07-04 18:07:22 +02:00 |
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IsseW
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6274d54e56
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fix todos
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2022-07-04 18:07:21 +02:00 |
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IsseW
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a93240d2a6
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cleaner get_ambient_channel
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2022-07-04 18:07:20 +02:00 |
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IsseW
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3eabe24f12
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base occlusion texture size of off voxels
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2022-07-04 18:07:19 +02:00 |
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DaforLynx
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a6fd5d5c8b
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Some organization. Faster volume lerping.
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2022-07-04 18:07:19 +02:00 |
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IsseW
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08b0989789
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add slider for rain map resolution
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2022-07-04 18:07:18 +02:00 |
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IsseW
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6d40caed23
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wind adjust
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2022-07-04 18:07:17 +02:00 |
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DaforLynx
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6059a30f27
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Rain diminishes with distance above terrain
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2022-07-04 18:07:16 +02:00 |
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IsseW
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54f958acc7
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more correct occlusion
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2022-07-04 18:07:16 +02:00 |
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DaforLynx
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83ee54001e
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Ambience slider; fix to utterances
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2022-07-04 18:07:15 +02:00 |
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DaforLynx
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365f45397b
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At this point all sfx should be able to detect underwater
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2022-07-04 18:07:14 +02:00 |
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DaforLynx
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088d1cfe9d
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Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial
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2022-07-04 18:07:13 +02:00 |
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IsseW
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234ed5afb2
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Rain occlusion projection matrix
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2022-07-04 18:07:13 +02:00 |
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Joshua Barretto
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295b89d446
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Better bias
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2022-07-04 18:07:12 +02:00 |
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Joshua Barretto
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bfb4769315
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Random depth for rain drops for better occlusion
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2022-07-04 18:07:11 +02:00 |
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