IsseW
79cac935c8
Added rain occlusion
2022-07-04 18:07:11 +02:00
DaforLynx
b3200ed89f
More ambience :)
2022-07-04 18:07:10 +02:00
DaforLynx
c4239e074f
Prevent unnecessary running of code
2022-07-04 18:07:09 +02:00
DaforLynx
aafd13508d
Completely redoing ambient sound again.
2022-07-04 18:07:08 +02:00
DaforLynx
16ca1410be
Remove extraneous sfx code
2022-07-04 18:07:08 +02:00
DaforLynx
ca815f25a1
merging some UI sfx from a now-dead branch
...
Merge part 2
merge part 3
Merge part 4
merge part 5
2022-07-04 18:07:07 +02:00
IsseW
b578f0231f
Interpolate in client
2022-07-04 18:07:06 +02:00
Joshua Barretto
48117988e1
Better rain threshold
2022-07-04 18:07:06 +02:00
Joshua Barretto
767093105f
Rebalanced rain
2022-07-04 18:07:05 +02:00
Joshua Barretto
6093e1972a
Add directional rain back
2022-07-04 18:07:05 +02:00
IsseW
4fa2644507
Interpolate weather in voxygen
2022-07-04 18:07:04 +02:00
IsseW
e37f2be820
Put rainbows behind experimental
2022-07-04 18:07:03 +02:00
Joshua Barretto
86814eba04
Made rain look better
2022-07-04 18:07:03 +02:00
Benjam Soule H. Walker
99c76be297
added sound for rain
2022-07-04 18:07:02 +02:00
Joshua Barretto
502145a6f9
Cloud movement is more prominent
2022-07-04 18:07:01 +02:00
Joshua Barretto
dc90d637c1
Smoother clouds
2022-07-04 18:07:01 +02:00
Joshua Barretto
4181331e6b
Balanced rain density
2022-07-04 18:07:00 +02:00
IsseW
273c5ed2f0
Temporary noise solution
2022-07-04 18:07:00 +02:00
IsseW
67683f315f
Put rain behind expiremental shader
2022-07-04 18:06:59 +02:00
IsseW
9c84a20cef
better sim
2022-07-04 18:06:58 +02:00
IsseW
0c804af773
reasonable delta time
2022-07-04 18:06:58 +02:00
IsseW
547301ff5f
rainbows
2022-07-04 18:06:57 +02:00
IsseW
78c1de19cf
More accurate weather sim
2022-07-04 18:04:39 +02:00
IsseW
6585ef1513
weather dependant music
2022-07-04 18:11:43 +02:00
IsseW
102156c4b3
Better particle light
2022-07-04 18:11:42 +02:00
IsseW
9cb67e6283
Rain shader
2022-07-04 18:11:41 +02:00
IsseW
b7c0196129
Server weather sim
2022-07-04 18:11:41 +02:00
Isse
eb0b5998ab
Merge branch 'fix-hot-mimalloc' into 'master'
...
Fix mimalloc for hot reloading
See merge request veloren/veloren!3453
2022-07-04 10:08:27 +00:00
Isse
16c5c657cc
Fix mimalloc for hot reloading
2022-07-04 10:08:27 +00:00
Isse
53f885ff57
Merge branch 'isse/mimalloc' into 'master'
...
Switch to mimalloc on windows
See merge request veloren/veloren!3452
2022-07-04 08:13:17 +00:00
IsseW
57d6b4a55f
Switch to mimalloc on windows
2022-07-04 09:15:18 +02:00
Joshua Yanovski
66569cb085
WIP: snowfall.
2022-07-03 17:09:38 -07:00
Joshua Yanovski
ca2abbb792
Merge branch 'sharp/zoomy-worldgen' of gitlab.com:veloren/veloren into sharp/zoomy-worldgen
2022-07-03 15:07:39 -07:00
Ben Wallis
69452294a7
Added Engine Performance EGUI window
2022-07-03 23:05:53 +01:00
Marcel
1a50b20845
Merge branch 'xMAC94x/remote_addresses' into 'master'
...
Add a event system to the network crate
See merge request veloren/veloren!3443
2022-07-03 20:17:57 +00:00
Marcel Märtens
50d85940d8
implement a event channel that posts regular information on events for Participants
2022-07-03 21:21:59 +02:00
Marcel
8c04b28d07
Merge branch 'xMAC94x/network_internal_addr' into 'master'
...
Prepare network crate to reconnect on dropped connection
See merge request veloren/veloren!3448
2022-07-03 19:21:42 +00:00
Marcel Märtens
c2b043e524
add a comment about QUIC like Isse proposed
2022-07-03 20:51:49 +02:00
Joshua Yanovski
034d4d084a
Temporary bench changes.
2022-07-02 21:23:51 -07:00
Joshua Yanovski
45f5fbe3dd
Remove unused tree code.
2022-07-02 19:45:33 -07:00
Joshua Yanovski
16ffbc92dd
Reenabling prefab structures.
...
This has barely any impact on anything but dungeons. Could probably be
sped up further but not a big deal.
2022-07-02 18:21:15 -07:00
Ben Wallis
7cee43b32d
Added egui plot showing the count of chunks pending meshing
2022-07-02 22:36:56 +01:00
Joshua Yanovski
957467e114
Fix chunk noise.
2022-07-01 23:57:09 -07:00
Imbris
f42db06603
Merge branch 'imbris/greedy-atlas' into 'master'
...
Reduce sprite preparation time on startup
See merge request veloren/veloren!3450
2022-07-02 05:06:28 +00:00
Imbris
85487897fa
Update changelog
2022-07-01 23:49:54 -04:00
Imbris
54f6f278a0
Include an associated Config type in the atlas trait which is provided when creating the atlas
2022-07-01 23:47:42 -04:00
Imbris
95f17a6d22
General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains)
2022-07-01 23:47:42 -04:00
Imbris
16461cfcba
Cleanup atlas allocator work, remaining TODO:
...
* refactor meshing and trait API to replace guillotiere types
* associated config type on atlas trait
* investigate other areas of sprite performance like LOD scaling (i.e.
there are now significant gaps in between meshing)
2022-07-01 23:47:41 -04:00
Imbris
5e5f7885e5
Tiled guillotiere allocator for sprites working
2022-07-01 23:47:41 -04:00
Imbris
b1f5fc01db
Before removing variable size edge tiles
2022-07-01 23:47:41 -04:00