Commit Graph

6729 Commits

Author SHA1 Message Date
Imbris
da3edf54fb Merge branch 'ccgauche/plugin-retreive' into 'master'
ccgauche/plugin retreive

See merge request veloren/veloren!1788
2021-02-23 16:36:05 +00:00
ccgauche
4b1c033f6e Added scopeguard to protect against unwind 2021-02-23 13:58:13 +01:00
ccgauche
74ec5c652a Added safety section to the EcsAccessManager 2021-02-23 13:58:07 +01:00
Samuel Keiffer
e1be8dbcd9 Merge branch 'aweinstock/quickfix-sword-spin-speed' into 'master'
Fix description for the sword spin speed skill tree upgrade (previously it was...

See merge request veloren/veloren!1814
2021-02-23 03:14:44 +00:00
Marcel
2fbd382c91 Merge branch 'xMAC94x/physics_followup' into 'master'
physics followup, fix arrow problems

See merge request veloren/veloren!1811
2021-02-23 02:00:40 +00:00
Imbris
f33d3873b4 Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
Support modular weapon voxel meshes being made by assembling their components.

See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51 Support modular weapon voxel meshes being made by assembling their components. 2021-02-23 00:45:26 +00:00
Avi Weinstock
ada4ca39f7 Fix description for the sword spin speed skill tree upgrade (previously it was a copy of damage's description). 2021-02-22 19:37:20 -05:00
Marcel
6081ebbe15 Merge branch 'sam/ecs-sys-struct' into 'master'
Sam/ecs sys struct

See merge request veloren/veloren!1813
2021-02-23 00:08:09 +00:00
ccgauche
f85e79af07 Fixed turbofish issues 2021-02-23 00:03:29 +01:00
ccgauche
a12e554266 Removed the unwrap to ensure the WASM instance can't crash the host 2021-02-23 00:03:27 +01:00
ccgauche
387daf8aea Change invalid message in examples and cleanup
Updated changelog + Removed hello plugin from plugins folder
2021-02-23 00:02:58 +01:00
ccgauche
6c991cc2cd Changed to less restrictive memory ordering 2021-02-23 00:02:51 +01:00
ccgauche
267e7d8b4c Finalized Retrieve API 2021-02-22 23:59:41 +01:00
ccgauche
06aa7ab70c Retrieves added + New ECS memory layout for plugins 2021-02-22 23:59:32 +01:00
ccgauche
1597fcc79e Fixed the plugin compilation and added comments
TODO: Remove compilation errors on WASM side (while using common).
2021-02-22 23:59:25 +01:00
ccgauche
8a693d9fde New cleaner safer version 2021-02-22 23:59:15 +01:00
ccgauche
a067a20b69 added basic retreive 2021-02-22 23:59:11 +01:00
Marcel Märtens
6008109413 physics followup, fix arrow problems by adding the vel_dt to the collision boundry 2021-02-22 23:51:01 +01:00
Marcel
72bd0f42fc Merge branch 'xMAC94x/prot_improvements' into 'master'
xMAC94x/prot_improvements

See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Justin Shipsey
56f8e66d5d Merge branch 'steanne-master-patch-91284' into 'master'
Update _manifest.ron for minor typos in villager statements

See merge request veloren/veloren!1807
2021-02-22 22:10:38 +00:00
Sam
3f467a32e6 Changed naming from 'immutable data' to 'read data' 2021-02-22 16:02:37 -05:00
Justin Shipsey
fb9b7ce986 Merge branch 'snowram/look-dir-anims' into 'master'
Adds look_dir to anims, humanoid heads pivot fixes

See merge request veloren/veloren!1812
2021-02-22 20:55:18 +00:00
Sam
2b5120319d Character behavior system now uses immutable data struct 2021-02-22 15:30:53 -05:00
Marcel Märtens
e3ef4422b6 cleanup ClientConnArgs 2021-02-22 21:07:20 +01:00
Sam
fae1db90d5 Controller system now uses immutable data struct 2021-02-22 14:33:54 -05:00
Sam
dcacd82293 Stats system now uses immutable data struct 2021-02-22 14:27:34 -05:00
Sam
27fe1c20ac Aura system now uses immutable data struct 2021-02-22 14:14:10 -05:00
Sam
4c0c06ea4c Buff system now uses immutable data struct 2021-02-22 14:03:18 -05:00
Snowram
684961b15c Adds look_dir to anims, humanoid heads pivot fixes 2021-02-22 20:00:06 +01:00
Sam
605513ea56 Beam system now uses immutable data struct 2021-02-22 13:57:56 -05:00
Sam
11a0d67b35 Shockwave system now uses immutable data struct 2021-02-22 13:49:56 -05:00
Sam
b278cad807 Projectile system now uses immutable data struct 2021-02-22 13:37:42 -05:00
Sam
91e982b3ee Melee system now uses immutable data struct 2021-02-22 13:25:21 -05:00
Marcel Märtens
3f5c64bec0 Client::new can now resolve DNS requests, better networking error messages 2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb share tokio Runtime between Client and Server, name rayon Threadpool 2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038 Update Network Protocol
- now last digit version is compatible 0.6.0 will connect to 0.6.1
 - the TCP DATA Frames no longer contain START field, as it's not needed
 - the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
 - MID is not Protocol internal

Update network
 - update API with Bandwidth

Update veloren
 - introduce better runtime and `async` things that are IO bound.
 - Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
 - remove futures_execute from client and server use tokio::runtime::Runtime instead
 - give threads a Name
2021-02-22 17:34:55 +01:00
Marcel
cee08c7012 Merge branch 'Dumbeldor/opti_phys_entities' into 'master'
Physics improvements

See merge request veloren/veloren!1809
2021-02-22 14:17:23 +00:00
Vincent Glize
4f37c626ea Optimize Entity <> Entity collision check by calculating a entity via sphere. 2021-02-22 12:36:42 +01:00
Imbris
dfe4a3be40 Merge branch 'slipped/savetheuniverse' into 'master'
fix glider crash

See merge request veloren/veloren!1808
2021-02-22 06:31:12 +00:00
Justin Shipsey
1f88b87ca4 fix glider crash 2021-02-22 06:31:12 +00:00
Joshua Barretto
e2290783fc Merge branch 'humanoid_ai_glide_when_falling' into 'master'
FIX #956: Humanoid ai glide when falling

See merge request veloren/veloren!1772
2021-02-22 00:57:25 +00:00
Overblob
370259fe54 CI - Fix clippy errors
Fix trailing whitspace
2021-02-22 00:57:25 +00:00
steanne
838a0d8928 Update _manifest.ron for minor typos in villager statements 2021-02-22 00:04:02 +00:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500 Various fixes to beam, body based interp 2021-02-21 19:17:56 +01:00
Sam
11050a05ce Beam particles now determined from beam segment rather than character state. 2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d Object animation 2021-02-21 19:17:44 +01:00
Snowram
775224983b Initial turret implementation 2021-02-21 18:23:54 +01:00
Samuel Keiffer
3cb6a5592d Merge branch 'aweinstock/speed-floor-quickfix' into 'master'
Change the speed floor to `0.1` (avoiding a division by zero in modular...

See merge request veloren/veloren!1804
2021-02-21 02:49:57 +00:00