Joshua Barretto
295e3c4109
Merge branch 'floppy-autodelete_of_summoned_sprites' into 'master'
...
autodelete of summoned sprites
See merge request veloren/veloren!3735
2023-01-15 18:28:38 +00:00
flo
650ef9a5e2
autodelete of summoned sprites
2023-01-15 18:28:38 +00:00
flo
98c1e68209
Fix wall cheese
2023-01-14 15:41:07 +00:00
Marcel
2ff24259be
Merge branch 'zesterer/lod-models' into 'master'
...
New LoD model, wind sway pays attention to wind velocity
See merge request veloren/veloren!3739
2023-01-02 14:51:00 +00:00
Matas Minelga
3850d3e86e
Inventory sorting MR fixes and slight improvements
2023-01-01 02:36:03 +02:00
Joshua Barretto
f48e1ca951
Make wind sway change according to weather wind velocity
2022-12-31 17:40:40 +00:00
Joshua Barretto
873d3fb7a4
Added dead trees to LoD
2022-12-31 15:32:56 +00:00
Matas Minelga
040c9fe6ee
Inventory: Implemented dynamic and better ordering by Category
2022-12-31 02:32:41 +02:00
Benoît du Garreau
4fbb0b9a0b
Update to `assets_manager 0.9
2022-12-14 00:54:34 +01:00
Isse
ef2c1633ed
Merge branch 'isse/bridges' into 'master'
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Bridges
See merge request veloren/veloren!3680
2022-11-30 15:07:03 +00:00
Marcel Märtens
4a1404cd71
fix leftovers from toolchain update
2022-11-30 15:14:47 +01:00
IsseW
7296843923
simple bridges
2022-11-30 15:13:52 +01:00
Marcel Märtens
225cbf472f
update tag and fix empty maps, other bugs introduced by auto fix
2022-11-29 09:19:10 +01:00
Marcel Märtens
2812729b78
cargo clippy lifetimes
2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3
fix clamp clippy errors
2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e
fix clippy errors
2022-11-28 14:08:11 +01:00
Marcel Märtens
ba3747a3f0
update toolchain
2022-11-28 14:08:11 +01:00
Marcel
2f990fb06e
Merge branch 'holychowders/store_last_known_pos' into 'master'
...
Store Target's Last Known Position
See merge request veloren/veloren!3698
2022-11-20 22:38:14 +00:00
holychowders
61aa49fa66
Add last_known_pos
to Target
struct.
2022-11-16 18:26:07 -06:00
Samuel Keiffer
5709427e63
Merge branch 'sam/small-fixes' into 'master'
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Small fixes for sword
See merge request veloren/veloren!3694
2022-11-16 23:33:12 +00:00
Marcel
997c5a4e61
Merge branch 'ythern/more_unique_abilities' into 'master'
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Ythern/roshwalr kit
See merge request veloren/veloren!3692
2022-11-15 09:58:06 +00:00
Eternalisime
71e59e4b81
combat: tweaks and modified shockwave animation
2022-11-13 22:04:00 +01:00
Sam
4784b61656
Small fixes
2022-11-13 14:03:37 -05:00
Samuel Keiffer
1173c8257f
Merge branch 'holychowders/agent_awareness2' into 'master'
...
Rework internal representation of agent awareness
See merge request veloren/veloren!3661
2022-11-12 18:48:32 +00:00
holychowders
95fd092e26
Fix awareness changes.
2022-11-12 12:12:32 -06:00
flo
0351bf1d63
Moss Drake
2022-11-12 13:00:42 +00:00
Eternalisime
8f4863be28
combat: balance tweaks on roshwalr
2022-11-11 10:22:23 +01:00
Eternalisime
f1b77e27fe
combat: lowered flee_health on roshwalr
2022-11-10 16:57:29 +01:00
Eternalisime
918d5eb345
combat: added a unique kit to roshwalr
2022-11-10 13:53:12 +01:00
LunarEclipse
32abb59132
Updated some of my personal info
2022-11-08 23:06:32 +01:00
DaforLynx
b2b14e7ab4
Event music can use more than one event at a time. Added test for soundtracks.
2022-11-07 22:39:25 +00:00
holychowders
571b07d54a
Remove dt
and multiplication by 30.
2022-11-06 13:10:17 -06:00
Avi Weinstock
372ffe45d7
Add command for debugging ways.
2022-10-29 14:32:48 -04:00
holychowders
641a5c4cda
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-29 13:21:27 -05:00
Avi Weinstock
08a50afd9f
Mostly working train tracks.
2022-10-28 21:36:42 -04:00
holychowders
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
holychowders
3f3f8605af
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-28 15:16:44 -05:00
holychowders
4426972057
Refer to the fully aware state of an agent as "alert".
2022-10-28 15:03:11 -05:00
Sam
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
a44c36432e
Fixed that equipping weapons by using them from hotbar would bypass equipping animation.
2022-10-27 20:07:09 -04:00
Sam
1782408676
Address UX issues of contextual abilities.
2022-10-27 20:07:08 -04:00
Sam
e1f76e0127
Fixed sword AI after contextualized sword abilities.
2022-10-27 20:07:08 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
07d273aa09
Removed unneccessary term in skill point cost calculation
2022-10-27 20:07:07 -04:00
Sam
172c9e0689
Fixed inability to use abilities while in a stance
2022-10-27 20:07:07 -04:00
Sam
273949369f
Fix unit tests
2022-10-27 20:07:06 -04:00
Sam
5674923a54
Changed exp/sp progression for sword skill tree
2022-10-27 20:07:06 -04:00
Sam
38ce87d80b
Initial balance pass on sword ability stats
2022-10-27 20:07:05 -04:00
Sam
2e8ad96121
Stances now require a small amount of time to enter them
2022-10-27 20:07:05 -04:00
Sam
df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
Sam
c97bfdfb94
Defensive stance AI
2022-10-27 20:07:01 -04:00
Sam
7dcb3582e6
Sword AI for offensive abilities
2022-10-27 20:07:01 -04:00
Sam
4ab3abfc07
Balanced stance AI
2022-10-27 20:07:01 -04:00
Sam
221b0aff5f
Sword AI can now choose their abilities
2022-10-27 20:07:00 -04:00
Sam
8d3567b6b2
Made combo melee more ergonomic to use when it is a stance
2022-10-27 20:06:59 -04:00
Sam
21aabb5663
Parries now correctly return to their stance.
2022-10-27 20:06:58 -04:00
Sam
21dedb54b9
Fixed bug where you couldn't properly exit an ability if you had a return ability but lacked the requirements to return
2022-10-27 20:06:58 -04:00
Sam
b3a15f61aa
Fixed issue where you could cancel combo melee 2 mid strike
2022-10-27 20:06:58 -04:00
Sam
5757b0bdf0
Abilities are now more expensive when in a mismatched stance if that stance is not the balanced stance.
2022-10-27 20:06:57 -04:00
Sam
5974646a3c
You can now leave a stance by using the corresponding ability input
2022-10-27 20:06:57 -04:00
Sam
a2242b28f4
If you were in a stance when you used an ability, return to that stance after the ability is complete.
2022-10-27 20:06:56 -04:00
Sam
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
Sam
7c22847009
Animation for parrying parry
2022-10-27 20:06:48 -04:00
Sam
e03e137793
Combo melee tweaks
2022-10-27 20:06:40 -04:00
Sam
da21e1cb02
Removed air slash stance and abilities
2022-10-27 20:06:40 -04:00
Sam
2116842d30
Bin program to generate dot files for skill trees
2022-10-27 20:06:37 -04:00
Sam
eacbdefb75
Skill point prerequisites and costs
2022-10-27 20:06:37 -04:00
Sam
2fcd876e3f
Air slash abilities
2022-10-27 20:06:35 -04:00
Sam
7a8653e8f8
Reaching abilities
2022-10-27 20:06:35 -04:00
Sam
5d643f430a
Mobility abilities
2022-10-27 20:06:35 -04:00
Sam
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
Sam
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
Sam
d99eddb483
Defensive abilities
2022-10-27 20:06:33 -04:00
Sam
ec03bd7032
Cleaving abilities
2022-10-27 20:06:33 -04:00
Sam
2051d45d2f
Offensive abilities
2022-10-27 20:06:32 -04:00
Sam
c37925d1e2
Changed logic for entering combo melee state depending on whether or not it was a stance
2022-10-27 20:06:31 -04:00
Sam
fd05795b4c
Titles and descriptions for each ability.
2022-10-27 20:06:31 -04:00
Sam
014a8cce61
Combo melee can now optionally not function as a stance
2022-10-27 20:06:31 -04:00
Sam
66f9cf22fc
Balanced abilities and insert ability id into animations.
2022-10-27 20:06:30 -04:00
Sam
aea4a43b65
Placeholder abilities
2022-10-27 20:06:30 -04:00
Sam
38094b6ba2
Finisher melee
2022-10-27 20:06:29 -04:00
Sam
057b1a4ad6
Added capability for attacks to be interrupted by dodging or blocking
2022-10-27 20:06:29 -04:00
Sam
c09e858cba
Single target melee attacks now hit the closest target instead of a random target.
2022-10-27 20:06:28 -04:00
Sam
1e0dfe003d
Rolling can now only interrupt abilities when in buildup
2022-10-27 20:06:28 -04:00
Sam
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
Sam
af39287331
Added support for abilities being cheaper if activated from the correct stance
2022-10-27 20:06:27 -04:00
Sam
0ff06edcdc
Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
2022-10-27 20:06:27 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
Marcel
51d4c8dd51
Merge branch 'halloween' into 'master'
...
Halloween event
See merge request veloren/veloren!3668
2022-10-25 21:37:34 +00:00
Samuel Keiffer
f676e732f6
Merge branch 'flaffwaffle/action_state_concurrent_states' into 'master'
...
ActionState extensions to allow for multiple concurrent state variables And More Complex AI
See merge request veloren/veloren!3659
2022-10-25 03:21:46 +00:00
Timothy Finnegan
1922d69154
Ran Cargo fmt
2022-10-24 19:52:37 -07:00
flo666
9b1efe1bee
clippy, fmt, remove leftover file, fix sitenames in soundtrack
2022-10-25 00:33:23 +02:00
IsseW
9a6a3a05a1
bat config
2022-10-25 00:31:04 +02:00
kitswas
c83ec87d6a
Code cleanup
2022-10-24 22:05:11 +05:30
kitswas
e29a9f4e36
Colour reflects old poise state
2022-10-24 22:05:11 +05:30
kitswas
b21764c99f
Added tick mark for the upcoming threshold
2022-10-24 22:05:11 +05:30
kitswas
be586aa84f
Extracted hard-coded poise thresholds to a constant
2022-10-24 22:05:11 +05:30
Tim Finnegan
a21a674ed1
Merge branch 'master' into 'flaffwaffle/action_state_concurrent_states'
...
# Conflicts:
# CHANGELOG.md
2022-10-24 01:35:25 +00:00