Commit Graph

1327 Commits

Author SHA1 Message Date
Avi Weinstock
3684cf0454 Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Justin Shipsey
d7c7f6bf5d Merge branch 'sam/rework-bow' into 'master'
Bow Rework

See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
Justin Shipsey
1074352ca4 Merge branch 'juliancoffee/dungeon_chests' into 'master'
dungeon chests

See merge request veloren/veloren!2342
2021-05-24 23:05:20 +00:00
juliancoffee
c618ec7222 fmt 2021-05-25 01:23:32 +03:00
juliancoffee
940655dcb6 Adding different chests for each dungeon 2021-05-24 23:00:44 +03:00
Marcel
80b8561317 Merge branch 'lboklin/wing-clip' into 'master'
Fix higher than intended drag for winged entities

See merge request veloren/veloren!2336
2021-05-24 11:42:12 +00:00
juliancoffee
e248e795a1 fixing tests 2021-05-24 00:06:03 +03:00
juliancoffee
d80a45a066 Fix species tests for random body_type and fmt 2021-05-23 22:59:48 +03:00
juliancoffee
457e5b14d8 Add tests for validation assets 2021-05-23 22:27:33 +03:00
juliancoffee
8c1643cad9 Switch to using EquipSlot key instead of String 2021-05-23 21:37:41 +03:00
juliancoffee
22b1880ae5 LoadoutBuilder efactoring 2021-05-23 20:29:19 +03:00
juliancoffee
00b182c183 Remove unused LoadoutConfig-s 2021-05-23 19:19:20 +03:00
juliancoffee
6656cfe010 Add directory hierarchy 2021-05-23 19:19:20 +03:00
juliancoffee
cbdb7dc1c1 add TODO about tests 2021-05-23 19:19:20 +03:00
juliancoffee
0722861364 Move loadout config handling to .ron files 2021-05-23 19:19:20 +03:00
juliancoffee
f0692c491b Implement random choosing of item from loadout 2021-05-23 19:19:20 +03:00
juliancoffee
a8699cfa15 Add support for .ron loadouts 2021-05-23 19:19:20 +03:00
James Melkonian
419cd2a5e4 Don't modify position in glide character state 2021-05-23 07:26:11 +00:00
Ludvig Böklin
a2afb75c83 Birds don't have wings 2021-05-23 08:17:49 +02:00
hqurve
854930bc1a Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up 2021-05-22 20:47:08 +00:00
Sam
7828112486 Balance tweaks. 2021-05-22 15:00:05 -05:00
Sam
0592d14d04 Fix 2021-05-22 13:29:03 -05:00
Samuel Keiffer
9f1bb37b70 Merge branch 'lboklin/bird-drag' into 'master'
Adjusted masses; less excessive knockbacks; prevent loot shooting off

See merge request veloren/veloren!2307
2021-05-22 17:56:14 +00:00
Ludvig Böklin
46d1bb5f18 Adjusted masses; less excessive knockbacks; prevent loot shooting off 2021-05-22 17:56:13 +00:00
Samuel Keiffer
e543941073 Merge branch 'juliancoffee/boss_armour' into 'master'
Boss armor

See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
1014ac45bf Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb Reworked bow 2021-05-22 12:33:20 -05:00
Monty Marz
30bcc6aaa3 Ferocious armour for t5-dungeon minibosses 2021-05-22 10:55:36 +00:00
juliancoffee
7dc50891d2 Add placeholders for bosses armour 2021-05-22 00:20:56 +03:00
juliancoffee
312a01122a Add tests to loadout builder 2021-05-21 23:36:09 +03:00
Sam
3a004d9d4c Removed commented code 2021-05-17 16:48:56 -05:00
Sam
93b5e674f6 Fixed comments and some functionality. 2021-05-16 21:35:17 -05:00
Ben Wallis
fcf4ab7619 main/offhand weapon swap check refactor 2021-05-16 21:07:36 -05:00
Sam
ad0c247838 Removed special case for equipping a weapon that is no longer needed. 2021-05-15 15:16:39 -05:00
Sam
5cc6168553 Unequipping a mainhand weapon now moves offhand weapon into mainhand. 2021-05-15 15:16:39 -05:00
Sam
19926a2322 Swapping weapon sets is now functional. (Though very hacky?) 2021-05-15 15:16:39 -05:00
Sam
23cc3d671b Now allows weapons to be swapped between the mainhand and offhand slot. (Probably hacky?) 2021-05-15 15:16:38 -05:00
Sam
6b153bcf47 Enforced certain invariants in how an item was equipped into the loadout:
- a 2h weapon can only be equipped in a mainhand slot if the offhand slot is empty
 - a 1h weapon can only be equipped in an offhand slot if the mainhand slot has a 1h weapon
 - 2h weapons can never be equipped in an offhand slot

Fixed some tests
2021-05-15 15:16:38 -05:00
Sam
9173dca03f Added equip slots for other weapons. 2021-05-15 15:16:37 -05:00
holychowders
d5f3ba77d4 Make NPCs Aware of Sound - See Issue #913 2021-05-15 19:36:27 +00:00
Marcel
7d5ca0e7bf Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Snowram
8745fb803a Use Body to determine mountee offsets 2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f Clean unused mount offset 2021-05-14 00:11:46 +02:00
Snowram
486fbf940e Anims export a transform for mounts 2021-05-14 00:11:37 +02:00
Snowram
026ba616ff Expose the mounting bone to the mounter anims 2021-05-14 00:11:28 +02:00
Snowram
e4f3064b8a Collar can make QuadMeds mountable, state + offsets 2021-05-14 00:11:15 +02:00
James Melkonian
f76b61ac17 Make merchants /tell instead of /say 2021-05-11 17:26:22 +00:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Sam
fca56be4c0 Balance tweaks 2021-05-10 18:53:52 -05:00
Sam
d14fd59711 Increased exp of clay golems. 2021-05-10 18:53:51 -05:00