Sam
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37fcfb8b6f
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Created manifest for database to filepath for items.
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2020-09-29 19:48:12 -05:00 |
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Sam
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3d6c26a3c7
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Fully separated sceptres from staves.
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2020-09-29 19:48:12 -05:00 |
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Sam
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67eafdabd0
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Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
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2020-09-29 19:48:11 -05:00 |
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Sam
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de45784596
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Addressed round of testing feedback.
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2020-09-29 19:48:09 -05:00 |
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Monty Marz
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13d9b814ab
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separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
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2020-09-29 19:48:07 -05:00 |
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Sam
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07fd9ac023
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Re-added necessary functionality to beam (heal, lifesteal, energy regen).
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2020-09-29 19:48:06 -05:00 |
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Sam
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a679a34a7b
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Reverted changes to melee system that were added to when beam was initially in melee system.
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2020-09-29 19:48:04 -05:00 |
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Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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Sam
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03b5cac2f9
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Beams now have spherical hit detection.
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2020-09-29 19:48:02 -05:00 |
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Sam
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8f7d45100d
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Tick rate now exposed as a variable.
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2020-09-29 19:48:01 -05:00 |
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Monty Marz
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a2d74b71c4
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change tick rate
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2020-09-29 19:48:01 -05:00 |
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Monty Marz
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2b8d1e6fb9
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test values
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2020-09-29 19:48:00 -05:00 |
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Sam
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bcda944af9
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Fixed energy cost for playtesting purposes.
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2020-09-29 19:48:00 -05:00 |
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Sam
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6b23af6e0b
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Tweaked particles. Added skill icons.
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2020-09-29 19:47:58 -05:00 |
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Sam
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8b9202710f
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New sceptre M2 is functional.
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2020-09-29 19:47:57 -05:00 |
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Sam
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921d224ef6
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Lifesteal now works. Added particles to healing beam.
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2020-09-29 19:47:57 -05:00 |
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Sam
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f20134d7ea
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Initial implementation for beam attack.
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2020-09-29 19:47:56 -05:00 |
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Ben Wallis
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11fc74642e
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Refactored crafting to use ItemDef instead of Item
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2020-09-27 14:55:31 +01:00 |
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Snowram
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fa2dd28587
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Fixed various issues from better-things branch
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2020-09-21 23:57:10 -04:00 |
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Sam
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2ff59c9f60
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Addressed comments
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2020-09-21 17:55:29 -05:00 |
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Sam
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b4018e7d42
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Made 3rd ability interruptible. Final balance tweaks.
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2020-09-21 17:40:16 -05:00 |
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jshipsey
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8070a38a89
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spin anim
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2020-09-21 17:38:57 -05:00 |
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Sam
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133e79ffd5
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Modified how spin melee functions.
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2020-09-21 17:38:56 -05:00 |
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jshipsey
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e79cef4824
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dash animation
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2020-09-21 17:38:55 -05:00 |
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Sam
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a8e834e754
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Initial implementation of spin attack for sword.
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2020-09-21 17:38:54 -05:00 |
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Sam
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fe70b7fbce
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Addressed second round of feedback.
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2020-09-21 17:38:53 -05:00 |
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Sam
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b06ab250cc
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Addressed first round of feedback on sword overhaul.
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2020-09-21 17:38:52 -05:00 |
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Sam
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c99e4c3c18
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Added swing duration to dash melee. Added framework for animation to be added.
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2020-09-21 17:38:51 -05:00 |
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Sam
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6dede05a0e
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Combo now only increases when landing a hit.
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2020-09-21 17:38:51 -05:00 |
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Sam
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2aac008b90
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Attack speed now scales with combo in combo melee.
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2020-09-21 17:38:50 -05:00 |
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Sam
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e54483d789
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Shifted hit attempt to before swing duration, instead of after.
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2020-09-21 17:38:49 -05:00 |
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Sam
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b79235b890
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Dash melee now works as desired.
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2020-09-21 17:38:49 -05:00 |
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Sam
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04af75bf8d
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Initial implementation of new dash melee.
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2020-09-21 17:38:48 -05:00 |
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Sam
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abcd0af1e3
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Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
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2020-09-21 17:38:47 -05:00 |
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jshipsey
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a18c23025e
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stage 2 and 3 anim
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2020-09-21 17:38:46 -05:00 |
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Sam
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847bddbd89
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Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
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2020-09-21 17:38:46 -05:00 |
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Sam
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2ba9d1e54f
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Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
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2020-09-21 17:38:45 -05:00 |
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jshipsey
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2451a64b97
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stage 2 animation
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2020-09-21 17:38:44 -05:00 |
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Sam
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0ba5740265
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Added enum for stage section instead of using 4 bools.
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2020-09-21 17:38:43 -05:00 |
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Sam
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440e45f2bc
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Did stuff to support addition of keyframes for combo melee animation.
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2020-09-21 17:38:43 -05:00 |
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Sam
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aab56ea636
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Animation time for combo melee now resets between stages.
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2020-09-21 17:38:42 -05:00 |
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Sam
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cf573a42bd
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Initial implementation of combo melee attack.
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2020-09-21 17:38:41 -05:00 |
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Joshua Barretto
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ece4a01867
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Improved representation of Block for better performance, more features, and better backwards-compatibility
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2020-09-20 11:46:12 +01:00 |
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Sam
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45fef87f32
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Addressed comments
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2020-09-19 14:40:21 -05:00 |
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Sam
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e39770d1d9
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Golem now spawns in dungeon.
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2020-09-19 14:40:20 -05:00 |
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Sam
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d0f068ba63
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Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor.
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2020-09-19 14:40:18 -05:00 |
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Sam
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819fb8ee77
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Changed boss from cyclops to stone golem. Added ai specific for boss.
Tweaked shockwave.
Fix rebasing errors.
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2020-09-19 14:40:16 -05:00 |
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Sam
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f5dad20899
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Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better.
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2020-09-19 14:40:13 -05:00 |
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Imbris
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829d8a20d1
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Add shockwave system to handle shockwaves colliding with other entities
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2020-09-19 14:40:10 -05:00 |
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Sam
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717142d5ea
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Started to implement shockwave system.
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2020-09-19 14:29:06 -05:00 |
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