jshipsey
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39bd888a7c
|
idle block animation
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2019-08-26 13:12:38 +02:00 |
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timokoesters
|
e7c61c30cc
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Block when pressing right click while looking at the attacker
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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b748c1a6e5
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Make gliding the error animation
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2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
0bb70d8182
|
Fix water
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2019-08-26 13:12:36 +02:00 |
|
timokoesters
|
5ab03abbdd
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Remove animation warnings
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2019-08-26 13:12:36 +02:00 |
|
timokoesters
|
799c73d43a
|
Fix characterstate in movement.rs, not phys.rs
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2019-08-26 13:12:35 +02:00 |
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timokoesters
|
808467c616
|
Reset controller after each tick
|
2019-08-26 13:12:35 +02:00 |
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timokoesters
|
4d6a32e00f
|
Allow non player entites to be removed again
|
2019-08-26 13:12:35 +02:00 |
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timokoesters
|
90c81b4759
|
Reset controller after each tick
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2019-08-26 13:12:34 +02:00 |
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timokoesters
|
5d5ccd7b99
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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Vechro
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c6b2303890
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Fix wielding jump issue
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2019-08-21 20:34:21 +03:00 |
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Vechro
|
c40e15f070
|
Fix velocity when stuck
|
2019-08-21 20:17:19 +03:00 |
|
Joshua Barretto
|
825d8bb632
|
Fixed water in caves, made water reflection vary with lighting
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2019-08-18 10:33:18 +01:00 |
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jshipsey
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f14a182734
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removed wield slowdown by popular request
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2019-08-18 03:26:52 -04:00 |
|
Joshua Barretto
|
192f5d355f
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Switched to EventBus system
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2019-08-07 16:39:16 +01:00 |
|
Joshua Barretto
|
98a913195b
|
Added entity event system, fixed fall damage
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2019-08-07 10:50:49 +01:00 |
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telastrus
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e4f2c73b85
|
undo unnecessary pub mod
fixed comments
fixed other comment
|
2019-08-06 22:46:25 -04:00 |
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telastrus
|
0eafd42c0f
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fall damage + velocity debug
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2019-08-06 17:51:13 -04:00 |
|
Joshua Barretto
|
73a44d0fb1
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Collision fixes, better camera in build mode
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2019-08-06 16:00:14 +01:00 |
|
Joshua Barretto
|
a324f01a1d
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Improved orientation slerping
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2019-08-04 15:51:17 +01:00 |
|
Joshua Barretto
|
c7d2fbc20e
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Made humanoids glide when chasing
|
2019-08-04 09:21:29 +01:00 |
|
Joshua Barretto
|
ee0eb8d53c
|
Better enemy AI targetting and combat
|
2019-08-04 08:58:41 +01:00 |
|
Joshua Barretto
|
f08d8bb00a
|
Better movement lerping
|
2019-08-03 22:15:23 +01:00 |
|
Monty Marz
|
d180c47edc
|
Pfau/combat
|
2019-08-03 21:11:57 +00:00 |
|
Joshua Barretto
|
c9f1a793db
|
Merge branch 'timo-kill-xp' into 'master'
Give xp depending on max hp and lvl of entity killed
See merge request veloren/veloren!400
|
2019-08-03 20:57:06 +00:00 |
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timokoesters
|
7365dbe9e6
|
Give xp depending on max hp and lvl of entity killed
|
2019-08-03 21:30:01 +02:00 |
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timokoesters
|
6b69b24185
|
Make ori more precise
|
2019-08-03 20:41:55 +02:00 |
|
Joshua Barretto
|
5fc6ab2126
|
Better enemy attack rate
|
2019-08-03 19:40:20 +01:00 |
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timokoesters
|
91b8b69186
|
Use slerp for ori
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2019-08-03 20:33:31 +02:00 |
|
Joshua Barretto
|
c33892e8af
|
Made entity collisions z-dependent
|
2019-08-03 19:09:01 +01:00 |
|
Joshua Barretto
|
71bf09d3b7
|
Better orientation in the air
|
2019-08-03 18:30:48 +01:00 |
|
Joshua Barretto
|
e52250a193
|
Made orientation change with move_dir, added a small amount of knockback
|
2019-08-03 18:24:07 +01:00 |
|
Joshua Barretto
|
5e3e87f9c5
|
Made enemies sometimes roll
|
2019-08-03 13:31:40 +01:00 |
|
Joshua Barretto
|
51fa4f3cfc
|
Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks
See merge request veloren/veloren!389
|
2019-08-03 12:09:38 +00:00 |
|
Joshua Barretto
|
cab898a91f
|
Made enemies actually attack
|
2019-08-03 13:01:54 +01:00 |
|
timokoesters
|
3a43150bc5
|
Make hostile npcs back away when too close
|
2019-08-03 12:53:39 +01:00 |
|
Pfauenauge90
|
c919b68346
|
changed angle of attack, changed z offset on hit
|
2019-08-03 12:46:07 +01:00 |
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timokoesters
|
e39324a9d2
|
Remove knockback
|
2019-08-03 12:46:07 +01:00 |
|
Joshua Barretto
|
3063546a58
|
Added entity pushback
|
2019-08-03 12:26:05 +01:00 |
|
Joshua Barretto
|
e6fe07dd3d
|
Shortened enemy sight distance
|
2019-08-02 21:35:03 +01:00 |
|
Joshua Barretto
|
8aa7af781e
|
Fixed enemy combat
|
2019-08-02 20:52:46 +01:00 |
|
Joshua Barretto
|
5e4f383952
|
Better enemy AI
|
2019-08-02 20:41:38 +01:00 |
|
Joshua Barretto
|
677c5781ba
|
Added bosses, improved secret object spawn rates
|
2019-08-02 20:10:52 +01:00 |
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timokoesters
|
55079c3d1e
|
Fix hostile npcs new target selection
|
2019-08-02 20:44:56 +02:00 |
|
jshipsey
|
13310ab9ca
|
improved animations and movement
|
2019-08-01 23:57:26 -04:00 |
|
Piotr Korgól
|
ec550620ad
|
Add a health bonus for level ups, fix pets
|
2019-08-01 18:56:08 +02:00 |
|
Joshua Barretto
|
39fc1d6b71
|
Added entity pickup, changed item model
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
fc49293874
|
Clickthrough on items
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
31f8794c39
|
Started work on inventory manipulation
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
123a78552a
|
Fixed block-hopping on edges, added correct inventory slots
|
2019-08-01 09:09:26 +01:00 |
|