Fix Cave NPCs only spawning very deep inside caves
Increase twig density
Adjust armour values and ingredients for starter sword
fix healing rod using the wrong model
Hung up the lianas again
velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
fix talking animals
fix critter exp, stronger villagers
biped large balancing
more villager balancing, mushroom spawning rate
more balancing
fix rebase
multiple loottables
Add tarasque and bonerattler armour
Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.
Added loot tables for consumables and food. Trimmed down default loot table.
remove male and female sign from char creation
chest loot tables
fix loot tables
lootable crates
lantern keybinding display
more loot tables
loot table changes
fixed loot tables
fix typo
more grass
rebase fix, better lantern
re-add sprite rotation for grass
crafting window alignment fix, new streetlamps, new shopsigns, new healing staff
height change
- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update