Sam
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c00720fb44
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Swapped bool values, only_roll changed to attack_interrupts.
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2020-11-20 11:54:56 -06:00 |
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Sam
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e62960e75d
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Rolling can now interrupt any attack.
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2020-11-20 11:30:48 -06:00 |
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Knarkzel
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917ae5a0b5
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added persist combo counter on roll when mid-combo
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2020-11-15 23:08:14 +01:00 |
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AlKabir
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77f3c7e3c5
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Minor combat fixes (see issue 785)
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2020-11-07 18:00:07 +00:00 |
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TheBoredProgrammer64
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b2ec207979
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Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
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2020-11-06 15:33:20 +00:00 |
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Joshua Barretto
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6331ad9455
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Implemented Flight
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2020-11-03 22:46:07 +00:00 |
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ubruntu
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8c1e1fdc5c
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Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
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2020-11-03 04:09:38 +00:00 |
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Sam
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1a8cf33a60
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Transitioned forced movement to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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63011241ea
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Added keyframes to all states that were lacking them.
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2020-10-28 18:15:23 -05:00 |
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Sam
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e6684009c2
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Made ability key not hardcoded in tool.rs.
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2020-10-15 20:05:58 -05:00 |
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Sam
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7ef73f5981
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Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
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jiminycrick
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691acd730d
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Smoother leap and recovery leap handling
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2020-10-14 12:50:33 -07:00 |
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jshipsey
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22d8792c4b
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adjustments to chargedmelee, repeater
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2020-10-14 12:50:33 -07:00 |
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jshipsey
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521ffd64ba
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cleanup
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2020-10-14 12:50:33 -07:00 |
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jshipsey
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28eb58ddfa
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anims
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2020-10-14 12:50:33 -07:00 |
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Sam
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7e0cc2d8e5
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Added keyframes to repeater ranged.
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2020-10-14 12:50:33 -07:00 |
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Monty Marz
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2b800a2b63
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make clippy happy
Delete glider.ron
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2020-10-07 02:23:20 +00:00 |
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Sam
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56d2afc0dc
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Added keyframe support to basic beam state. Addressed some comments.
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2020-09-29 19:48:15 -05:00 |
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Sam
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b4018e7d42
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Made 3rd ability interruptible. Final balance tweaks.
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2020-09-21 17:40:16 -05:00 |
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Sam
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fe70b7fbce
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Addressed second round of feedback.
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2020-09-21 17:38:53 -05:00 |
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Sam
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b06ab250cc
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Addressed first round of feedback on sword overhaul.
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2020-09-21 17:38:52 -05:00 |
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Sam
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04af75bf8d
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Initial implementation of new dash melee.
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2020-09-21 17:38:48 -05:00 |
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Sam
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abcd0af1e3
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Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
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2020-09-21 17:38:47 -05:00 |
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Snowram
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62f6a5799a
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Initial quadmed feed animation
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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06b39b9072
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species specific improvement
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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b781a1765b
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theropod run
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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cd6e1ad45f
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haul out the critter skele, add theropod
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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ecae71c016
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gliders as items. anim improvements
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2020-09-17 22:32:09 -04:00 |
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jshipsey
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412495e5fc
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assets/manifests
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2020-09-17 22:18:49 -04:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
|
Joshua Barretto
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50a85853e3
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Fmt and clippy lints fixes
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2020-08-12 21:16:14 +01:00 |
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Joshua Barretto
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6992194ad4
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Better surface swimming, no underwater sprites
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2020-08-12 21:15:53 +01:00 |
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jshipsey
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9ff5c23cf0
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readd sneak
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2020-08-08 13:47:32 -04:00 |
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Imbris
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c2f3e1b47f
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Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
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2020-08-06 08:04:03 +00:00 |
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BottledByte
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34c87d7a86
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Add ability IDs and use them in GUI
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2020-08-05 23:00:43 +02:00 |
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BottledByte
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dc91209a7b
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Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
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2020-08-02 01:21:32 +00:00 |
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jshipsey
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487131efb8
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cyclops run anim
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2020-08-01 02:19:45 -04:00 |
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jshipsey
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5d2be2240e
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maneater and feed anim
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2020-08-01 02:19:45 -04:00 |
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jshipsey
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baf67f303e
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new models, anim tweaks
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2020-08-01 02:19:44 -04:00 |
|
Joshua Barretto
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cf69d0c5d8
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Added minimap compass
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2020-07-10 15:00:20 +01:00 |
|
Joshua Barretto
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e626f6255f
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Prevented pet damage
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2020-07-07 01:01:39 +01:00 |
|
Joshua Barretto
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64dc339f13
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Reduced acceleration in air
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2020-07-06 20:51:57 +01:00 |
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Imbris
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c2d6d00b00
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point to github specs to access PairedStorage type, fix Loadout sync spam
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2020-07-06 01:56:02 -04:00 |
|
Joshua Barretto
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8508b5177b
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Velocity-corrected bezier pathfinding control, swimming control
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2020-07-05 09:38:15 -04:00 |
|
Joshua Barretto
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8a0b7fd173
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Smoother pathfinding for fast animals
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2020-07-05 09:38:14 -04:00 |
|
Joshua Barretto
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177bd7a128
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More tolerant pathfinding
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2020-07-05 09:38:14 -04:00 |
|
Joshua Barretto
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db26c10299
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Run tilting, per-species running speed
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2020-07-05 09:38:14 -04:00 |
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scott-c
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d53b51954b
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Added ability to use 2 x 1h weapons or shields
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2020-07-01 17:51:06 +08:00 |
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Justin Shipsey
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2f896849d4
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Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
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2020-06-16 21:32:39 +00:00 |
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scott-c
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8bcafa6f19
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automatically wield on secondary or ability3
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2020-06-15 18:12:30 +08:00 |
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