Samuel Keiffer
45e6fd5ad9
Merge branch 'snowram/consumables-buffs' into 'master'
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Allows for consumables to have an optional array of buffs and effects
See merge request veloren/veloren!1472
2020-11-06 02:42:34 +00:00
Snowram
262ceac060
fmt
2020-11-06 01:08:35 +01:00
Monty Marz
642ad805a1
potion buff
2020-11-06 01:08:34 +01:00
Snowram
4b439e9b58
Adresses comment
2020-11-06 01:08:34 +01:00
Snowram
0d92f02deb
Buff stonegolem, nerf giants, add missing sfxs
2020-11-06 01:08:33 +01:00
Monty Marz
ca932f6c15
easier to get minor potions
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increase cost of a minor potion to 4 apples
2020-11-06 01:08:32 +01:00
Monty Marz
eb79820c25
tweaks consumables buffs values
2020-11-06 01:08:32 +01:00
Snowram
a52f83e92c
Addresses some comments
2020-11-06 01:08:31 +01:00
Snowram
ce96af4363
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
Marcel
121364821a
Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
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xMAC94x/feuerzeugBierflasche
See merge request veloren/veloren!1478
2020-11-05 09:22:50 +00:00
Marcel Märtens
a7ce3e5a2e
switch back to cylindric entity <-> entity collision check.
...
I still doubt why we do cylindric vs cylindric in entity <-> entity check, but box vs box in entity <-> terrain check.
Though i did a spheric calculation here.
The cylindric one is alot slower though, 500 entities take 1.9s instead of 1.3s
2020-11-05 08:54:10 +01:00
Samuel Keiffer
ee7d4d57c7
Merge branch 'sam/smol-fixes' into 'master'
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Small Fixes 2
See merge request veloren/veloren!1471
2020-11-05 05:19:12 +00:00
Sam
f69f494524
Fixed crash from changes in explosion code.
2020-11-04 22:21:02 -06:00
Sam
a0af315930
Addressed comments.
2020-11-04 19:22:08 -06:00
Sam
bda7fefdc0
Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
2020-11-04 19:22:07 -06:00
Sam
d38f1d319c
Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum.
2020-11-04 19:22:06 -06:00
Sam
87bff41a66
Addressed comments.
2020-11-04 19:22:05 -06:00
Sam
c48c022f7e
Separated out health from stats component.
2020-11-04 19:22:04 -06:00
Sam
b8f722af8d
Removed most hardcoded ability keys.
2020-11-04 19:22:02 -06:00
Sam
f1f5c2b21b
Added energy change server event.
2020-11-04 19:22:01 -06:00
Sam
e0cbbf52ed
Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
2020-11-04 19:22:00 -06:00
Marcel
7517991d73
Merge branch 'TR_translations' into 'master'
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Updated translations
See merge request veloren/veloren!1473
2020-11-04 16:13:53 +00:00
TheBoredProgrammer64
3f7b007227
Updated translations
2020-11-04 16:13:53 +00:00
Joshua Barretto
87ac4bd998
Merge branch 'christof/home_town' into 'master'
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implement /home to return to home town
See merge request veloren/veloren!1481
2020-11-04 15:58:35 +00:00
Marcel Märtens
a7123c6e14
put cache in ECS to get rid of allocations
2020-11-04 14:19:28 +01:00
Marcel
602da59b79
Merge branch 'xMAC94x/netfixE' into 'master'
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keep Presence when possesing
See merge request veloren/veloren!1482
2020-11-04 11:28:12 +00:00
Marcel Märtens
ce3173ecdf
add metrics for physics sys and implement concurrent physics
2020-11-04 11:53:13 +01:00
Marcel Märtens
bbe6e8be7c
Improve Phyiscs speed of entity handling.
...
Before we had accessed velocities in a nested loop O(n²).
Now we copy it only once out of the ECS system and store it in a tmp Vec.
As we no longer need to hold a mut and imutable reference, we can iter of `&mut velocities` again in the outer loop.
Also improved many calculations called in the loop to make the check if 2 entities are to far apart as easy as possible
2020-11-04 11:53:09 +01:00
Marcel Märtens
094bb7c45a
keep Presence when possesing
2020-11-04 11:49:05 +01:00
Samuel Keiffer
e07dc51d2d
Merge branch 'snowram/newstyle-keyframes' into 'master'
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animation small fixes part 1
See merge request veloren/veloren!1445
2020-11-04 04:32:53 +00:00
Snowram
a6d5d87bbc
Fix animations regressions for biped_large
2020-11-04 02:12:43 +01:00
jshipsey
fb1aae22dd
manifests
2020-11-04 01:48:06 +01:00
jshipsey
3bb839da85
convert humanoid anims, warnings
2020-11-04 01:48:06 +01:00
Snowram
b47f42bad5
More biped_large work
2020-11-04 01:48:05 +01:00
jshipsey
f009492319
cleanup 4
2020-11-04 01:48:05 +01:00
unknown
14ec1b9f5f
starting to wire in new wield setup for bipedlarge
2020-11-04 01:48:05 +01:00
jshipsey
e6eeef4524
setup for axe/bow wield
2020-11-04 01:48:05 +01:00
jshipsey
28cde31bbb
setup for staff, more anim conversions
2020-11-04 01:48:05 +01:00
Snowram
ef1428f9fe
Bones scaling cleanup
2020-11-04 01:48:05 +01:00
jshipsey
3d23475abd
starting to wire in new wield setup
2020-11-04 01:48:05 +01:00
Snowram
72b15a1e24
More new style keyframe translation
2020-11-04 01:48:05 +01:00
jshipsey
c878673a84
cleanup 3
2020-11-04 01:48:05 +01:00
jshipsey
f79181c01f
cleanup 2
2020-11-04 01:48:05 +01:00
jshipsey
e5734c1829
adjust skeleton_attr to s_a
2020-11-04 01:48:05 +01:00
Snowram
f9f3d33189
More new style keyframe translation
2020-11-04 01:48:04 +01:00
jshipsey
e928dbe4db
start cleanup
2020-11-04 01:48:04 +01:00
Snowram
a8dd44325f
Convert some animations to new style keyframes
2020-11-04 01:48:04 +01:00
Christof Petig
ac92c8a6af
implement /home to return to home town
2020-11-04 00:55:15 +01:00
Joshua Barretto
0ec3cf2cd3
Merge branch 'zesterer/let-there-be-flight' into 'master'
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Implemented Flight
See merge request veloren/veloren!1479
2020-11-03 22:46:07 +00:00
Joshua Barretto
6331ad9455
Implemented Flight
2020-11-03 22:46:07 +00:00