Commit Graph

255 Commits

Author SHA1 Message Date
d98bfa72ad Improves bipedlarge and theropod anims, balance tweaks 2020-11-19 00:56:50 +01:00
b48de84f8c Adds 3 new npcs 2020-11-19 00:53:17 +01:00
44fe398ba3 Adds 2 new npcs, some models tweaks 2020-11-19 00:53:13 +01:00
42d2108c39 Adds mindflayer npc 2020-11-19 00:53:09 +01:00
9bfccd42d3 Adds new animals 2020-11-19 00:53:02 +01:00
e0265012e8 added to changelog 2020-11-16 17:01:55 +01:00
e0a814b3f8 dont allow spam op hammer when stamina is 0 2020-11-16 17:00:04 +01:00
Sam
050ad82e55 Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
Sam
4c6ee4b161 Created manifest file to tie abilities to a particular weapon kind. 2020-11-12 21:24:33 -06:00
Sam
770aaf6b93 Added projectile constructor. Removed a bunch of cloning. 2020-11-12 21:24:32 -06:00
Sam
abf7301a89 Changed how buffs were constructed on projectiles. 2020-11-12 21:24:32 -06:00
Sam
f4244ecbaf Added ron files for unique and WIP tools. 2020-11-12 21:24:31 -06:00
Sam
a4bfe07fbc Created ron files for abilities of the base 6 weapons. 2020-11-12 21:24:31 -06:00
fe977f0a6c Adds a speed stat to weapons 2020-11-11 22:03:53 +01:00
Sam
e6693d5979 Yeet 2020-11-10 15:49:51 -06:00
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Sam
08a0926c40 Fixed sneaky admin sword. 2020-11-08 13:58:23 -06:00
66dbfebf3b Asset ron file fix 2020-11-07 22:06:08 -08:00
Sam
d484ac2e38 Yeeted from ron files. 2020-11-07 15:53:16 -06:00
Sam
ca65cdace1 Yeeted from manifest files. 2020-11-07 15:53:14 -06:00
642ad805a1 potion buff 2020-11-06 01:08:34 +01:00
0d92f02deb Buff stonegolem, nerf giants, add missing sfxs 2020-11-06 01:08:33 +01:00
ca932f6c15 easier to get minor potions
increase cost of a minor potion to 4 apples
2020-11-06 01:08:32 +01:00
eb79820c25 tweaks consumables buffs values 2020-11-06 01:08:32 +01:00
a52f83e92c Addresses some comments 2020-11-06 01:08:31 +01:00
ce96af4363 Allow for an arbitrary array of effects and buffs for consumables 2020-11-06 01:08:30 +01:00
3679701ebf Grammar and length reduction, Lucerne and Pike Hammer swap names for consistency 2020-11-01 13:29:35 -07:00
47adb2f1d1 Fixing up further grammar and length issues, Lucerne and Spike Hammer swap names 2020-11-01 13:29:35 -07:00
477b575f4e fixup improved item descriptions for most items (no swords) 2020-11-01 13:29:35 -07:00
8fa398954d Initial implementation of buffs UI
player buffs animation

more testing debuffs

sorting and display limit fix

overhead buffs

fix

WIP buff removal function

fmt

Update buffs.rs

Now with compiling: WIP group UI buffs

positioning

Update group.rs

Update group.rs

Small optimizations.

Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.

buff frame visuals

added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
b31c6877b4 skillbar fixes, buff UI module
adjustments, fixes, assets, test buffs widgets
2020-10-26 19:28:23 -05:00
64d73abdec roshwalr fix 2020-10-19 16:20:59 +02:00
caa048b1d5 small fixes 2020-10-19 16:20:59 +02:00
7a62ddfd3f Add BeastClaw npc weapontype 2020-10-19 16:20:59 +02:00
f9383e4dd8 Add roshwalr npc 2020-10-19 16:20:59 +02:00
c9985e14cb Rename Saurok, various anim fixes 2020-10-19 16:20:58 +02:00
6c54e6d8fe Add sand, snow and wood raptor npcs 2020-10-19 16:20:58 +02:00
588f66a1ee Add treant npc 2020-10-19 16:20:58 +02:00
d2f91bc3a0 Assigns a ToolKind to bipedlarge weapons 2020-10-19 16:20:58 +02:00
0a9ec848a7 add lizardman npcs 2020-10-19 16:20:58 +02:00
204fa50de9 Add werewolf npc 2020-10-19 16:20:57 +02:00
e1a77d040d loot table adjustments
- decrease blue glider drop rate
- decrease cloth scaprs drop rate from villagers
- add crafting mats to crates instead
2020-10-11 16:25:35 +00:00
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
e501235265 Loot table fix 2020-10-04 08:52:19 -05:00
Sam
0b80257aa3 Add migration 2020-09-29 19:48:15 -05:00
Sam
37fcfb8b6f Created manifest for database to filepath for items. 2020-09-29 19:48:12 -05:00
Sam
3d6c26a3c7 Fully separated sceptres from staves. 2020-09-29 19:48:12 -05:00
Sam
3e2e06f2f8 Projectile effects are now drained, so that the same projectile can't trigger it's effects on multiple enemies. 2020-09-29 19:48:11 -05:00
13d9b814ab separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
2b8d1e6fb9 test values 2020-09-29 19:48:00 -05:00