HEIEnthusiast
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568d12cdd0
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Swiftness potion changes
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2023-11-28 10:03:07 -04:00 |
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maxicarlos08
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d05586f08a
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fix small precision bug
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2023-11-27 21:28:12 +01:00 |
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maxicarlos08
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4456643867
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Don't use attacker orientation for calculating melee precision
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2023-11-23 00:55:17 +01:00 |
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Sam
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4e0e94b5c6
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Removed spin melee character state
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2023-11-16 19:17:38 -05:00 |
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Sam
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13148bd436
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Changed how max precision was calculated to make it more compact.
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2023-11-14 18:16:42 -05:00 |
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Sam
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49756ac37c
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Headshots from above are less precise, headshots from below are no longer precise.
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2023-11-14 18:07:02 -05:00 |
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Maxicarlos08
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17904d9387
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crit_power -> precise_power
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2023-11-14 18:07:01 -05:00 |
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Sam
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f47b61d446
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Adjusted precision multipliers.
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2023-11-14 18:07:00 -05:00 |
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Sam
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6814ce8134
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Addressed review comments.
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2023-11-14 18:07:00 -05:00 |
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Sam
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d3b3bca621
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Added precision
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2023-11-14 18:06:59 -05:00 |
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Sam
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3f19c61426
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Changed buffs from using hash maps to an enum map and a slot map.
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2023-11-12 12:37:28 -05:00 |
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Sam
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e37f085114
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Changed terrain check to use beam position instead of entity position.
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2023-11-11 15:17:59 -05:00 |
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Joshua Barretto
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22b537a4e5
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Fixed CI and incorrect vel
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2023-10-21 14:58:13 +01:00 |
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Joshua Barretto
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3057d67a1c
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Factored out friction_factor code
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2023-10-21 13:51:42 +01:00 |
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Joshua Barretto
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7589774967
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Renamed tether renderer to rope, fixed tether lengths
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2023-10-21 13:51:42 +01:00 |
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Joshua Barretto
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a5ec81a2ab
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Better tether pattern, account for mass
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2023-10-21 13:51:41 +01:00 |
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Joshua Barretto
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deca7ae258
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Finished adding tether graphics
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2023-10-21 13:51:40 +01:00 |
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Joshua Barretto
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1ac1c900c9
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Improved commands, fixed tether orientation
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2023-10-21 13:49:04 +01:00 |
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Joshua Barretto
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a2253b7a33
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Fix crash
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2023-10-21 13:49:04 +01:00 |
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Joshua Barretto
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a01739af20
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Better tethering physics
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2023-10-21 13:49:04 +01:00 |
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Joshua Barretto
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5a41d7e33e
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Added cart, notion of rolling resistance (hacky)
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2023-10-21 13:49:04 +01:00 |
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Joshua Barretto
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9aa757cd09
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Added basic tethering
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2023-10-21 13:49:04 +01:00 |
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Sam
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ef5e37a64d
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Converted beam system from spherical shell wedges to quadratic beziers
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2023-10-14 21:46:28 -04:00 |
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maxicarlos08
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8a5f237e9c
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Frost gigas tweaks
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2023-10-08 11:35:01 +00:00 |
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Marcel Märtens
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8e95cb944d
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cargo fmt after updating new toolchain
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2023-10-06 09:13:01 +02:00 |
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Marcel Märtens
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cb25a409d5
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more clippy fixes in all binaries
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2023-10-06 09:12:31 +02:00 |
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Marcel Märtens
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882a8d104c
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Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
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2023-10-05 22:00:49 +02:00 |
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Marcel Märtens
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df03c92741
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extended clippy from quality.sh
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2023-10-05 22:00:49 +02:00 |
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Marcel Märtens
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394c8892bb
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update toolchain to nightly-2023-09-28
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2023-10-05 22:00:48 +02:00 |
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Imbris
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9c398cb06d
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djust for changes in specs safety refactor
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2023-09-24 23:46:59 -04:00 |
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Imbris
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cd98dd5245
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Remove unused deps flagged by cargo-machete
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2023-09-21 22:59:50 -04:00 |
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Maxicarlos08
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0c9a942027
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refactor teleporter system and include nearby pets
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2023-08-15 12:24:49 +02:00 |
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Maxicarlos08
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92ab8dab9a
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require interaction to start teleportation
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2023-08-15 12:24:49 +02:00 |
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Maxicarlos08
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13dbf679c5
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review
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2023-08-15 11:10:54 +02:00 |
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Maxicarlos08
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1ea0f249f5
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display if pet is currently following or staying
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2023-08-15 11:10:54 +02:00 |
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TelepathicWalrus
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d6496c999d
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Removed is_stay variable
Added server side owner and distance checks
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2023-08-15 11:10:53 +02:00 |
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TelepathicWalrus
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9597810e3d
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Remove is_stay function
Clean code
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2023-08-15 11:10:53 +02:00 |
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TelepathicWalrus
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e611d695b1
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Add stay/follow option for pets
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2023-08-15 11:10:52 +02:00 |
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Sam
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d6fcd893bf
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Addressed testing feedback
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2023-07-29 19:04:10 -04:00 |
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Sam
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df0244c5e7
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Balancing feedback
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2023-07-29 19:04:09 -04:00 |
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Sam
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188be17b95
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Defiance
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2023-07-29 19:04:03 -04:00 |
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Sam
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820f8dca94
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Sunder
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2023-07-29 19:04:02 -04:00 |
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Sam
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1cc99c9c4a
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Fixes to animations and making ability that the animation system thinks is being used more correct
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2023-07-29 19:03:56 -04:00 |
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Sam
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4a690840e4
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Savage sense
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2023-07-29 18:53:47 -04:00 |
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Monty Marz
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102945b9e7
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Dungeon rework initial patch
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2023-07-09 20:03:09 +00:00 |
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Imbris
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c60f994c7f
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Some random changes and a fmt
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2023-06-04 12:58:16 -04:00 |
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Imbris
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4094887997
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Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
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2023-06-04 12:58:16 -04:00 |
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Imbris
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3277d18265
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Rename retrieve_entity_internal to lookup_entity
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2023-06-04 12:58:16 -04:00 |
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Imbris
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ea725fffde
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Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
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2023-06-04 12:58:15 -04:00 |
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Joshua Barretto
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3a383050d5
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Apply fall damage even after a block-hop
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2023-06-01 14:14:28 +01:00 |
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Joshua Barretto
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f00f96636c
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Fixed weird fall damage application
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2023-06-01 14:08:13 +01:00 |
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Joshua Barretto
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96b84dcbaa
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Transform surface normal to account for voxel entity orientation
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2023-05-25 15:18:42 +01:00 |
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Joshua Barretto
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4fa799e7c7
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Fixed volume mount orientation
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2023-05-25 03:16:27 +01:00 |
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Joshua Barretto
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9127d6cbf2
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Account for surface normal when calculating collision damage
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2023-05-25 01:21:44 +01:00 |
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Joshua Barretto
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b086b43a88
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Better wheeled ship movement
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2023-05-25 00:28:36 +01:00 |
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Joshua Barretto
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f986e0793d
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Better orientation, axels
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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6a2796dc17
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Everything damage
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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8a8a5526f1
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Added carriage
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2023-05-25 00:28:28 +01:00 |
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Joshua Barretto
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623ab099b8
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Fix ground_vel parameter
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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a09dbf0396
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Cleaned up and documented voxel collider code
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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465a62a072
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Correct for orientation movement on voxel entities
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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610d1d8497
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Simplified replacement drag logic, special-case volume entities to improve movement
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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7b4bb2de99
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Use non-physical mode for liquid drag
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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96bf86dae0
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Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
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2023-05-25 00:25:25 +01:00 |
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Joshua Barretto
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f5b24a5953
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Removed redundant hit code
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2023-05-19 16:54:14 +01:00 |
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Joshua Barretto
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c73848b932
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Fixed minor issues with walls, better particles
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2023-05-19 14:25:49 +01:00 |
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Joshua Barretto
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c94d6c502a
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Added one-way wall sprites
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2023-05-19 13:24:45 +01:00 |
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Tao In Way
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f18297ec75
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taoist/charms
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2023-05-19 03:07:44 +00:00 |
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Joshua Barretto
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e7ea614607
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Fixed CI
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2023-05-14 22:27:47 +01:00 |
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Sam
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92e28f09fc
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Adlet abilities
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2023-05-13 09:30:51 -04:00 |
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flo666
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1750c9a0f2
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structure work
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2023-05-13 09:30:48 -04:00 |
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Joshua Barretto
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9e9889eed6
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Allowed bird pets to mount their owners when nearby
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2023-05-12 21:03:44 +01:00 |
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Marcel Märtens
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3a19669d53
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use workspace dependencies to make our life easier maintaining them :)
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2023-05-10 18:16:25 +02:00 |
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Isse
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192356f6c5
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use interpolated pos and ori
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2023-05-09 19:43:09 +02:00 |
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Isse
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6674cce2cc
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intercat with sprites on ships
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2023-05-09 19:43:09 +02:00 |
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Isse
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2928eb8d15
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sit on sprites
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2023-05-09 19:43:08 +02:00 |
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Joshua Barretto
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1cc221f653
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Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
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2023-05-09 14:51:15 +00:00 |
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Sam
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faff715c4f
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Simultaneous melee hits now show separately in SCT
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2023-05-07 20:43:52 -04:00 |
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Sam
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a38f336c9e
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Added dual wielding sword contextual abilities.
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2023-05-07 20:43:51 -04:00 |
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Joshua Barretto
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a5b1e41d8b
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Make NPC interaction go via rtsim
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2023-05-04 11:23:46 +01:00 |
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Sam
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e819cd2309
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Updated hashbrown, removed some to_owned calls in handling recently unequipped items
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2023-04-19 18:43:40 -04:00 |
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Joshua Barretto
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9e17042bf6
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Merge branch 'rtsim2' into 'master'
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
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2023-04-12 16:17:52 +00:00 |
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Joshua Barretto
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00559187d6
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Fixed tests
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2023-04-10 18:40:31 +01:00 |
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Joshua Barretto
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326aa3f8ff
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Made /rtsim_npc order NPCs by distance
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2023-04-09 19:25:58 +01:00 |
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Joshua Barretto
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3e0f5295c0
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Added CharacterActivity, made NPCs look at the player when speaking to them
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2023-04-09 19:25:57 +01:00 |
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Joshua Barretto
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ea007ff702
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Cleaning up
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2023-04-09 19:25:55 +01:00 |
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Joshua Barretto
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64324262c7
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Added /rtsim_purge command
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2023-04-09 19:25:55 +01:00 |
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Isse
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dda1be58d4
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big birds!
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2023-04-09 19:25:54 +01:00 |
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Isse
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259bb6fce4
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fix phys test
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2023-04-09 19:25:54 +01:00 |
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Isse
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28ebdbbe74
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fix mount controller
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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0b4d3c9e20
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Fixed scaling of airships
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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e8b489a71a
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sync
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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587996abb7
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Correctly scale glider physics
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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8ff438bb5b
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Smol animals
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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f140a94dc6
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Fixed scaled terrain collisions
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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87a6143375
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Began adding rtsim2 NPCs, scale command
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2023-04-09 19:25:51 +01:00 |
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Imbris
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e20cf5f14f
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Reduce rand::thread_rng calls, document MeleeConstructor scaled field more, remove extra stances.get() in hud/mod.rs
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2023-04-07 01:59:41 -04:00 |
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Sam
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f40ef0d5dd
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Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
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2023-04-01 13:11:59 -04:00 |
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Sam
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09f600bc1e
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Buffs can have variable tick times
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2023-03-30 21:23:41 -04:00 |
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Isse
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c34e5ad4ed
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Small fixes
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2023-03-29 23:11:59 +00:00 |
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