Samuel Keiffer
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879b3e0133
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Merge branch 'UMR1352/fix#1065' into 'master'
fix issue #1065: admin bag and other admin items inside a container doesn't disappear when dropped
Closes #1065
See merge request veloren/veloren!2114
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2021-04-13 05:55:36 +00:00 |
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Marcel
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5b8842fac3
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Merge branch 'deny-trade-on-exit' into 'master'
Denies any active trades on exit to char select.
See merge request veloren/veloren!2111
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2021-04-12 23:00:38 +00:00 |
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Rickey Chamblee
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883977a42f
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Denies any active trades on exit to char select.
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2021-04-12 23:00:38 +00:00 |
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Vincent Foulon
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a4bd47f340
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Support quantity + use Enum for autocompletion + Address comments
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2021-04-12 20:07:34 +02:00 |
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Vincent Foulon
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0692562533
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New Command: "kit" + Removed Command: "debug"
Update CHANGELOG.md
Update CHANGELOG.md
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2021-04-12 18:53:36 +02:00 |
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Enrico Marconi
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bfd23a9828
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fix issue #1065: admin bag and other admin items inside a container doesn't disappear when dropped
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2021-04-12 16:21:10 +02:00 |
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Joshua Yanovski
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dd1e06115e
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Inverted admin check.
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2021-04-12 12:44:19 +02:00 |
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Avi Weinstock
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ddf6a26577
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Give NPCs the ability to use potions.
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2021-04-11 23:47:29 +00:00 |
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Joshua Yanovski
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90c3923119
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Fix players being able to pick up other players.
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2021-04-11 15:52:55 +02:00 |
|
Marcel
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db8c167797
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Merge branch 'UMR1352/fix#1059' into 'master'
fix issue #1059: Debug items should disappear when dropped
Closes #1059
See merge request veloren/veloren!2088
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2021-04-10 17:41:43 +00:00 |
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Joshua Yanovski
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af94753ad9
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Remove panics and unwraps, part 1.
Also fixes various other miscellaneous bugs.
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2021-04-10 10:03:21 +02:00 |
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Enrico Marconi
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4c5de60d0d
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fix issue #1059: Debug items should disappear when dropped
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2021-04-09 13:46:43 +02:00 |
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Marcel Märtens
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1a9425526b
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remove spamming of the logs
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2021-04-08 23:55:13 +02:00 |
|
Imbris
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0eecc61ddf
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Merge branch 'vfoulon80/behavior-component' into 'master'
New Component: Behavior
See merge request veloren/veloren!2033
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2021-04-08 19:16:28 +00:00 |
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Vincent Foulon
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d80db38bc9
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Remove TRADE capability, use trade_site attribute instead
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2021-04-08 19:06:57 +02:00 |
|
Vincent Foulon
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bc1797a240
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Address comments
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2021-04-08 18:33:00 +02:00 |
|
Louis Pearson
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4c9eede9fd
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Document Travel enum
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2021-04-08 05:40:56 -06:00 |
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Louis Pearson
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85de7d130c
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Use distance_squared to speed up calculations
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2021-04-08 05:10:22 -06:00 |
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Louis Pearson
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5cbdf1850c
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Fix travellers stuck in town
There was an off by one error in the code that negates the progress
along paths that are reversed.
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2021-04-08 05:10:04 -06:00 |
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Louis Pearson
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126b7efa92
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Tries to implement npcs only travelling by paths
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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29a3fda7ef
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Refine airship pathing
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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be67ba1e63
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Add CustomPath to Travel enum
Defines a custom path to follow, instead of using one from the World.
Airships use this to slightly adjust their course to reduce collisions.
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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7f9ec9e19b
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Convert rtsim pathfinding logic to a FSM
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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99c6e57c1f
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Resolve comments
|
2021-04-08 04:19:02 -06:00 |
|
Louis Pearson
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3c7898fe8e
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Expect instead of unwrap
|
2021-04-08 04:19:02 -06:00 |
|
Louis Pearson
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58274db3e3
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Make rtsim entities ensure sanity of track
|
2021-04-08 04:19:02 -06:00 |
|
Louis Pearson
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c281fb32cc
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First pass at rtsim following paths
|
2021-04-08 04:19:02 -06:00 |
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Vincent Foulon
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dbee13f9be
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Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
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2021-04-07 22:02:57 +02:00 |
|
Vincent Foulon
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45fb9f3211
|
Address comments
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
|
2021-04-07 22:02:42 +02:00 |
|
Vincent Foulon
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993ae8fff7
|
address mutability comment
|
2021-04-07 17:39:12 +02:00 |
|
Vincent Foulon
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a0157ac5f5
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use bitflags instead of HashSet
|
2021-04-07 17:37:21 +02:00 |
|
Vincent Foulon
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211ab02897
|
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
|
2021-04-07 17:26:42 +02:00 |
|
Vincent Foulon
|
51ef3547a1
|
cleanup old code
|
2021-04-07 17:26:27 +02:00 |
|
Vincent Foulon
|
a483817fc2
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Change check for trading NPC
|
2021-04-07 17:26:19 +02:00 |
|
Vincent Foulon
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18694b30ad
|
Use Behavior into Agent
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2021-04-07 17:26:12 +02:00 |
|
Vincent Foulon
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41314e9098
|
Create Behavior component
|
2021-04-07 17:21:53 +02:00 |
|
Vincent Foulon
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5e23c164e6
|
Add missing translations + Add "enemy_killed" text for villagers
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2021-04-07 13:26:15 +02:00 |
|
Louis Pearson
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f5bc6b43c9
|
Add default world build AABB
|
2021-04-05 07:39:09 -06:00 |
|
Marcel
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69891f0b70
|
Merge branch 'login-trim-username' into 'master'
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
|
2021-04-04 22:09:16 +00:00 |
|
DaforLynx
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6734198104
|
Adds on-hit combat sfx
|
2021-04-04 03:04:02 +00:00 |
|
Sam
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27f178286d
|
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
|
2021-04-02 23:24:55 -04:00 |
|
Sam
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9ad5b0f6b7
|
Changelog. Fixed a few qualities.
|
2021-04-02 23:04:36 -04:00 |
|
Sam
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a2906168a6
|
Moved materials into their own loot tables.
|
2021-04-02 23:04:33 -04:00 |
|
Sam
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cb638180f8
|
Moved food items into their own loot tables.
|
2021-04-02 23:04:32 -04:00 |
|
Sam
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31e69021cb
|
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
|
2021-04-02 23:04:31 -04:00 |
|
Sam
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833f1f3309
|
Converted all armor in loot tables to reference armor set loot tables.
|
2021-04-02 23:04:28 -04:00 |
|
Sam
|
96b354c178
|
Consolidated loot tables by switching to CreatureMaterial where possible
|
2021-04-02 23:04:27 -04:00 |
|
Sam
|
ab2fca21cf
|
Fixed trading
|
2021-04-02 23:04:26 -04:00 |
|
Sam
|
cbca2a66b6
|
Support for creature specific materails and materials having a quantity.
|
2021-04-02 23:04:25 -04:00 |
|
Sam
|
247004d180
|
Loot tables can now recursively specify loot tables. Mercahnts broken.
|
2021-04-02 23:04:25 -04:00 |
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