Sam
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5461f002fe
|
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
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2020-11-24 17:56:39 -06:00 |
|
Sam
|
8ab2d2524a
|
Changed default main and secondary tool from Some(empty) to None.
weapon fixes
|
2020-11-24 17:49:04 -06:00 |
|
jiminycrick
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aad9734055
|
Agent tactic refactoring
Lower theropods spawns
clippy, changelog
review response
|
2020-11-24 17:49:00 -06:00 |
|
jiminycrick
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1cf0aff5ef
|
More ai work
balance
Lavadrake AI tweaks
feedback tweaks
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2020-11-24 17:48:54 -06:00 |
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jshipsey
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d10dd83e5f
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theropods in world, small tweaks
|
2020-11-24 17:48:51 -06:00 |
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jshipsey
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f411ff7e04
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bunch of animations and more attacks
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2020-11-24 17:48:51 -06:00 |
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jshipsey
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6f72e68ad6
|
hoof attack, tweaks
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2020-11-24 17:48:50 -06:00 |
|
jiminycrick
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1337fdaa57
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Generalize rotation time
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2020-11-24 17:48:49 -06:00 |
|
jshipsey
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a27b086401
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placeholder for charge animal, animated leapmelee, small fixes
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2020-11-24 17:48:49 -06:00 |
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jiminycrick
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a1aa3efd29
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Moved hit timer to charged melee and adjusted for tail slap
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2020-11-24 17:48:48 -06:00 |
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jshipsey
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1f59ef92d8
|
species specific speeds, more animation
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2020-11-24 17:48:48 -06:00 |
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jiminycrick
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6b534729be
|
Initial AI for quad low
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2020-11-24 17:48:47 -06:00 |
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jshipsey
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c07d8df58b
|
assigning weapons, building animations
ability mapping
|
2020-11-24 17:48:43 -06:00 |
|
jiminycrick
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793d6095b3
|
Maneater AI
Rebase fixes and maneater AI
|
2020-11-24 17:48:38 -06:00 |
|
jshipsey
|
e3e513cc11
|
initial quadlow ranged work
|
2020-11-24 17:48:27 -06:00 |
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jshipsey
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ae06016e9a
|
Wolf attacks and ai.
initial wolf dash testing
tool.rs
Wolf attack AI
|
2020-11-24 17:48:20 -06:00 |
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Christof Petig
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a3db20c9d6
|
Show caves in map
|
2020-11-23 19:05:17 +01:00 |
|
Joshua Barretto
|
e770e88af5
|
Better town colour
|
2020-11-23 10:58:22 +00:00 |
|
Monty Marz
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d069eb9a57
|
street lamp particles, ground fire bowl, misc fixes
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
e461fbd951
|
Make chimneys glow
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
4bb0da24b6
|
Addressed review comments
|
2020-11-23 10:57:57 +00:00 |
|
Snowram
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0737c71749
|
Adds new cultist armors, defines loadouts for dungeons
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2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
8fd2e4537d
|
Addressed review comments
|
2020-11-23 10:57:57 +00:00 |
|
Monty Marz
|
8e18b26031
|
Update street_lamp.vox
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
bb9e593a44
|
Fixed glow AO
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
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b4e3dbc719
|
Added glow tint
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
d7bbceca2d
|
Added light/glow map sample interpolation for entities
|
2020-11-23 10:57:56 +00:00 |
|
Joshua Barretto
|
27e7fd0727
|
Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
|
2020-11-23 10:57:56 +00:00 |
|
Joshua Barretto
|
51d1a2ecff
|
Added glow
|
2020-11-23 10:57:56 +00:00 |
|
Joshua Barretto
|
a0f0417f8f
|
Fixed close cloud sampling issue
|
2020-11-23 10:57:56 +00:00 |
|
Monty Marz
|
099dfc959f
|
translations, fixes
|
2020-11-23 10:57:56 +00:00 |
|
Monty Marz
|
5b907ede9e
|
fix hints
|
2020-11-23 10:57:55 +00:00 |
|
Joshua Barretto
|
058908f603
|
Made flamethrower and healing staff emit light on use
|
2020-11-23 10:57:55 +00:00 |
|
Monty Marz
|
97934d1070
|
map fixes
|
2020-11-23 10:57:55 +00:00 |
|
Joshua Barretto
|
5930ca4a59
|
Temporarily make particles opaque to avoid depth-related rendering problems
|
2020-11-23 10:57:55 +00:00 |
|
Joshua Barretto
|
7eb437501d
|
Fixed various particle issues
|
2020-11-23 10:57:55 +00:00 |
|
Joshua Barretto
|
0f2e7434fc
|
Sun, brightness, and gamma adjustments
|
2020-11-23 10:57:55 +00:00 |
|
Joshua Barretto
|
bcc220804a
|
Added exposure to settings
|
2020-11-23 10:57:55 +00:00 |
|
Joshua Barretto
|
062ce4b158
|
Resolved or patches various water shader issues
|
2020-11-23 10:57:16 +00:00 |
|
Joshua Barretto
|
1e7b9fa9b5
|
Resolved or patches various water shader issues
|
2020-11-23 10:57:16 +00:00 |
|
Joshua Barretto
|
86571c9e2e
|
Partially fixed mist
|
2020-11-23 10:57:15 +00:00 |
|
Joshua Barretto
|
aa59d66a76
|
Fixed many map problems, re-added surface mist
|
2020-11-23 10:57:15 +00:00 |
|
Joshua Barretto
|
579bdcf10e
|
Forest soil undulation, better acadia placement
|
2020-11-23 10:57:15 +00:00 |
|
Monty Marz
|
99b3a4465a
|
WIP map zooming and dragging
|
2020-11-23 10:57:15 +00:00 |
|
Joshua Barretto
|
ef03137c65
|
Better water, shadows, clouds
|
2020-11-23 10:57:15 +00:00 |
|
Joshua Barretto
|
be1fb5b5d2
|
Shader quality tweaks
|
2020-11-23 10:57:15 +00:00 |
|
Joshua Barretto
|
0e8a14250f
|
Minor emissions tweaks
|
2020-11-23 10:57:15 +00:00 |
|
Joshua Barretto
|
42c6142ec6
|
Added occasional sky emission at night
|
2020-11-23 10:57:15 +00:00 |
|
Joshua Barretto
|
e09c22f9cc
|
Altered splay to avoid strange LoD shape
|
2020-11-23 10:45:02 +00:00 |
|
Monty Marz
|
c825e33f1a
|
map icon options WIP
|
2020-11-23 10:45:02 +00:00 |
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